Getting the first viewers
People often ask the question: “How do I get started with livestreaming on YouTube Gaming? I’ve been doing this for a month, and still, nobody is watching, and I do all of my SEO/tags/title/description correctly!”
My answer is generally: Getting the first few viewers is something that needs to come from you, not from YouTube, search results, or anything else. Until you’ve demonstrated to a human being that your content is worth watching, you’re not going to be seen by any algorithm as being worth watching, not when there are thousands of people more talented than you (or I!) in doing what we’re doing.
The hardest viewer to get is the first consistent viewer. Having that first viewer helps a lot, because you are no longer talking to yourself: Instead, you have an audience. In the current world of YouTube Gaming, it also makes the difference between “Being in the list” and “not being in the list” in a lot of cases - e.g. the /live page on YouTube gaming only lists 100 streams, ranked by magical YouTube special sauce, but having a viewer at all tends to put you on the page.
So in order to start getting more viewers, you have to start by having viewers.
Once you have a viewer, how do you make them a consistent viewer? It’s all about you. You're the producer, director, and (usually) only actor in a TV show that you're broadcasting. You need to be maximizing the impact of you -- otherwise, you're not going to be as interesting as the next 10 people who are doing that. This doesn’t mean it has to have a camera feed, but your goal is interaction: People don't watch a live stream because of the gameplay, not for long. They watch it because of the broadcaster. (Exceptions exist, if you are a ridiculously great gamer, or playing a brand new game, but they’re exceptions, not the rule, and are rarely going to happen when you’re playing a popular game.)
So, to that end, what makes you special? Are you funny (and funnier than the other 20, or 200, people doing the same thing)? Are you interested in game development, and able to give in-depth renditions of the specifics behind the physics engine of the game? Is there something else in your life that's interesting? Are you simply the best goddamn GTA racer on the planet? What's your hook?
Once you figure that out: talk yourself up in shared social spaces that value those traits.
My hook is that I play retro games. From the NES and Genesis era back to Atari, I play games that predate some of my audience members being alive. (Literally. A 19 year old was watching me play Doom for a while; Doom came out 21 years ago.) I've found an audience by chatting with people about their favorite games from growing up... and discussing these things with people, finding their favorites means I can often say "Oh, I've played that on stream."
I've pulled audience from friends from "real life" -- High school friends, friends from past jobs, etc. I've pulled audience from interacting in chats with other broadcasters. I've pulled audience from participating in the YouTube Gaming subreddit, where I talk about streaming, subscriber growth, etc. I might have even picked up one or two subscribers from this very Tumblr.
I also am technically knowledgable about streaming, and the internet, and other things like that, so I talk about those things. I tell stories about my travels -- for conferences and personal travel. I tell stories about my work. I tell stories about my family: growing up in the Midwest, moving to the Northeast, becoming a parent to two step-kids at 19. These are stories that keep people coming back.
I started streaming on a schedule on November 9th. From November 9th to January 18th, I streamed once a week -- every Monday at 9:15PM EST, with 3 additional 'surprise' streams where I had extra time, plus a week of almost constant streaming (6 days out of 7) around New Years Day; a total of around 20 streams. During those two months, I grew from 73 subscribers to 450; and I grew from an average of 6 people watching me for the duration of that first stream (peak 11) to an average of 26 people watching me for my recent Monday stream (peak 54).
Lastly, and probably most importantly long term: Schedule. If I look at your channel, and I have no idea when you stream -- and it doesn't seem consistent -- I will probably not stop by to watch you, and if I don’t watch you, I probably won’t subscribe. If you want to build an audience, stream on a schedule. It doesn't need to be every day, though that is obviously the fastest way to grow: as I said, I started with every Monday, and I was able to grow without a problem, at least to the moderate size I am now. But you need to stick to a schedule: Same time, on a weekly basis, that people know they can check you out. This lets you get those first viewers coming back -- and that's the most important part.
Figure out what's special about you. Emphasize that.
Find people who care, and get them to watch you.
Schedule exactly when your livestreams are so that everyone knows when they can see more of you.
Do these things, and you’ll start to see your audience grow.