Alien Hominid HD - Return of a Classic
Alien Hominid HD is a rerelease of the game of the same name, primarily using the Xbox 360 version as a base. This means that for people revisiting the game, they will not experience the original space/ending cutscene music from the PS2/GC versions of the game, and other changes from the 360 version will persist in this version of Alien Hominid. Note that there is no online co-op functionality whatsoever, not even for PDA Games which formerly had online co-op support in the 360 version. Co-op will only work if multiple controllers are present, so there cannot be a mix of one keyboard, one controller player in co-op without having a second controller. Unfortunately, despite being a rerelease, not very many changes have happened between the original 360 HD version and this version. While preserving the old spirit of the original is good, I was hoping at least that the non-HD music tracks or adding an option for only one roll keybind instead of two keybinds/buttons would be added. While keybinds can be made playable enough where I earned all achievements with keyboard and mouse, controller still feels overall smoother even after I tried rebinding my controls primarily because of the two separate roll buttons.
In terms of new technical additions, the main differences are that the max framerate can now be up to 480 FPS and up to 4k resolution support. There is also a launcher that appears while starting up the game, which while mostly pointless, also does not significantly impact the experience overall.
Alien Hominid throughout the years has aged fairly well overall, given that it is effectively a Flash game given the content of a full release. While controls are a bit clunky, shooting FBI agents and the like still feels satisfying, and unleashing a charged shot on bosses always feels satisfying. Levels are different enough where you always feel like there is something fresh in each new level, and bosses never feel like they are insurmountable for long. The artstyle, given that this was The Behemoth’s first console release, is very much reminiscent of Adobe Flash, and I really like it even today. That being said, some people may not like that type of artstyle or gameplay, which is understandable. One thing that I am not a huge fan of is how fast the normal attack can be shot, which can feel extremely spammy and is used a lot in speedruns, which is essentially the main replay value of Alien Hominid.
Earning 100% achievements is a fairly fast task. I completed the game in 9 hours, and some of that time was spent messing around with settings or in co-op where I was not actively making progress on achievements. Two achievements of note that differ from the 360 version are Survivalist, which requires 10 minutes instead of the original 20, and Head Chomper, which now requires 10 consecutive head bites instead of 50. These changes make earning all achievements noticeably easier. Some achievements I recommend keeping an eye out for is Hungry Yeti, which I think might actually require the kills be in one game, and Perfect Fight, which requires beating the final boss without a continue and thus, fighting the boss on friendly while doing that achievement is recommended. For some more specific achievements, I personally used level 2-1 for Head Chomper, where I camped the outpost, Urban Challenge for Survivalist by staying in cars and charged shooting enemy cars, and camping on top of the first 3-3 computer for Killing Spree, as it is a safe spot for farming 1,000 kills.
Minigame wise, the offerings are just like that of Alien Hominid 360 HD. Of particular note is PDA Games, which are platforming minigames where the objective is killing all agents and reaching the exit. The content offered in them matches the 360 release with all DLC pre-included, so no additional purchase is required for all the content. There is no level editor for PDA games unlike the PS2/GC releases, and there is no longer online support for it in this version. Some other minigames include guiding a soviet missile and having it travel as far as possible, and a minigame somewhat like volleyball that requires another player and is effectively the only PvP mode included.
Even after 19 years, Alien Hominid still holds up well enough that I can recommend it at full price for people that have not played it before. That being said, if you do not like how the first level feels, you probably will not like the game as a whole.










