Video session recap for the FINAL session, number 117, “Rise Of Tiamat” Part 2.
Dungeons & Dragons 5th Edition Campaign.
(Rise Of Tiamat Spoilers)
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Video session recap for the FINAL session, number 117, “Rise Of Tiamat” Part 2.
Dungeons & Dragons 5th Edition Campaign.
(Rise Of Tiamat Spoilers)
Session Summary - 117
AKA “The Rise Of Tiamat Part 2”
Adventures in Taggriell
Session 117 (Date: 17th September 2021)
Players Present:
- Bob (Known as “Sir Krondor) Dwarf Male.
- Paul (Known as “Labarett”) Elf Male.
- Rob (Known as “Varis”) Elf Male.
- Travis (Known as “Trenchant”) Human Male.
- Arthur (Known as “Gim”) Dwarf Male.
- John (Known as “Ragnar”) Dwarf Male.
Absent Players
- Nil
NPC
- (Known as “Naillae”) Elf Female. <Controlled by Travis>
Summary
- Sunday, 7th Arodus in the year 815 (Second Era). Autumn.
- The party begin this session, in the Temple of Tiamat, assaulting the Cult forces to impede the final parts of the ritual.
- The final three altars are attacked, the party never relenting, and the Cult forces soon fall. With all five Red Wizard of Thay now killed, the arcane barrier surrounding the main Cultist wearing the Mask Of The Dragon Queen dissolves. The cultists is cut down and the Mask taken by Trenchant.
- As the final unwilling sacrifices, now freed by the party, run to exit the Temple, Trenchant flies the Mask outside and drops it into a lava pool. The Mask sinks into the lava and vanishes.
- Now that the Temple is clear, the party quickly position themselves for Tiamat’s arrival, quickly preparing their gear and drinking healing potions.
- The ground shakes and the Temple begins to shudder. The five altars erupt into flames as the central altar begins to collapse into the ground, forming a large pit of fire. Five coloured Dragon heads emerge as Tiamat arrives into the world.
- The party begin moving around, attacking Tiamat, and assisting each other. Tiamat bites, claws and breaths onto the party. After an initial flurry of attacks against Tiamat, most of which are unsuccessful, the party begin to despair as they realise that Tiamat is beyond their ability to defeat.
- Just as all hope is lost, the Temple roof breaks apart, letting bright rays of light shine forth upon Tiamat. A loud deep voice speaks, “I give you this chance, my champions. Go with the blessing of Pelor.”
- Tiamat is visibly weakened, only somewhat, but enough that the party has a chance now. With renewed hope they launch into a battle frenzy towards Tiamat. The Dragon Queen fights back, desperation visible in each of her five heads, now that Pelor has intervened.
- The battle rages on and on, each member of the party whittling Tiamat down, until finally Gim leaps upwards towards the central Red Dragon Head and slices through the neck with his enchanted great sword. The Dragon Head falls back into the pit, as Tiamat’s body begins to fall downwards. Into the fiery pit her body plunged, and with a final eruption of flame and lava, the dispatched physical body of Tiamat vanished, forcing Tiamat’s soul back to the Nine Hells.
- With the battle won, the party exited the Temple and ascended to the mountain ridge around the Temple. On the Plains Of Despair far to the south of them, the could just make out the vast Alliance Army smashing apart and destroying the last remnants of the Cult Army.
- Finally, the Dragon War was over, and the lands saved, by the “Champions Of Pelor.”
Epilogue - Champions Of Pelor
- Labarett Boturan returned to his village, the Tribe Of Kelhana, in the Elvish lands of Elanion. Thankfully his village had seen little damage done to it during the Cult assault. Labarett joined his brother, Iolas, in guiding his people to prosperity and rebuilding the Elvish lands around them. In time, Labarett would become Chieftain of the Tribe, and the Royal Bloodline of Kelhana remained strong.
- Sir Krondor, Knight of the Anvil, along with his first Banner Knight, Sir Zern, returned to Fanur as war heroes. Soon, many young Dwarvish Knights flocked to Sir Krondor’s Banner, and Sir Krondor’s Banner grew into a mighty force. His Banner was sworn to the security and protection of the northern lands. In time, Sir Krondor would be appointed Dar of Clan Dwgyth, and would rule as Chieftain.
- Trenchant Kincaid returned to his family lands, Winfley village and the estate of his late bastard father, Lord Dylon. The people and his step brothers, Lord Nolan, Sir Ian and Sir Lee all welcomed their brother back. After Trenchant helped the war ravished lands of Winfley back to prosperity, he continued his work with the Harpers. In time, Trenchant would become High Harper, his ever faithful love Naillae by his side.
- Varis Meliamne returned to Crescent Moon a renowned man and sought to settle his dispute with The Black Venom. Having heard of his exploits, they welcomed the skilled assassin back into their flock. With the group’s blessing and assistance, Varis began hunting down any reports of Drow in the area, cleansing the land of the Dark Elves. In time, Varis would become Master Assassin of The Black Venom and lead them into prosperity and infamy.
- Ragnar Krakhammer, now in possession of his life quest, the Sun Blade, returned to the Church of Truesilver. He rallied the true faithful to his call, and cleansed the church of the wrong doers and corrupt. In time, Ragnar would be appointed High Priest of Truesilver, and leader of the Church.
- Gim Moosa returned to Lington as a hero. Using his skills as Blacksmith, and his contacts with the Oglyth Mixnar, he set up a Blacksmith shop. His reputation as one of the Champions Of Pelor saw a great demand for his product, and soon people from all the Human lands would seek out his goods. In time, Gim would become a powerful and rich merchant, owning many Blacksmith shops across the Human lands.
<And with the destruction of Tiamat, a five year campaign was over, that was the final session.>
The End
Player video recap for session 116 “The Rise Of Tiamat Part 1″
Dungeons & Dragons 5th Edition Campaign.
(Spoilers for The Rise Of Tiamat)
Session Summary - 116
AKA “The Rise Of Tiamat Part 1”
Adventures in Taggriell
Session 116 (Date: 3rd September 2021)
Players Present:
- Bob (Known as “Sir Krondor) Dwarf Male.
- Paul (Known as “Labarett”) Elf Male.
- Rob (Known as “Varis”) Elf Male.
- Travis (Known as “Trenchant”) Human Male.
- Arthur (Known as “Gim”) Dwarf Male.
- John (Known as “Ragnar”) Dwarf Male.
Absent Players
- Nil
NPC
- (Known as “Naillae”) Elf Female. <Controlled by Travis>
Summary
- Toilday, 16th Erastus in the year 815 (Second Era). Autumn.
- The party begin this session, still in Crescent Moon. After two days spent readying the Frostskimmr for fast sail, the party set sail.
- The eight day sail is uneventful for the most part, until the last day.
- Sunday, 7th Arodus in the year 815 (Second Era). Autumn.
- On the last day of the voyage, just as the ship arrives at the shores of their destination, a small flight of Dragonwing Enforcers gliding on the sea winds to patrol the shores attacks the ship and crew.
- The party quickly respond, but the situation grows dire when to both sides surprise and horror, the Frostskimmr is knocked about as a Kraken takes hold of the ship.
- The Kraken’s tentacles start pulling off sailors and Dragon Enforcers off the ship, dragged to their doom under the waters. The battle is immediately forgotten as the ship starts breaking apart and the party, sailors and crew are forced to abandon ship.
- Most of the crew manages to escape to the shore, with minimal loses of life, but all the cargo, weapons and gear are lost. Luckily the party manage to save themselves and all their critical gear.
- A spectral golden stag appears on the beach, a messenger of Pelor, and blesses the party.
- The party start their trek into the Sunset Mountains and towards the Well Of Dragons, arriving there just as evening is approaching. The twin moons, both in full blood moon, light up the landscape with a horrid red light.
- The party make their way unchallenged to the Temple Of Tiamat, as the forces of the Cult Army have been lured away to the south to fight the Alliance Army. As the party sneak forward, a figure hidden near the entrance reveals themselves, Nac, their former travelling companion steps forward. Nac is the secret Zhentarin agent that had infiltrated the Cult and given the location of the Well Of Dragons to the Alliance.
- With Nac are three Zhentarin Assassins. The group of four were about to enter the Temple to try and stop the ritual but now team up with the party.
- The party storm into the Temple, knowing they have little time before the ritual is complete. They kill the enemies around the first of five separate altars and free the captured sacrifices there. The party force their way into the central hub of the Temple, facing a group of Dragon Enforcers under the command of Severin The Red Wyrmspeaker and current leader of the Cult Of The Dragon Queen.
- The rushing tactic of the party works, as they overcome the Cultists immediately, never giving a chance to Severin to recover, as he tries to avoid the twin daggers of Naillae who never relents.
- The second altar is attacked and the Cult forces killed, allowing the sacrifices to flee. Three more altars remain but time is running out.
<And as the party continue to assault the five altars within the Temple, that is the end of the session.>
XP Allocation
No further XP to be awarded, no more levelling up possible as this is the final confrontation.
Player summary for Session 115 “The Final Council”
Dungeons & Dragons 5th Edition Campaign. (Rise Of Tiamat spoilers)
Session Summary - 115
AKA “The Final Council”
Adventures in Taggriell
Session 115 (Date: 20th August 2021)
Players Present:
- Bob (Known as “Sir Krondor) Dwarf Male.
- Paul (Known as “Labarett”) Elf Male.
- Rob (Known as “Varis”) Elf Male.
- Travis (Known as “Trenchant”) Human Male.
- Arthur (Known as “Gim”) Dwarf Male.
- John (Known as “Ragnar”) Dwarf Male.
Absent Players
- Nil
NPC
- (Known as “Naillae”) Elf Female. <Controlled by Travis>
Summary
- Sunday, 7th Erastus in the year 815 (Second Era). Early Autumn.
- The party begin this session, still within Xonthal Tower. Having just finished a short rest, the party teleport to the final area within the tower, again arriving in pairs.
- Labarett and Gim are the first to teleport. They see a large fireplace in the centre of the room, which keeps this large chamber warm and cozy, the smoke magically vented outside. About two thirds of the skeleton of an adult Dragon is laid out on the floor, all around the room. A large group of alert Cultists, stop their search of the room, and turn towards the newly arrived pair and attack.
Player recap for session 114 “The Blue Dragon Mask”.
Dungeons & Dragons 5th Edition. (Spoilers for Rise Of Tiamat).
Session Summary - 114
AKA “The Blue Dragon Mask”
Adventures in Taggriell
Session 114 (Date: 7th August 2021)
Players Present:
- Bob (Known as “Sir Krondor) Dwarf Male.
- Paul (Known as “Labarett”) Elf Male.
- Rob (Known as “Varis”) Elf Male.
- Travis (Known as “Trenchant”) Human Male.
- Arthur (Known as “Gim”) Dwarf Male.
Absent Players
- John (Known as “Ragnar”) Dwarf Male. <Played By Rob>
NPC
- (Known as “Naillae”) Elf Female. <Controlled by Travis>
Summary
- Sunday, 7th Erastus in the year 815 (Second Era). Early Autumn.
- The party begin this session, in the Time Chamber of the Astral Dungeons of the Tower of Xonthal.
- They spend some time discussing as to what to do with the strange cylinder, which Naillae and Varis explain is a cypher codex, requiring the correct word to be dialled into the device to open it. The party try a few guesses until they unlock it using the word “Tiamat.” Contained within the codex is a slip of paper with a clock face with many coloured hands pointing at different numbers. The party try using the information on the paper to manipulate the large hour glasses but after a few failed attempts, the party realise that the hour glasses are slightly damaged and are randomly functioning.
- Trenchant breaks open one of the hour glasses and retrieves two Soul Gems, after he learns from a nearby trapped and very cranky Efreeti that the soul of Iskander is trapped within it, and they will need it if they wish to revive him.
- Wasting no more time, and leaving a screaming Efreeti behind them, the party search another room within the Astral Dungeons before deciding to return to the Xonthal’s Tower via the teleporter.
- In pairs, starting with Sir Krondor and Gim, the party teleport to a cramped set of rooms. Directly ahead of them a pair of Cultists and a Cult Fanatic, apparently in the process of searching the room, stop their search and immediately attack the party.
Player recap for session 113 “Xonthal’s Tower”
Dungeons & Dragon 5th Edition.
(Spoilers for Rise Of Tiamat)
Session Summary - 113
AKA “Xonthal Tower”
Adventures in Taggriell
Session 113 (Date: 9th July 2021)
Players Present:
- Bob (Known as “Sir Krondor) Dwarf Male.
- Paul (Known as “Labarett”) Elf Male.
- Rob (Known as “Varis”) Elf Male.
- Travis (Known as “Trenchant”) Human Male.
- John (Known as “Ragnar”) Dwarf Male.
Absent Players
- Arthur (Known as “Gim”) Dwarf Male. <Played By Bob>
NPC
- (Known as “Naillae”) Elf Female. <Controlled by Travis>
Summary
- Starday, 6th Erastus in the year 815 (Second Era). Early Autumn.
- The party begin this session, in the maze of Xonthal. They attempt to try to locate the hidden Halfling criminals but end up wandering the around the maze lost for hours, the arcane properties of the maze draining Varis of some of his life.
- Deciding that the risk to continue the search is too great, the party instead make their way directly to the tower, now that they know the true path.
- In pairs, the party stand upon the stone dias at the top of the stone stairs, and touch the metal plate to teleport into the tower.
- The party find themselves in a round room, with the appearance of an audience chamber. The body of a female high ranking Cult Officer lays dead on the floor, a trail of blood going to the teleport dias in this chamber.
Player recap for session 112 “Xonthal Maze”
Dungeons & Dragons 5th Edition. Rise Of Tiamat (spoilers)
Session Summary - 112
AKA “Xonthal Maze”
Adventures in Taggriell
Session 112 (Date: 25th June 2021)
Players Present:
- Bob (Known as “Sir Krondor) Dwarf Male.
- Paul (Known as “Labarett”) Elf Male.
- Rob (Known as “Varis”) Elf Male.
- Arthur (Known as “Gim”) Dwarf Male.
- Travis (Known as “Trenchant”) Human Male.
Absent Players
- John (Known as “Ragnar”) Dwarf Male. <Played By Bob>
NPC
- (Known as “Naillae”) Elf Female. <Controlled by Travis>
Summary
- Fireday, 5th Erastus in the year 815 (Second Era). Early Autumn.
- The party begin this session, in Xonthal village. They spend the night in the pub, sleeping and letting Labarett regain his strength.
- Starday, 6th Erastus in the year 815 (Second Era). Early Autumn.
- Awaking in the morning, the party enter the arcane maze of Xonthal. Using the information and poem about the maze, obtained from the school teacher Frone in the village, the party successfully navigate the maze until they are standing before Xonthal’s Tower.
- Deciding to go back and try finding the missing key and Halflings, the party use a teleport pad to go back to the start of the maze, and this time purposely get lost.
- The party come across a series of unusual and odd areas within the maze. Some of these locations required lateral thinking and puzzle solving, some required brute strength and a test of combat against strange and weird creatures.
- The party successfully dealt with five of these locations, retrieving a different gem from each, and were able to find the missing key, though having done so has taken over half the day. The party are confident that there are still other areas within the maze, yet to be discovered, and perhaps the Halflings hide there.
<And as the sun reaches mid afternoon, with the party having to decide to either head to the Tower or continue getting lost to search for the hiding Halflings, that is the end of the session.>
XP Allocation
Group - Combined (This is equally divided by the number of players who were involved)
Quests (Only quests that are completed or rendered undoable, during this session, are shown here)
- “Clever Mouse” - Exit Maze Without Becoming Exhausted = 1500 XP
- “Finders Keepers” - Recover Missing Key = 1500 XP
- “Shiny” - Complete (5): Pearl, Topaz, Garnet, Diamond, Jade = 1250 XP
Creatures Overcome
> XP Allocated
- N/A
Individual (This is only given to that person and is not divided amongst all players)
Special Bonus (Outstanding Role Playing)
Nil
XP Levels and Player Allocations
Player : Start + Received = Total (Notes)
Rob : 161235 + 607 = 161842
Arthur : 130723 + 607 = 131330
John : 125438 + 455 = 125893
Travis : 147566 + 607 = 148173
Paul : 139478 + 607 = 140085 (Level 14)
Bob : 153013 + 759 = 153772
NPC (Naillae) : + (304)
Player session video recap for session 111 “Knight Of The Radiant Breath”
Dungeons & Dragons 5th Edition. Rise Of Tiamat Campaign (possible spoilers).
Session Summary - 111
AKA “Knight Of The Radiant Breath”
Adventures in Taggriell
Session 111 (Date: 12th June 2021)
Players Present:
- Bob (Known as “Sir Krondor) Dwarf Male.
- Paul (Known as “Labarett”) Elf Male.
- John (Known as “Ragnar”) Dwarf Male.
- Rob (Known as “Varis”) Elf Male.
Absent Players
- Arthur (Known as “Gim”) Dwarf Male. <Played by Bob>
- Travis (Known as “Trenchant”) Human Male. <Played by Paul>
NPC
- (Known as “Naillae”) Elf Female. <Controlled by Travis>
Summary
- Oathday, 4th Erastus in the year 815 (Second Era). Late Summer.
- The party begin this session, mid morning, in the village of Tealeaf. The party make some more visits around the village and speak to Sheriff Kella, obtaining an arrest warrant for two Halfling criminals believed to be in Xonthal.
- Now ready to leave, the party depart Tealeaf, expecting to arrive in Xonthal just after midday tomorrow.
- The rest of the day goes peacefully, with no traffic on the road from either direction. Just before night sets in, with half an hour left of light, the party pull off the road finding a small clearing in the thick woods, with enough room to hold camp.
- Varis uses his Ranger skills, and detects two humanoids within half a mile of the party, southwards. Believing this might be the wanted Halfling criminals, most of the party set off in three close search groups, leaving Naillae and the stable lad behind to guard the camp, wagons and ponies.
- The party search the woods until they eventually see the light of a small and well concealed campfire, giving off almost no smoke.
- Varis, Shadow, Trenchant, and Bucky sneak forward, through the dark and ancient woods, until they see a large clearing in the trees where two tents and a campfire burns. A male human in his late forties, in well maintained travelling clothes of a fine cut, sits on a large log. The male has long well kept hair and a trimmed beard, both of which are just starting to turn grey.
- As this is obviously is not a Halfling, Trenchant guesses this might be instead the two mysterious important visitors that Sergeant Tarwan was expecting in Tealeaf. Trenchant boldly walks towards the clearing, and sets off a wire alarm trap, that rings a small metal bell. The male stranger instantly stands up, with a speed that is almost impossible to discern, but very quickly turns from caution to a friendly demeanour, when seeing Trenchant’s face, almost as if in recognition.
Player video summary for session 110 “Escape From Phlan”
Dungeons & Dragons 5th Edition Campaign. Rise Of Tiamat.
(Possible spoilers for Escape From Phlan module)
Session Summary - 110
AKA “Escape From Phlan”
Adventures in Taggriell
Session 110 (Date: 28th May 2021)
Players Present:
- Bob (Known as “Sir Krondor) Dwarf Male.
- Paul (Known as “Labarett”) Elf Male.
- Travis (Known as “Trenchant”) Human Male.
- Arthur (Known as “Gim”) Dwarf Male.
Absent Players
- John (Known as “Ragnar”) Dwarf Male. <Played by Bob>
- Rob (Known as “Varis”) Elf Male. <Played by Paul>
NPC
- (Known as “Naillae”) Elf Female. <Controlled by Travis>
Summary
- Moonday, 8th Sarenith in the year 815 (Second Era). Late Summer.
- The party begin this session, still underground the captured city of Phlan.
- Captain Greycastle shows the party the secret exit to the Valhingen Graveyards and then goes back to retrieve the refugees to get ready for their evacuation, hoping the party can make a clear way ahead before Vorgansharax destroys the city.
- The party enter one of the secret doors and follow a long passageway that goes under the river to eventually exit out via a set of stone steps into the Valhingen Graveyard; the muddy footsteps of the Black Knight visible the whole way. Exiting to the outside and sneaking through the Graveyard, the party ignore the set of muddy footprints left by the Black Knight and instead proceed towards a pair of metal gates in the tall metal fence that the party will need to breach for the refugees to escape.
- As they are sneaking through the silent graveyard, a creature appears from an open mausoleum. Its grey skin barely conceals bones as an ancient faded robe drapes over it. The red intelligent eyes lock onto the party with malice, “More intruders I shall have to deal with.”
Player video session recap, for session 109 “The Honour Of Phlan”.
Dungeons & Dragons 5th Edition Campaign - Rise Of Tiamat.
(Possible spoilers for Escape From Phlan)