1. what they smell like: aside from the wet dog smell that hangs around werewolves, he smells of war; the blood from enemies he consumes; freshly burnt wood and the dew on grass; dirt of the ground; ink from bottle; sweat and grime. 2. how they sleep (sleeping position, schedule, etc): it is already difficult to sleep as a werewolf, hence he asks one of the companions (with knowledge of magic,) to put him under a spell that allows him to sleep for a decent five to six hours. he sleeps by himself on a bed and makes sure to sprawl out, with hair tangled and tousled all over the bed and face. 3. what music they enjoy: anything from his homeland, cyrodiil, although there are songs native to skyrim that can get him absent-mindlessly tapping his feet and fingers to the beat. 4. how much time they spend getting ready every morning: falcedon took a good two hours preparing himself back in cyrodiil, but jorrvaskr and the companions taught him how to get ready in less than twenty. quick reflexes allow him to braid his hair, strap on armor, and make sure everything is in order swiftly and readily. 5. their favorite thing to collect: books from various provinces, cultures, and professions. he is also of sound mind and ignores any light-heart name calling of “book worm” coming from the companions. 6. left or right-handed: ambidextrous. 7. religion (if any): primarily the nine divines; also worships some daedra. 8. favorite sport: hunting. 9. favorite touristy thing to do when traveling: aside from taking walks under the cover of twilight, he also likes to visit winterhold or eastmarch due to the snow and cold. it warms the wolf blood coursing through his veins. 10. favorite kind of weather: definitely the rain. he will go back to jorrvaskr and treat himself to a proper path, but the droplets from the grey clouds above do wonders to dilute the blood of battle on armor and blade. 11. a weird/obscure fear they have: there are not any obscure fears falcedon has, but he definitely had one and it’s been realized: the imperial legion bending knee to an invading force, and still continues to do so today. 12. the game they always win without fail: chess -- played as a noble the moment he spoke his first word. finds time to play it with one of his companions, a citizen of whiterun, or a visiting jarl.
















