I present to you a fully 3D Brick Man! This beast of a model took a whopping 7-8 days! I haven’t modeled like this in a good minute so his simplistic complexity would great practice. However, I’m glad he’s finally finish. Phew!
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@daveledev
I present to you a fully 3D Brick Man! This beast of a model took a whopping 7-8 days! I haven’t modeled like this in a good minute so his simplistic complexity would great practice. However, I’m glad he’s finally finish. Phew!
CAT! I love GaMERCaT. I’m so happy the webcomic is being made again. If you’re not familiar (it’s okay, I won’t judge), go check it out! http://www.thegamercat.com/
*addon*
I couldn’t leave him like that. I’ve cleaned up just about everything. Most significant being the eyes and body. Version 2 was rendered in 3DS Max while version 1 was rendered in Qubicle. 3DS Max gave me much more control of the camera-- Qubicle doesn’t give any at all.
Brick Man, of the upcoming game Mega Man 11. This was a fun little project. He’s not actually rigged for animation, but instead has each body part’s pivots aligned for proper movement. He’s theoretically very animatable!
I couldn’t help myself; it just seemed incomplete without voxelizing it!
Unfortunately the renderer doesn’t seem to let me alias textures. Still learning that part.
So I wanted to see if I could still do pixel art. I couldn't decide on what to make, so I went for an object my brother has been recently working with. How'd I do? This little guy is only 240x174!
A tattoo turned t-shirt design created by moi. If you like it make sure to share it with your friends! You can purchase a print here: http://www.zazzle.com/donut_pains_dark_tee_shirt-235661459596829742