When thereâs no one left to fight, no place left to run, no reason left that makes sense- youâre just⊠there. Breathing. Eating. Waking up the next day like it means something.
And no, not in the âoops I dropped it in the toiletâ way â though that wouldâve been a mercy. No. I lost it to those jackbooted fascist spreadsheet-humping ARC pricks at a checkpoint.
They flagged me for a ârandom inspection.â You know, the kind where they ârandomlyâ take your gear, your time, and your dignity. They went through my pack, my pockets, even made me take off my boots. And then they saw my phone and got real quiet.
âUnauthorized communication device,â the guy said.
I said, âItâs a phone. It barely gets signal. Itâs cracked. The screen looks like a spiderweb had a panic attack.â
But apparently itâs a security risk. A security risk. Like Iâm gonna text the undead: âyo, meetup spotâs the Waffle House ruins. BYOBâBring Your Own Brains.â
They confiscated it. Just⊠walked off with it. No paperwork. No receipt. No âfile a claimâ bullshit. Just pocketed it and waved me on.
That phone had my maps. My notes. My photos. A voice memo of my mom laughing, which⊠yeah. That one hurts.
So if youâre reading this â especially you ARC scumbags, if youâre scraping this blog for âthreats to complianceâ â choke on your own authority. I hope my phone bricks the next time you try to charge it. I hope the undead storm your little cubicle fort of misery and leave nothing but your badge number and a half-eaten tie.
Luckily, I managed to dig up the toughest, ugliest, most unkillable phone known to mankind: a goddamn Nokia brick. Thing looks like it survived five apocalypses and a nuclear winter, and still boots up like it just had coffee.
And yeah â somehow this thing can still post to my blog. No idea how. Itâs probably powered by spite and dark magic.
Okay, soâpicture this. Iâm raiding a gas station, right? Trying to decide whether I want to risk food poisoning from a dented can of chili or just eat another goddamn protein bar that tastes like drywall, when I hear the unmistakable sound of a scuffle outside.
I peek out the busted window, expecting the usual: a guy screaming, a shambler groaning, maybe someone panicking and firing wildly like itâs the 4th of July.
Nope.
Itâs just this dude. Quiet. Calm. Holding a shovel.
A shovel.
And not even a cool one. Like, not sharpened or reinforced or dipped in barbed wire or anything. Just a boring old rusty Home Depot garden-variety dirt flinger.
And he wrecks them.
One swingâwhap, zombieâs head is backwards. Next one, thwunk, right in the knee, and that thing just collapses like an old lawn chair. Then he stomps its head with a boot that still had a price tag dangling off it. Stylish, right?
And the guy? Doesnât even say a word. Just scoops up a dropped backpack with the same damn shovel, slings it over his shoulder, and walks off like itâs just another Tuesday.
I was so stunned I didnât even loot the store. I just stood there, holding a can of expired peaches and questioning everything I knew about physics and weaponry.
Okay. Okay. I need to get this off my chest before I explode like a propane tank in a burning trailer.
The other day, I found a stash. Like a real, honest-to-god freezer chest full of pizza rolls. Do you know what that does to a person whoâs been living off canned beans and squirrel jerky for six months? I nearly cried. I hugged the box. I whispered "it's okay now" to a bag of Totinoâs.
So I drag them back to camp like I just found the Holy Grail, light a fire, make a little metal pan, and lovingly roast those greasy bastards like they're filet mignon. I take one biteâjust oneâand then WHAM.
Zombie. Right through the bushes. No moaning. No warning. Just full sprint, like it smelled the flavor and came to ruin my night.
I panicked. I flung the pan. The pizza rolls flew through the air like cheesy little comets. One lands in the fire. One lands in my boot. One bounces off the zombieâs face.
Which is the only good part. It actually staggered. Like it was offended by the taste.
Long story short: I killed it. My boot smells like death and marinara. And I will never trust pizza rolls again.
Zombies donât aim. They grab. And guess what they grab first? That thick, luxurious ponytail you thought made you look like a badass.
Nah. It makes you look grabbable.
I've seen it happen. Screaming, thrashing, and that awful snap when someoneâs neck goes the wrong way because a shambler got a good tug. And donât get me started on looters. If theyâre dirty enough to shoot you, theyâre dirty enough to drag you by the scalp.
Soâscissors. Razor. Knife. Hell, a broken bottle if you have to. Just get it short.
Itâs not about looking good. Itâs about not dying.
Plan of Action and Complaint Template Regarding Adult Content Being Delisted from Itchio
Alright so as yâall may or may not know, credit card companies and other payment facilitators have put pressure on digital storefronts such as Steam and Itch.io to remove âadult contentâ recently largely due to lobbying by fringe radical organizations. It would be bad enough if it just affected actual porn, but you know to these people âpornâ means âanything that even mentions a homosexual.â Several of my teamâs projects including mini-expansions to Eureka: Investigative Urban Fantasy âThe Fanservice Filesâ and âThe XXX-Files,â as well as team artist @chaospyromancyâs personal side project âA Squad of Drowâ have been delisted from itch.io as of last night though they are still available by direct link or from our main account page and you can still pay us for them for now but there is no telling how long they'll actually stay up. Many others have had their projects completely delisted or outright removed, and are having payments withheld from them. If you don't want to see us and other creators pushed under by this crap, you need to do something about it.
People affected by this far outnumber the people who lobbied to make it happen. These organizations are very vocal but also relatively small and very fringe, and since it is a policy decision that was created by complaints it may be able to be destroyed by complaints.
Here are the phone numbers of these companies and an email address I was able to find. We need to blow their phones off the wall and fill their inboxes with customer complaints.
Saying stuff like âsex work is real workâ and âthis affects black trans women,â while true, is not the kind of thing that is going to tug at the heartstrings of lib-conservative CEOs and board members and their PR teams. Theyâre mercenary. You need to tell them how this is going to hurt their wallets and make their customers very unhappy.
If feasible, you need to get your moms and dads on this too, and get them to get their friends on it, etc.
40-60-year old middle class white people high credit scores and stuff will have more sway with these corporations than any young adult trans person.
My team has put together a template for your phone calls and emails. Take the template and delete the [bracketed parts] that donât apply to you.
âMy name is [_____], and Iâm contacting you about your recent decision to alter your user policies regarding adult content and thereby putting pressure on digital storefronts like itch.io and Steam to hide and remove adult content. By doing so, you're cutting off a significant revenue stream, [and as someone with financial investment in your company, this has me extremely concerned]
[I both buy and sell that blocked content, so this is directly interfering in my finances, and I will seek compensation.]
Products I paid for are no longer available to me, [and people are buying my products without the money going to me because of your interference with the payment processing.]
If you donât want to lose customers and face potential legal trouble, these policies which pressure itch.io, Steam, and other digital storefronts need to be reversed.
You have changed these policies because of Collective Shout, a radical group from Australia that sent only a mere 1000 calls to destroy a significant revenue stream on your part and to interfere with my finances. This decision literally affects millions of people and millions of dollars, and so I expect a prompt response on reversing these policy changes and removing the pressure on itch.io and Steam to ban adult content on their sites. [As a cardholder, I worry that these new policies are responding to a vocal minority of customers, and Iâm left doubting the reliability, versatility, and integrity of your services. I use these services to securely and conveniently make the transactions I see fit, and itâs disappointing to see legitimate, legal transactions be excluded.]
[I am furious that an American company would bend so easily to a lobbying group from a foreign country.]â
I have fixed and updated some of the important information on this post, such as adding more phone numbers and . If you see versions of it floating around, at least more sure it is a version without the reference to the bill being introduced in the government before reblogging it, I jumped the gun on that.
Okay so, fuck everything about today.
I saw a dog.
A DOG.
Like an actual German Shepherd-looking thing, sitting on a porch with its head cocked, wagging its tail like it was about to ask for belly rubs and a treat. I about cried right there. Thought maybe itâd wandered off from a survivor group orâI donât knowânot be totally nightmare fuel wrapped in fur.
So I got close. Stupid, I know. You can shut up now.
I get maybe ten feet away and it just⊠changes.
The wagging stops. The head tilts the other way, like something in it was clicking into place. Its eyes go dead.
I shit you notâits tongue flopped out like itâs trying to taste the fear in the air.
It leapt straight at me. No bark. No warning. Like it went from Lassie to Cujo in zero seconds flat.
You ever had a childhood memory try to kill you?
Because thatâs what that was.
Thatâs not a dog anymore. Thatâs a goddamn Jeckyl in a fur coat and I hate it and I hate this apocalypse and Iâm never trusting anything that wags again. Ever. Tail, tongue, finger, you wag at me and weâre fighting.
So yeah. Thatâs the rant.
Jeckyl dogs exist. They're fast, they're clever, and they use nostalgia like bait.
Totally, irrevocably, and cosmically fucked up.
Shoot them before they get close. If it looks cute and you hear a wet clicking noise?
Run.
Run and never look back.
being a GM is really fun because sometimes you can make your players go through some really traumatic Evangelion bullshit, but other times you can force them to go bowling for no reason
If any of y'all had tips for aspiring TTRPG creators, what would they be? I'm hosting a "How to Make your own TTRPG" panel at a con this weekend, and anything to show folks from a fellow indie studio would be great!
Yeah a bunch. Each one of these could basically be its own post, but here are the condensed versions.
Social Media
You need social media. No one will ever hear of your game without a strong social media presence. And as much as it sucks, your best bet is probably tumblr. Itâs the only populated social media site that allows your posts to be widely circulated without you having to pay, and also long form enough to actually include information. I dedicate one day a week entirely to social media and thatâs just about the only reason we make any money at all.
Also, when using tumblr, the first five tags you put on a post are the most important, those are the tags that make it show up on peopleâs dashboards. The first twenty tags are the ones that make it show up in search results. Donât put the name of your game in the first five tags generally, because if no one has heard of it yet, no one is following those tags.
Donât Paywall Your Game
You deserve to be paid for your work if you indeed did any work at all (weâll get to that), but that just isnât the world we live in. Unless you have an advertising budget to essentially trick people into buying a game that might end up being crap, you need something to prove that your game is worth spending money on. Without an advertising budget, that proof has to be your game. Setting your game to pay-what-you-want, or providing âcommunity copies,â lets people try your game before they buy. Plenty of people will buy up-front when given the option, and others who canât afford it at that moment will download it for free then come back and pay later. Some people will never pay, but what that means for you is that they either never experience your game, or they pirate it. People experiencing your game, showing it to their friends, and talking about it is one of the most valuable pieces of advertisement you can ever have. It will ultimately lead to more people who are willing and able to pay learning about your game.
Start Small but Not Too Small
Do not make a one-page game for your first game. Do not be like us and make a 700-page game for your first game. Try to aim for something between 20 and 200 pages, especially if youâre one person or a small team.
Play and Read a lot of RPGs or Your Game Will Suck
Would you watch a movie by a director who had only ever watched one movie? Would you read a book by an author who had only ever read one book? Hell no, those would suck.
Read many rpg rulebooks, from many different genres and decades, play as many of them as you can (by the rules) to understand how the rules work and why theyâre there. This will give you the creative tools you need to make something that isnât just a weaker version of the last RPG you played. No, listening to "actual plays" does not count.
Most actual plays stray significantly from presenting a regular gameplay experience in favor of an experience that is entertaining for an audience. If you want to learn martial arts, you should be watching martial arts tournaments, not WWE.
If you want an actual play podcast that has my âactually mostly presents a real gameplay experienceâ approval, try Tiny Table.
If you say you donât have time to read rulebooks, then you donât have time to design a good game. Studying is part of the process of creating. If you don't, you won't even know about gleeblor.
This will let you know whether your "innovation" is more like "Cars don't need to run on gasoline!" or "Cars don't need crumple zones and airbags!"
The Rules Matter, So Design with Intent
The rules matter the rules fucking matter holy shit what you actually write down on the page matters I canât believe this is actually the seemingly most needed piece of advice on this list. The. rules. matter.
Design your game to be played in the way you designed it. The rules affect the tone and genre of your game, they affect the type of people PCs can be and the kind of stories that will result from gameplay. Bonuses encourage PC behaviors, penalties discourage PC behaviors.
Do not fall for the trap of âoh well people will just play it their own way based on vibes anyway so it doesnât matter what I write the rules to be.â Write that you wrote this game to be played by the rules and that significant changes to the rules mean that players are no-longer playing the game you made. Write like you deserve for your art to be acknowledged by its audience. If you donât, then there is no point in anyone playing the game you made, because if the person who wrote it doesnât even care what the rules say, why should anyone? The people whose âplayingâ of TTRPGs consists of never opening the rulebook and improving based on âvibesâ will still do that no matter what, but the people who would have actually tried to engage with your game will find that it sucks if you donât even care what the rules are yourself.
Playtest
You need to playtest your game if you want it to work as intended. You need multiple sets of eyes on it. If you donât have the opportunity personally to do so, just release your game anyway with the acknowledgement that itâs unfinished. Call it an alpha or a beta version, and ask for people that do play it to give feedback, then update and fix the game based on that feedback.
Ignore Feedback
Most people do not have any game design credibility, perhaps least of all TTRPG players. You do not, in fact, have to listen to everything people say about your game. Once you ask for feedback, people will come to you with the most deranged, asinine, bad-faith âfeedbackâ you can imagine, and then get really mad at you when you donât fall to your knees and kiss their feet about it. You do not need to take this feedback at face value, instead you need to learn to read between the lines and find out which parts of the rules text are being misinterpreted by players, and which incorrect assumptions players are making about your game. Then, you update and improve the game by clearing those up. Only like 30% of âfeedbackâ you receive will actually be a directly helpful suggestion in its own right at face value.
You canât please everyone, and shouldnât, so appeal to the people who actually like your game for being what it is, not the people who donât.
Read Eureka: Investigative Urban Fantasy
A TTRPG for deep character roleplay, realistic combat, player deduction, and secret monster antics!
Yeah this one sounds self-serving but hear me out. Eureka: Investigative Urban Fantasy is as much a treatise on TTRPG game design as it is a game itself. When it presents mechanics and rules, it tells you what they are, why they are, how they are, and what youâre intended to do with them. This makes it an excellent example to read for anyone wanting to get serious about game design and learn how TTRPGs tick under the hood, and an excellent example of a TTRPG that expects players to play it the way it was written to be played, and why that is a good thing. Also you can download it for free.
Got more sales from one person on tumblr talking earnestly about what they liked about valiant quest than I ever got through me actively attempting to push the game and 'self promote' which mostly just made me feel like an intruder and a garbage capitalist no matter how unintrusive I tried to be about it.
Alright, I promised a segmentâand I deliver. This one ainât about zombies, but itâs just too damn good not to share.
This weekâs survivor shoutout goes to a badass going by the name Pebbles (donât let the name fool you, sheâs got more stones than most of us put together). She and her partner were out scavenging when they got jumped by three looters. Armed. Dangerous. Probably desperate.
Now, most folks would've run.
Not Pebbles.
She pulls out a 2-liter bottle filled with gasolineâhomemade molotov style, but no rag. Just pressure, liquid, and sheer guts. She hurls it at the guy in the middle and that sucker explodes like a water balloon full of pure nope. Heâs drenched, reeking of gas and panic.
Then her partnerâwho Iâm calling Matchesâstarts flicking a lighter. Click. Click. Click. Just watching.
Middle guy starts screaming.
Other two start backing off.
They ran.
Smart move.
But hereâs the kicker:
Pebbles and Matches walk up.
Matches pulls a cig from the middle guyâs pocket.
Lights it. Takes a long drag.
Then flicks it onto him.
Boom.
Crispy Critter.
No loot for the looters today.
So shoutout to Pebbles. Queen of improvisation. Master of intimidation. Patron saint of "donât start none, wonât be none."