CORALINE SHARP showed up right on time for the end of the world. Even now, word is that they are OPTIMISTIC, but still get RECKLESS at the mention of how things used to be. They have been living in SALUS for TEN YEARS. If you go looking for them, you can usually find ANARCHY by BITING ELBOWS playing, or use THE DISTANT SOUND OF AN EXPLOSION & THE QUESTION OF âWHAT COULD POSSIBLY GO WRONG?â to narrow it down.
BACKGROUND.Â
Chaos is something Coraline knows well, thrives in, and creates in equal measure. Born to a single mother in the slums of Soteria, she spent the majority of her childhood getting in copious amounts of trouble, not least in part because of her particular talent for pyrotechnics. Once she'd figured the scrap pieces of tech occasionally scavenged could be rigged to ignite and bang and explode, there was no stopping her. More than once an angry mob would arrive at her mother's door, and every time she managed to smooth it over without breaking a sweat. She was good at that, Miss Sharp. Good at protecting her daughter.
Unfortunately that meant Coraline never truly learned how to take responsibility for her actions, nor did she realise that it was dangerous to play around with things you barely understand. Most of the time her tinkering was guesswork, and it was pure dumb luck that she hadn't maimed herself yet. Fortunately someone took notice of the spark of talent Cora showed for tech and took her under their wing, teaching her the finer points that she'd be working around for so long. But this is Soteria. Nothing comes without a price.
In return for teaching Cora and providing her with tech, she had to take a job at some company she'd never heard of building things she wasn't interested in. She did, without question, because it was not in her nature to ask questions first. The job allowed her to move her mother out of the slums and provide her with a little stability, her own form of payback for the years of fending off angry people with singed eyebrows. The only problem was that it made her miserable.
Working to someone else's vision and guidelines didn't suit her. She'd known freedom her entire life and now was shackled, by the job, by responsibility, by Soteria itself. In some ways her mother passing away was a relief. Cora was devastated but it was the only thing tying her to everything she hated, and so, seemingly overnight, Coraline Sharp disappeared.
Salus was where she ended up, as most lost things do. She had all of her freedom back and nobody to answer to, but for the first time she was alone. That didn't last long. Over her years in Salus Coraline has had multiple different occupations - scrapping, farming, bounty hunting, and recently she's started up as a mechanic. It allowed her to meet a surprising amount of people, some good, some bad, some weird. But variety is the spice of life, as they say, and Coraline has no intention of becoming bland.
HEADCANONS.Â
She loves to make things explode. There's just something about it that fascinates her.
Still has a few contacts in Soteria but doesn't advertise it and rarely visits.
Incredibly easy to get along with - Cora will do just about anything if you promise it'll be fun.
CONNECTIONS.Â
friends - these are numerous and can come in many forms. cora can get along with pretty much anyone, as long as they're not boring, but she can be a little... much.
enemies - cora was a bounty hunter for a few years and might have picked up some adversaries along the way. she probably doesn't take it too seriously but perhaps they do.
former mentor (soteria) - the one who taught her every fine detail she knows about tech and mechanics. they were the one who employed her and might still be looking for her today - either out of concern or anger.
former mentor (salus) - cora took up bounty hunting after she met this person and they agreed to teach her the tricks of the trade. i imagine they saw cora almost as a child and hoped she would continue the 'family business' so to speak. they might be annoyed that she abandoned bounty hunting or support her in her new endeavours.













