Story Design Proposal: Choose Your Character (CYC)
Choose Your Character: A Filipino Woman (or CYC) is a short film that serves as a social commentary on gender roles in Philippine culture depicted through the lens of a video game. In this narrative, the audience becomes an active participant in exploring the stereotypes faced by individuals, boy or girl, in the Philippines, allowing them to experience the joys, challenges, and societal expectations faced by individuals on traditional gender norms. In a world where cultural expectations shape destinies, this cinematic commentary serves as both a mirror and a call to action, inviting viewers to critically engage with the complex issues at hand and envision a more inclusive future.
With this, CYC applies semiotic stratification to offer a critical examination of the societal expectations and challenges faced by individuals adhering to traditional gender roles through the short film, emphasizing the urgency of dismantling these stereotypes for a more equitable society. In this story design proposal, the short film is specifically expounded through: discourse, design, and production and distribution.
In discussing the discourse of CYC, this section will delve deeper into the background, storyline, and the application of the idea of mechanism of reality machine.
Set in the early 2000s rural Philippines, CYC combines elements of nostalgic drama and social commentary to emphasize themes of societal change shown through traditional symbols of gender and cultural expectations. The main characters will consist as the audience as the player, promoting interactivity, and the video game character Girl or Inday, whose life the player will represent and explore. There will also be supporting characters that represent the societal norms, family, and community influences that shape her life.
The film opens with an enticing scene, introducing the concept of a unique video game called "Life." The player, representing the audience, is presented with a crucial decision: choosing their gender, either "Boy" or "Girl." Opting for the "Girl" character, the player embarks on a journey through the life of a Filipino girl named Inday, from birth to adulthood. Initially, life as a girl in the Philippines is depicted as joyful and filled with optimism, mirroring the early years of innocence and hope. However, as the game progresses, it starts unveiling the complexities and challenges tied to gender roles in Philippine society. The audience experiences the girl's life becoming progressively burdened with societal expectations, stereotypes, and limitations imposed on women. As the girl character ages, the storyline delves deeper into issues such as gender inequality, traditional gender roles, and discrimination. Life takes a darker turn, mirroring the real struggles faced by many Filipino women. The player is confronted with difficult decisions and experiences that challenge the character's autonomy and freedom. The game gradually becomes more oppressive and unbearable. At the climax, when the character's life seems completely unbearable, the player has to decide, whether to give up or continue the journey. For the second playthrough, the audience selects the "Boy" character, taking a different path through life. However, the film ends in a cliffhanger, leaving the player intrigued of what the Boy’s life has to offer.
At the heart of CYC lies the ingenious mechanism of the reality machine, a narrative device that functions as a conduit connecting the audience with the lived experiences of the protagonists.
Somatic Simulation. The film enables viewers to viscerally feel the emotional highs and lows of the characters, forging a profound empathic bond between audience and narrative.
Paracosm. In crafting a vivid paracosm reflective of the Philippine cultural landscape, the reality machine immerses viewers into a world where societal norms and traditions manifest as tangible forces, providing a visceral understanding of the characters' struggles.
Pharmakon. Acting as a potent pharmakon, it not only critiques harmful gender stereotypes but also prescribes a path towards dismanstling them, presenting the audience with both the problem and the solution, thereby making it a compelling catalyst for critical reflection and societal change.
This section discusses CYC’s design in terms of cinematography, sound, and editing, as well as symbolism and subtext, and examples of multimedia works.
The cinematography in CYC will employ a unique blend of video game aesthetics and traditional filmmaking techniques to convey its narrative. The film's visual journey begins with a video game menu, immediately immersing the audience into the gaming world, creating a meta-layer of storytelling. Once inside the video game itself, the cinematography will utilize a mix of still backgrounds and images to represent various scenes and stages of life experienced by the characters. These visuals will serve as both a narrative canvas and a symbol-laden backdrop, allowing for the seamless integration of symbolism and subtext.
The film's soundscape and music will play a pivotal role in evoking emotions and enhancing the audience's engagement. Drawing on the theme of nostalgia, the sound design will incorporate nostalgic sounds and ambient audio, transporting viewers into the past while reflecting on the characters' personal histories. The occasional use of brief dialogue from supporting characters will facilitate story progression, offering insight into the characters' experiences and the societal expectations they face. By carefully selecting sound cues and musical compositions, the film will aim to elicit empathy and resonance, fostering a deep emotional connection between the audience and the characters as they navigate the complexities of gender roles and societal expectations within the Philippine cultural context.
As for the editing, the footage will be pixelated post-production to emphasize the video game theme. The early stages of the girl’s life will be characterized by a sense of innocence and simplicity, with smooth transitions and vibrant colors, mirroring the joy of childhood. As the girl encounters discrimination and challenges, the editing will gradually become more fragmented, employing quick cuts and juxtapositions to reflect her growing confusion and emotional turmoil. This fragmentation will be most pronounced during pivotal moments, such as her confrontation with gender bias at school. Later in the film, as she seeks to break free from societal expectations, the editing will evolve to signify her empowerment, with more deliberate and purposeful cuts, reinforcing her determination to challenge the status quo.
In the girl's perspective, symbolism and subtext will be intertwined to offer a nuanced portrayal of her experiences within the context of Philippine culture. Throughout her journey, objects and symbols will carry hidden meanings. For instance, her childhood toy, a once-beloved doll, will become a symbol of the societal pressure to conform to traditional gender roles as she reluctantly puts it aside. A recurring motif will be the traditional dress she wears during cultural events, which symbolizes the expectations placed upon her. Subtext will manifest through her internal monologues, wherein she reflects on her desires, dreams, and the limitations imposed upon her by societal norms. In a powerful climactic moment, as she defies convention and takes off her traditional dress, it will symbolize her bold rejection of restrictive gender roles, offering a moment of catharsis and empowerment. Symbolism and subtext, intertwined with the girl's perspective, will underscore the film's message of resilience, self-discovery, and the journey toward breaking free from the constraints of cultural expectations.
5. Examples of multimedia works
Examples of multimedia works that resonate with the approach taken in CYC include "Look Both Ways", "South Park: The Fractured But Whole" and “Skinamarink.”
Look Both Ways. The narrative explores the divergence of the main character's life based on a pivotal decision, much like the player's choice of gender in the short film. Both works employ this branching narrative structure to offer distinct outcomes and perspectives. However, CYC distinguishes itself by focusing on gender-related issues in the Philippines, shedding light on the unique challenges and societal pressures faced by individuals adhering to traditional gender roles, without comparing which gender has it worse.
South Park: The Fractured But Whole. This game's satirical use of a difficulty slider linked to skin color cleverly critiques real-world disparities in privilege and systemic racism. While this approach resonates with the idea of using interactive elements to convey social commentary, the short film takes a different path by concentrating solely on the girl's perspective within the context of gender roles in Philippine culture. It serves as a poignant exploration of the challenges faced by individuals living within those societal norms, emphasizing empathy, understanding, and the need for cultural change.
Skinamarink. In this horror film, it skillfully employs a combination of still images, videos, and dialogues, serves as another compelling example of multimedia storytelling. In "Skinamarink," the narrative unfolds through a haunting and fragmented visual landscape, immersing the audience in a suspenseful and unsettling experience. This approach to storytelling resonates with the use of visuals in CYC, as both films leverage the power of imagery and dialogue to convey complex themes and emotions. However, while "Skinamarink" creates an atmosphere of terror and dread, CYC strives to evoke empathy and reflection, highlighting the versatility of multimedia storytelling in conveying diverse narratives and eliciting a wide range of emotional responses from the audience.
The Production and Distribution
The production of CYC is set to be an efficient yet creative endeavor, with the film's duration ranging from 3 to 5 minutes. The production process will utilize a combination of readily available online images and videos, carefully selected to represent the different stages of the characters' lives within the narrative. In addition to online resources, self-captured images and videos, shot using smartphones, will add a personal touch to the storytelling. Sound elements, comprising nostalgic sounds and ambient audio, will also be sourced from both online libraries and self-produced recordings to enhance emotional resonance.
Post-production editing will play a pivotal role in shaping the final narrative. Different applications and software will be employed to achieve the best possible outcome, ensuring seamless transitions, visual cohesiveness, and a compelling audio-visual experience for the audience.
In terms of distribution, the short film aims for wide accessibility and impact. It will be strategically distributed on popular social media platforms such as Facebook and YouTube to reach a broad and diverse audience. By utilizing these online platforms, the film seeks to engage viewers from various backgrounds and spark meaningful conversations about gender roles and societal expectations within the Philippines, fostering a wider cultural dialogue on these critical issues.
Choose Your Character: A Filipino Woman (CYC) is a thought-provoking short film that cleverly uses the concept of a video game to explore gender roles in Philippine culture. Through the engaging narrative, viewers actively participate in the life of a Filipino girl named Inday, experiencing the joys, challenges, and societal expectations tied to traditional gender norms. The film serves as both a mirror and a call to action, urging viewers to critically engage with these complex issues and envision a more inclusive future. CYC employs semiotic stratification, integrating elements like discourse, design, production, and distribution to deliver a compelling and immersive storytelling experience that encourages empathy, reflection, and cultural dialogue about gender roles and expectations in the Philippines.