New update released for Xeno Strike.
Ammo types made more unique and power. Levels are shorter and more intense.
itch.io page
Google Play page

if i look back, i am lost
almost home

ellievsbear
NASA

#extradirty
I'd rather be in outer space 🛸

Janaina Medeiros
DEAR READER
Keni

pixel skylines
trying on a metaphor
i don't do bad sauce passes
we're not kids anymore.
dirt enthusiast

Discoholic 🪩
Sweet Seals For You, Always
Claire Keane

Origami Around

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@digitalbarbarian
New update released for Xeno Strike.
Ammo types made more unique and power. Levels are shorter and more intense.
itch.io page
Google Play page
I have released a new update for Pixel Clash RTS on Android.
Google Play
itch.io
Exo Fleet 1.3 update released, download and play for free.
Update 1.3 Changes (May 22nd, 2019):
Fighters in formation will now attack close by enemy ships and fighters.
Hotkey buttons are now numbered.
Enemy fleets will now attack colonies directly when the player is in the same system.
If a colony takes enough direct damage it's infrastructure will be damaged and some citizens will be killed.
Tax generated from citizens is now higher, citizen deaths due to enemy raids is higher as well.
Can build artillery and missile batteries to defend colonies.
Fleets now have names on system map. Fleet icon on system map now scales with fleet size.
Camera now smoothly zooms in and out, can be controled with mouse scrollwheel.
Interstellar warp jumps can now be performed anywhere in a system.
Switching map mode also switches warp mode from interstellar to in system mode as well.
Enemy ships now warp away when a fleet is routed, resolving battles more quickly.
Selling ships now refunds the full amount of manpower and requisition, minus the repair cost.
UI icons now show the shape of the formation briefly when reorganizing fleet.
Overhaul of controls favouring use of mouse in all situations, right click to change direction of flagship.
NOTE: Saves from previous versions will not work.
Exo Fleet v1.2 Update Released!
Download for free from itch.io:Â https://digitalbarbarian.itch.io/exo-fleet
Form the line!
Work on Exo Fleet v1.2 continues.
Working on new knockback special attack.
Exo Fleet 1.1 Update Released
Exo Fleet 1.1: added hotkeys along bottom of screen that can be assigned formations and special attacks.
Exo Fleet 1.1 update should be released soon.
Exo Fleet 1.1 Gameplay
Pew Pew! Will release an update soon.
I haven’t posted in a long dang while so i’ll just post all the progress at once.
I’ve picked up and dropped like 8 projects since I posted last. I didn’t really have anything to be motivated about. But I started this thing a while ago and long story short I found that sweet elusive milky MOTIVATIOn
this first vlibeo is of the spear-wielding class, drudge, who attacks slowly but does Big damage. sorry it’s so long, but this is a rundown of pretty much every main thing I’ve done so far. including the first boss fight. there are three other classes with different weapons and spells and whatnot but it’s 2 much 4 1 video.
which is why i make other vildeo:
^ this is the carpenter
^ this is the marauder
^ and this is my personal favorite the deviant
thanks 4 bein here
Fire at will!
Larger ships now have a chance of creating a shockwave on death that pushes other ships and debris around.
Maximum firepower!
Exo Fleet 1.0
Working on improving the maps for v1.1.
Systems pathways, stellar object names, and mission objective markers.
Goodbye!
Concentrated laser power!
Screenshots from Exo Fleet v1.0, try it out!