Playing around with colors in free time
Some quick color composition studies from imagination. Still struggling to get he idea across as simply as I can and without getting too much into the detail.
ojovivo
macklin celebrini has autism
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bliss lane
Show & Tell

shark vs the universe
Monterey Bay Aquarium
YOU ARE THE REASON

❣ Chile in a Photography ❣
Cosimo Galluzzi
occasionally subtle
sheepfilms

Product Placement

blake kathryn

Game Changer & Make Some Noise

Discoholic 🪩

Jimmy Eat World
The Bowery Presents

Jar Jar Binks Fan Club

ellievsbear
seen from Colombia
seen from United States

seen from Venezuela

seen from Laos
seen from Ecuador

seen from United States
seen from Colombia
seen from Sierra Leone
seen from Switzerland

seen from United States
seen from Peru
seen from Thailand

seen from Netherlands

seen from Malaysia

seen from United States
seen from Peru
seen from Vietnam
seen from Australia
seen from Brazil

seen from United States
@chiragart-blog
Playing around with colors in free time
Some quick color composition studies from imagination. Still struggling to get he idea across as simply as I can and without getting too much into the detail.
Just a typical day in Delhi... :)
Dogs in Delhi have this weird habit of sitting on top of the cars. I could not resist myself from capturing it in a sketch.
Another one...
One’s desk speaks a lot about who he/she is. Let me know what you can figure out about this person from his desk. It will help me to understand if I have captured the essence of this desk.
My workspace...
I thought that it would be great to study work space of different artists in my office, had to start off with my own desk. Will post more sketches soon :)
Just a mindless sketch from my sketchbook... :)
More virtual plein air studies...
This time I was trying to do these studies using basic round brush in photoshop without pressure sensitivity and with 100% opacity. It forces you to choose right color and helps to understand color relationships. This exercise is also helpful to understand how to simplify what you see to simple shapes.
Some virtual plein air studies using mapcrunch for reference :)
Somewhere in Bhutan...
A quick virtual plein air study for this weekend.
Composing tank with just 2 values
I decided to use some random frames ratios this time :)
A few more composition studies using just 2 values. Theme for these studies was ‘Chair”. Let me know what you think about it :)
A quiet evening...
Some 2 value studies from a while back... :)
It is hard to make a clear statement using just 2 values.
Juice on wheels...
I started this one as a warm up and went a little bit farther to clean it up. I have been studying art work of the amazing Carter Goodrich these days and took one of his character design as a shape inspiration for this one. I definitely changed the basic shapes according to my requirement as I went even farther. I find this exercise really helpful to understand why these designs by great artists are so successful as long as we don't exactly what they have done but get to the essence of their design. Let me know what you think about it :)
Character Dimension
Character dimension is a concept I’ve found very useful when striving for more appealing character designs. I’m not talking about literal dimension of forms, but how to give the characters the appropriate amount of personality and interest relative to their screen time in the story. There are a lot of theories on this, so I’m picking the pieces from those theories that best apply to character design.
This idea of character dimension is best explained with contrast. There are four different levels of dimension as it relates to visual design, with the highest level being a three-dimensional character.
The first level of depth is a “bit” character. Think of a bit as a single point in space, with no dimension. A bit character displays only one character attribute—usually meant to fulfill a single purpose as that character stands in the spotlight onscreen for a very brief time. Here’s an example of a bit part: the hopelessly nerdy character.
To keep this character aligned with that bit part, I tried to make everything on him give a “sad sack” feeling—droopy, soft, and ineffective. This character is understood in his entirety almost immediately, which makes him useful for brief moments with no introduction. A character like this can still act against type in that instant, but that action must be understood quickly in context of that simple and clear character bit, or the contrasting attributes will only create confusion. The weakness of a bit character is that after this character serves his momentary purpose, he will become insufficiently interesting* for extra time in the spotlight.
(*As a side note, I should mention that any character design can be enriched through great writing and animation. Appealing and appropriate characters can make great writing and animation better, but even the best character design will struggle without the other two.)
Imagine taking that single point in space, that surface character attribute, and stretching it into a line. Now you have two poles possible with contrasting components, or a one-dimensional character. The contrasting attributes here are different from a bit character acting against type, because this character may be seen at varying points along that line throughout the film (while a bit character acting against type will always act the same). My example of a one-dimensional character adds aggressive confidence to a hopelessly nerdy character.
I communicated the two poles of this character’s single dimension by contrasting gesture, expression, and shape language against his easily understood role or type. You can also do this with contrasting costume decisions, color scheme, and other elements. Usually, the one-dimensional character is defined by “what,” meaning both poles are expressions of how that character fills his role in the world. One-dimensional characters remain interesting for longer, and they can even have simple character arcs, but they lack any real depth.
Adding one more dimension to a character creates depth and a lot more interest. This second dimension is usually defined by “why?”, or the character’s history and motivations. Expanding on the example character, who now has one dimension that goes between hopelessly nerdy all the way to confident villain, but also adds a second dimension that shows a little bit of the inner demons driving him; a life of bullying and misfortune.
In this case I imagined the opposing poles of his second dimension are his need to be someone—to have power over his life, contrasted with his complete helplessness in the context of the strength and socially-driven world he has always lived in. I used recent fight-related injuries and the expression to suggest the character’s history and the hardening of his motivations. Typically, the visual language for history and motivation is going to be a second read, meaning that the first dimension is the first stuff the audience sees, but is then modified with a closer look at the character. A character with this much complexity needs enough screen time to show all combinations of the four extremes of these two dimensions; otherwise he collapses down to a one-dimensional character in the story, in which case the audience will feel dissatisfaction and an intuitive need to know more about him than his screen time allows, because of the amount of conflict the character suggests. That said, even if I’m designing a one-dimesional character, I will often explore the second dimension story-wise because understanding the backstory and inner demons can suggest interesting expressions of that single dimension that I wouldn’t have thought of otherwise.
The third dimension is the “who” of the character; and it is the hardest one to quantify in the visual parts of the character design. This dimension demands a lot of screen time, as the character now needs to go through the hero’s journey. A protagonist, the love interest, a sidekick, or even the main villain can be three-dimensional, so long as there’s enough time to unravel all three dimensions.
This character starts the story being defined by WHAT he is (the hopelessly nerdy kid bordering on supervillainny), then the story would explore WHY he has become that way (inner demons of social and physical abuse by peers he wants to impress), but to gain the third dimension, then the story must test the limits of that character beyond the surface attributes and internal desires or motivations. In other words, you can’t know WHO this character is until you have seen the things that outwardly define him stripped away, and see the choices he makes when facing the resulting desolation of his failure. In visual design terms, you cannot show this journey all at once! But you can show the potential for that character to change. More nuance in shape language, a little baby face bias, more thoughtful, vulnerable eyes, and even a less “set” demeanor can help cue the audience that this character is not yet done with his journey. Unlike previous dimensions, you can sometimes apply three-dimensional design to a character in a two-dimensional role without frustrating the audience; so long as the suggestion of potential-for-change doesn’t compete with the role the character plays in the story.
Is it possible to have a character with more dimensions than this? Yes; even four and five-dimensional characters can work in a story, but fitting that extra information into a design is very difficult! My experience is that the first and second dimensions can be layered into a character after the initial design, so your design process doesn’t need to include all this information from the start, so long as you can get your art director to be patient with the exploration of those dimensions. Character dimension is less about which is good, better, or best; and more about designing characters that are appropriate for their roles in the story. I hope this proves to be a helpful tool to other aspiring character designers out there!
Sketching on my way to Delhi...
Execution...
Wanted to tryout Mayan architecture so I used one of the topics from our daily art challenge in office as an excuse and came up with this one.