All things are expressions of the Primal Trinity, expressed here as the three primary colors: blue = active (Alchemy = Sulfur), yellow = mutable (Alchemy = Mercury), and red = passive (Alchemy = Salt) as attributed by vibratory attenuation (blue has the highest frequency, yellow the second, and red the lowest). Even numbers are considered feminine, and odd, masculine. The letters share the masculine or feminine attribute of their associated number. The Six Parents are: A,E,I,O,U,Y. A,E & I are masculine, O,U, & Y are feminine. These vowels, by parity with the consonants, create six tables of 21 consonant/vowel pairs, producing 126 (1+2+6=9) magickal syllables in all.
The process of emanation from the Higher World to the Lower World occurs through the singularity of Consciouness. From it proceeds the three Trinities of Manifestation, mirrors of God in the Lower Worlds. Each principle proceeds from the next. Perception generates space-time, proception generates the concepts of mass and energy, and mentation predicts complexity and entropy, These trinities are mutually emergent phrnomena and have no existence apart. These are the foundations of the hologram and provide us with a UI (User Interface), a set of imperatives, and a means of problem solving within the simulation and fulfilling our imperatives. God has descended into this illusion through the Gate of Consciousness.
Consciousness touches the noumenal, implicate order of reality, and is the basis for the human experiential user interface (HEUI) and is the downlink / uplink for the Divine between the holographic lower world and the Upper World of the One Reality.
The cosmos, our perception of it, and of ourselves and others, are mutually emergent phenomena rooted in consciousness. The body is the soul, the soul is the cosmos, and the cosmos is a dream. We are all one thing and have no independent existence apart from this shared delusion.
Perception, proception and mentation are the causal physical phenomena they interact with and cannot be said to exist without consciousness, which supplies the experiential framework. These projections in consciousness provide limitations necessary for manifestation. We can observe that the brain is a perceptual apparatus, but that apparatus does not exists outside of our observation.
Note: a game without rules is not a game. Perception establishes boundaries and limits our focus deliberately for the sake of an engineered experience, such as in a video game or a work of fiction, and reality has many game like qualities.
Our experience of being human requires limitation in the form of operational parameters, yet an awareness that this is a hallucination (a holographic simulation) and that the phenomena of mind is not Consciousness, but a projection within the field of Consciousness, an understanding of which is the basis for all technologies of liberation such as meditation and certain forms of gnostic ecstasy.
There is this notion that Consciousness can be “liberated”. In truth, it is we who are liberated from our own minds, our identifications, and from our conception of self / not-self, that false duality which arises from the scission of perception and the projections that occupy it. All is one, a unified field of being, divided by perception for the sake of proception, and susceptible to wear and complexification in the perceived objective world through the mutually emergent processes of entropy and mentation.
Sigils operate through the medium of consciousness and represent a means of bypassing mentation and proception ( these interfere with action by imagining a will through its tendency of complexification, which tends to negate hopes with simultaneously emergent fears that supply interference in order to maintain homeostasis) by hacking perception (either visual, auditory, or both). Entropy and thermodynamic equilibrium are the phenomenal kin of mentation, and effective acts of sorcery negate their stasis.
Consciousness may be defined as a dimension whose direction of motion is inward and outward, a liminal bridge between the acausal and causal universe. In physics, form equals force, and the curvature of Consciousness (the fifth dimension) is experienced in three dimensions as perception, proception, and mentation, the basis of “self”, which, through perceptual scission, represent three dimensional cross sections of a singular entity or structure in this higher dimensional continuum, and all change and apparent separateness and centrality are mere tricks of perspective.
The moment is the attenuation of space-time by perception, proception is the attenuation of energy and matter as tactile and relational experience in the field of perception, and mentation is the attenuation of the possible within the fields of perception and proception. Attention represents the omission of totality as a whole and is a single vector of playback, a moment isolated from all possible moments but not itself separate. Real time is the simultaneity of all possible pasts, presents and futures, not the relative movement of objects (perspective) nor its circadian manifestation.
Intellect, emotions, and will occupy the field of consciousness but do not exist outside of it. There is no thinker, only thought. There is no thing that feels, only feelings. There is no will, there is only doing. And all thinking, feeling and doing are the shadows of acausal archetypes in consciousness.
So the questions remains: is reality for us acausal and fixed or causal and adaptive? Our tendency to think in such harsh polarities is the result of our self reflective nature. The answer is that it is both. It is archetypally fixed yet adaptively navigated, and neither version has any meaning without the other to define it. Causal indeterminism and acausal determinism are mutually dependent aspects of the same cosmological architecture, a user-based architecture that supports conscious experience for its own sake.
Perception is the predictive scission from which space and time are derived. Space-time coordinates have no meaning outside of perception and are useful primarily for maintaining an organisms fitness.
Proception is the experiential cross-section by our brains in the hyper-temporal architecture reduced by perception, and is the cumulative experience of life that is the sum of the interactions of self, environment and others. Energy and matter are derivative of proception which postulates them in precisely the same way that perception predicts space-time relationships. Proception can be defined as the sphere of fitness and, in biological terms, proception is described as the sexual behavior of an organism that leads to conception which, arguably, is at the root of all human endeavors. It is the force responsible for the growth and evolution of all life and may be analogous to Reich’s orgone. This does not imply that homosexuality or transsexualism is somehow abnormal or a symptom of a lack of fitness. Rather I see them as adaptive responses to global and societal pressures as well as representing an expansion of the possibilities of experience and union. “It is for Love’ sake that we are divided, it is for Love’s sake that we are united.”
Mentation predicts complexity and entropy which it abhors and seeks to order by its very nature, while simultaneously increasing their measure in the cosmos. Dark Matter may well be an objective expression of mentation is broader universe (I say this in jest, yet I would not be surprised to learn that it is so). Here is derived our sense of executive function and of will (which is, in truth, an afterthought ). Thought, it will be seen in mindful praxis, tends to interfere with the fluid execution of actions, be they magical or otherwise. Magic is, in a real sense, the art and science of getting out of your own way.
These three trinities interact with the Archetypal Trinity and produce the Six Elements: Spirit (the Divine), Soul (the Divne Spark trapped within the hologram), Fire, Air, Water and Earth, which can be seen as follows:
Note that the spectrum of colors is produced by the trinities of the 9. Their symbolic associations and their effects on us are as follows:
If we observe the trinities of the 9, we see their relationships as follows:
The 9 is represented best by the Nonagon regular polytope which may be used to create sigils by transmuting the letters of a statement of intent into angular sigils:
The methods for obtaining mantras and sigils via the New Resvised Pythagorean Table are simple and represented below:
There are ritual implements associated with the 9:
The three causal trinities find expression in Metatron’s Cube which, counting the centers of each of the two cubes of the tesseract as vertices reveals 18 in all or the 9 in 3D and the 3D> archetypes of the 9 as 10 through 18 (1+8=9). Turn Metatron’s Cube out of center, and suddenly you can see the tesseract and the vertices occluded from it’s original position. By using the same method of obtaining mantras, we can use those same numbers generated by parity and syllable and map them through the vertices to produce truly 3D> sigils which I call metamorphogons. Taking this a step further, by using an angular version of the English alphabet similar to the Norse Runes, we can construct complex hyperspacial yantras that represent an entire complex of desires and targets of actuation.
(Metatron’s Cube, first discovered by the famous medieval mathematician Fibonacci, contains the blue prints for all of the platonic solids, as well as a hypercube, a construct of 3> spatial dimensions. The hypercube, and other 3> polygons, are the foundation of the system of sigilization I will expound. The system makes use of the mechanics of perception, geometry, perspective, intent and anoesis to make alterations to our realities. It is a highly effective form of magick without relying on gods or spirits to effect change. That is not to say that the system cannot be happily wed to other systems and used with deities and daemons. I find combining several different approaches only compounds the effects of this method. making for some incredible results).
As with all sigils of the chaos magick variety, they are based on “vernacular prime” (as Peter J. Carroll puts it in his seminal work ‘Liber Kaos’) which, in our case, is English. The above “runes” are the letters of the English alphabet geometrically interpreted using the inherent symmetries of the the square.
To make a basic square sigil or “bind rune”, one starts with a statement of intent. This is phrased in the immediate present, as if the thing has already come to pass. This statement should be as short and precisely worded as possible.
Once this is obtained, these words will be written in the same dimensional space, framing the intent in a state of superposition, not unlike quantum states. Repeated letters are naturally omitted as they eclipse one another when inscribed one over the other. The resulting design is your sigil; it may be used on its own, coupled with a mantra version of the intent by way of conversion with the Key of Naming, formed into a compound sigil as a cube, or constructed as a hypercubic sigil referred to henceforth as a metamorphogonal sigil, or “morphogon” for short. (The latter being very effective).
In forming a cube, each face will represent an aspect of the desired outcome. One must be certain that the sigil is facing outward so that if the cube were rotated in 3D space, the sigils are not reversed when facing you. This will require that some sigils be reversed and manipulated in 2D using logic and perspective to visualize their correct arrangements.
Building a tesseract can be a bit trickier in that what is desired to be effected is arranged on the faces of the central cube, and the external vectors that may realize the desired results are arranged on the faces of the outer cube. (I recommend using a mantra formulated with a condensed version of the desire as a means of binding the total tesseract for realization).
You will note the incredibly complex designs that result, and how the combined sigils produce vectors that move through multiple spaces at impossible angles, thus binding the subject of desire and the object of effect, creating vectors of realization.
As you use these, you will notice how they seem to shift and change. They can become disorienting. Allow your vision to drift through the angles, but then gently return your gaze to the thing as a whole. They will sometimes fluoresce and appear to mutate and fold in and through themselves. This is normal. Just return your gaze to the totality. Once you achieve anoesis, either destroy the sigil, or put it away so that it is out of sight and out of mind.
(An important part of chaos magick is that the sigil be put out of mind following the working. I will often meditate silently afterward or use my personal meditative mantra to clear my mind. I recommend using a simple banishing rite before and after as well as this helps prepare the mind initially, and serves also to put the desire and sigil out of your immediate focus. You may use The Rite of The Pyramid for this purpose which I have posted earlier in this blog).
All text and images © Copyright Jason Tiffany, all rights reserved.