While I like making games, it takes a lot of time and it's not very profitable yet. So I'm asking you guys for help, but not for free. Details are included in the link, and thank you for your consideration.
https://www.patreon.com/DeveloperDamien

oozey mess
Cosmic Funnies

Love Begins
Aqua Utopia|海の底で記憶を紡ぐ

if i look back, i am lost

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❣ Chile in a Photography ❣
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YOU ARE THE REASON
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Mike Driver

pixel skylines
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"I'm Dorothy Gale from Kansas"
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@cannibalinteractive
While I like making games, it takes a lot of time and it's not very profitable yet. So I'm asking you guys for help, but not for free. Details are included in the link, and thank you for your consideration.
https://www.patreon.com/DeveloperDamien
I'm pleased to announce that we have an arcade-style puzzle game in the works, and it should be done within the next couple weeks!
We are somewhat low on funds until that is released, so if you haven't already, please consider purchasing our previous release, Legend of Moros! I'm super low on money, so pay what you want for my game! Anything helps!
developerdamien.itch.io/legendofmoros
Legend of Moros is a game that aims to bring the 'strategy' back to turn-based RPG's.
As many games have recently gone on sale in order to give gamers something to do for their summer vacations, we have decided to follow suit with a large sale of our own.
From now until the end of the weekend, Legend of Moros is on sale! It will start at 75% off, and the discount will decrease by 5% every day (ending at 60% off on Sunday). Please spread the word and support this game's recent release!
Legend of Moros is a game that aims to bring the 'strategy' back to turn-based RPG's.
Legend of Moros has finally been released! Please consider purchasing a copy!
I will be at GDC!
Let me know if you're going too and want to discuss something! Also, big game announcement soon! Stay posted!
Finally getting to the wrap-up stage of game development. Nearly everything is entered in once and for all, and testing is continuing to make sure everything gets ironed out by release. Release happens in 2-3 weeks!
Staying up for the next 48 hours to crunch out most of the remaining work to do on Legend of Moros. Hope everyone else has a good Valentine's Day weekend!
I am really bad about coming on here and keeping things updated. Anyway, I'm leaving the Paypal button for preorders up until Legend of Moros actually comes out. I've actually been making a lot more progress and fixing issues, so I really believe it'll be out within the next month.
I was hoping to have the game out some time ago, but there's been a lot of issues and fixes that needed to be taken care of. Also, cutscenes are a pain, and I'm not doing an rpg like this for a while once Legend of Moros is out. For those who actually come here for my updates, thank you for your continued patience.
I was going to get a demo out, but there was just a bunch of formatting issues and I didn't get to fix all the things I wanted, so we're just calling this a public beta: https://drive.google.com/file/d/0B9DszsOKhUiZQ3kyVVF1RTZDOVU/view
If you find any issues, please let me know. If you enjoyed it, please vote for it on Steam Greenlight: http://steamcommunity.com/sharedfiles/filedetails/?id=331297685
I finally finished the trailer and got Greenlight up today! Please look at/share/vote if you're into indie RPGs! I hope to get a demo up soon; I would have tried for it today, but making trailers is not my forte.
Thank you!
I'm fixing up some menu stuff today. Here's how crafting looks right now, and it'll likely stay that way.
Finally sitting down and getting the basic character information in.
Finally made the Defend command work so that, depending on the character, there's more that you get than just taking reduced damage for a turn. Some will give short-term buffs (or extend the duration if you already have the same kind of buff), while others are less flashy (like increasing your evasion while defending, or lowering your chance to be targeted by an enemy at all while defending).
I have someone doing music for me now. It's so much better.
Mostly done with everything for the demo; just need to get some more songs done and some bugs fixed. Getting close!
Had some huge computer issues yesterday, but they're resolved now. Got a lot of work to catch up on. Also, I have yet to hear back from my beta testers, so that's either really good or really bad. Regardless, hoping to keep progressing and figure out when a public demo will be available.