[NEWS] End of Campaign and Future Plans. Please help us improve by filling out our post-campaign survey!
Hello! It has been a day since our campaign has officially ended.
While we unfortunately did not reach our funding goal, we would like to thank everyone for joining and supporting us in our first ever Kickstarter campaign. Again, words alone cannot express our appreciation—your support means the world to us and motivates us to continue our creative endeavours.
Future Campaign Mailing List & Post-Campaign Survey
Before we dive in, please help us improve by filling out our post-campaign survey! We are more than happy to receive any feedback and comments. Thank you to the people who have already filled it out; we greatly appreciate your feedback and your encouraging words!
Click here to fill out the MY DEAR☆LOVE: Kickstarter Campaign Survey
This survey is intended for everyone, even if you are not a backer. It will serve as a mailing list for our future crowdfunding campaigns, in which emails will be limited to prelaunch and launch notifications. Please rest assured we will not use your email for any other purposes. You can email us anytime to opt out.
In our previous update, we mentioned we have a surprise for backers, which we will be fulfilling via backers-only update on this Kickstarter project. (As it turns out, unsuccessful projects can still post backers-only updates. We apologize for any confusion.) We are working hard and we hope to deliver the good news early next week. Please stay tuned!
What does this mean for the game?
We have touched upon this in a previous update. Kickstarter will cancel all pledges. No rewards will be produced, however we plan to release the following for sale in the future:
Epilogue DLC “Wedding Day”: a new 3-part story with new sprites for the major characters. KS-exclusive CGs and content that are part of the backer rewards will not be produced.
Digital Artbook: will only contain contents of the free release. Any KS-exclusive content or content that were planned for the extended version, MY DEAR☆LOVE PLUS+, will not be produced.
As stated in our campaign, MY DEAR☆LOVE is set to release for free and will be developed regardless of funding. We will continue to post updates on X (Twitter) and itch.io as development progresses. As of now, the free game is anticipated to release in December 2024.
We are currently working on polishing the demo for the upcoming Steam Next Fest with enhanced functions of the actual game mechanics, more complete graphics including character sprites, cut-ins and GUI; camera work and staging effects and etc. Any bugs found will be fixed as well. We may not be able to post regularly as we will be busy with game development, but we will remain active in the community because we are 100% dedicated to delivering this project!
Takeaways and Future Plans
Since H9O6 is a small studio that is completely self-funded, development can take much longer than expected due to time constraints and the lack of funding. To help speed up game development, we plan to offer exclusive in-depth progress reports and behind-the-scenes content of our projects through Ko-fi membership. We are still working on setting things up - follow us on our socials for more details!
This campaign has been an incredible journey for us, and we have learned a lot from it. We know we are a new presence in the indie games scene, and we launched prematurely with very little marketing prior. In spite of this, we were able to raise 26% of our funding goal. While it may not seem much, with all things considered, we have grown immensely both as an indie studio and as individuals, and we believe this alone is the biggest gain we could have ever asked for.
We would like to thank our backers for choosing to place your trust in us. Every pledge was an encouragement and a celebration, and we are truly grateful for the support we had received. When we say your support means the world to us, we mean it from the bottom of our hearts. It is with your support that we are able to stay strong and continue our creative endeavours, and we hope you will join us in our new adventures.
Moving forward, we will focus on finishing MY DEAR☆LOVE and our next game. We still have plans to develop the extended version, MY DEAR☆LOVE PLUS+, but for the time being, MY DEAR☆LOVE will remain a free release. If you like our project and would like to support us, please consider making a donation through our Ko-Fi or PayPal. Any donations will go towards the development of our future games and creative projects.
Hello, I'm Hinata, the project lead and lead artist of MY DEAR☆LOVE.
My passion of creating multimedia contents has stemmed from my childhood—growing up with heavy indulgence of Japanese subcultures, especially works from the 80's and 90's. To pursue further, I had studied arts and Game Design at school. However, my creative pursuit had never been supported or regarded as worthwhile by the people around me. Thus, I had to give up due to family reasons.
Some time earlier this year, as I was tidying up the house, I rediscovered my school work that had yellowed over time. Interestingly, there were many pieces I remembered clearly, to the extent of every detail on how I brainstormed, how I felt, and how I painted. The flashback was as vivid as it could be, and I realized that it's time to take a step forward.
I would like to thank you all who have been standing alongside in the course of this campaign. It is my honour to have support, to receive feedback, and to witness the interest shown from you lovely people, because it's you who made me realize that there is no better world than this.
Hello! I am Oki and I am in charge of translation and other graphics of MY DEAR☆LOVE.
I have always been labelled as a daydreamer since childhood. I was the typical quiet kid in class, who was always either drawing or reading. My love for storytelling started early, and it grew much stronger when I was introduced to mainstream video games, through which I recognized the wonder of interactive fiction and the potential of video games as a form of artful entertainment. I went on to study game art, but I unfortunately lost the opportunity to pursue it as a career due to family issues and associated mental health problems.
For the past few years, I had struggled to give up pursuing creative endeavours as a career. I felt I had been lost for a long time, but I am ready to take chances now, because I know this is where my passion lies. I am proud of our immense growth over this short period of time, and I am confident that this campaign will serve as both a valuable learning experience and an important first step forward in our journey. Thank you for your belief in our work, and I hope to see you again very soon.
Our mascot Kuro says, "Meow! A huuuge thank you to everyone, meow! See you again soon, meow!"
Follow H9O6 on X (Twitter)
Thank you for joining us on this wild ride. We hope to see you again soon!