🍀 My space is a safe space for LGBTQ+, POC, Disabled, Neurodivergent people! Therefore, if you're a person who is a bigot, racist, homophobic and all of the sorts of negative, you WILL be blocked! Your hatred is not welcome here in this safe space!
🍀 Do not invite me to any community if I don't know you! I don't like talking to people Im not familiar with where I can't go at my own pace to talk to. I appreciate the offer but don't.
Yesterday I realized that you can’t see the gifs of them chilling on my profile without an account, so I’ve compiled the robots into one gif :]
Kohn profile as of 4/10/26 below! I’ll only be updating the descriptions on Artfight.
Character Profile
Curt and somewhat intense, Kohn is the most hostile robot and pursues the player through the ruins of the outer streets. As the leader of the patrols, he’s both strong and highly intelligent.
Although he remains distrustful of the player for the entirety of the game, Kohn is well respected among the robots, if a little intimidating. Those who work more closely with him will assure you that he’s actually quite reasonable despite his outward appearance. Kohn lurks everywhere, but most of his time is patrolling the outer streets.
Between shifts, he can be found instructing guards in the repurposed factory base, asking about stock in the warehouse, and having repairs done in Channelle's workshop.
Relationships
Channelle - TLDR, best buddies and confidants.
They are extremely close, sharing many of the same views and a generally dry personality off the clock. The two frequently seek each other’s company to talk, both for leisure and regarding work, but are just as comfortable hanging out in silence.
They also work on a side project together that the player can piece together through the environment. Kohn approached her about creating a leg model that other robots could use to replace faulty limbs. The two have since continued to develop and test duplicates of the current model he uses in their spare time.
Garrett - They’ve known each other for years and while friendly, as co-workers tend to be, they’re more work acquaintances than friends.
Kohn views Garrett favorably, they simply have difficulty holding an amiable conversation for long. He also appreciates Garrett's dependability and can respect his distaste for violence despite their disagreements over Kohn’s use of the latter.
Kohn occasionally asks him for advice on how to be more approachable to newer scouts, though he's hard pressed to admit it. He also lingers in the area when Garrett plays guitar. While he's just 'passing through', he seems to enjoy the music.
Sydney - His work partner/protege who he’s training. His patrol group has four robots total, but they usually split into two duos for pursuits.
Trivia:
- While he stands stock still at rest, he’s very reactive. He may impulsively crush things in his hands at loud noises and become snappy at false alarms. Kohn keeps an even temper in most other circumstances.
- He’s light for his height, like a scarecrow, and is built for speed. Channelle and other workers can, and have, half-dragged half-carried him back to the base when injured.
- Kohn is instinctively physical. He’d rather grab you by the shoulders to turn you towards a target instead of wasting time explaining it to you. Unfortunately, this doesn’t combine with his clawed hands very well.
- Kohn does his laundry the most among anyone in the group. This is usually due to blood and grime.
- He has worn giant oven mittens over his hands while helping Sydney with stray dogs in the past.
- He has a pair of indoor/standard legs for day to day life around the base. He just never uses them during the game’s events due to being on high alert.
I drew all of this last winter and then some. It’s making me miss autumn…I loved drawing the trees and figuring out how I’d like to color them. All of the warm hues feel perfect for the beginning of Corette’s story…it’s almost like a sunrise.
I saw an image with Bruce Lee sitting on a car on pinterest so I saw a vision of Malek specifically where he's in his human outfit but he's like showing "oh yeah i also have like alien powers" so yeah I'm really happy about this.. I was surprised I even drew the car well (1960's thunderbird ford)
I also gave Malek's wings a tad bit of a redesign. I may add it to his ref sheet but Im trying to stay away from making the wings too complex in the comic I'm gonna make
Did some practice the other day with the 60's/70's Noveou art style, Im a bit stupid, i shouldve known this was the "yellow submarine art style" LMAO like it didnt click to me firstly. Yeah :] I may change the name on my comms thing to 60's/70's noveou bc I do love drawing in this style
Love my silly fairies :3 oh and the bottom one is an experiment,, was gonna be a more 80's specific colour palette but i was playing around w the gradients and this stood out a lot