SUPERHOT IS THE UNTHINKABLE: A FIRST-PERSON SHOOTER WITH AN ORIGINAL IDEA
The gimmick is time. Everything in Superhotās ceramic world ā the people, the vehicles, the shrapnel, ammunition ā move only when the player moves. When the player steps, the enemy steps. The player stops, the enemy stops. Think of the schoolyard game of red light, green light ā but applied to all physics.















