Although it’s been a while since I initially worked on this part of my Survive Guide, I feel that it’s really helped shape my work as a whole, as well as my visual language and the front I put on as a professional illustrator.
Looking into my strengths, specific skills, and how they can be applied within the industry has helped me open my mind and think about where I can take my work, as well as apply these strengths to units after this exercise - I’ve become much more confident as an illustrator, and also spent more time honing the skills that I feel are primary to what I do, and rather than shaping myself into an industry, it has helped me shape an industry to me - there is a place for everybody, and as Keith Haring said, art is for everybody. I’ve now just gotta make mine really good!
In the audit, skills I highlighted were:
2D Digital
It’s pretty clear that my most primary method of working is 2D - recently, I have been adding things such as drop shadows, slight dimensions to my work however, such as here. I think that allowing my work to remain 2D keeps texture as the forefront of my visual language - I would like to explore into 3D design, however it’s quite a ‘clean’ dominated area from what I’ve seen, and I still have so much more exploring and prospering to do within 2D! 2D work is also super fitting for media and units that I’ve worked across, for instance editorial briefs, commissions for a beer bottle label, and media campaigns - things to be put onto posters, billboards, and even small animations.
Abstract
Abstract is a weird one, I see my work as quite abstract in how I use texture as a shape form and a platform to add onto my illustrations and the parts around that one texture I’ve used. Looking back to second year, my What Do You See? Zine was very abstract, images and shape were intertwined, the zine was a method of enticing an audience to dissect what they saw and become engulfed in the chaos that had been laid before them. Although I feel that this was a successful piece of work and I enjoyed my methods of working, I think I’ve evolved a little more as an illustrator since, and even in the process methods of how I worked, layering, distorting allowing things to be in front of what I see as more important now; legibility, message, perspective, gesture, and shape, I’d like to say abstract work could be something I perhaps look into in the future, or if I want to create extra pieces of work, accompaniments for a client, crops of parts of texture and works could prove as nice abstract pieces. My textures set so much of a mood for me and my work that I feel that this could be, if done rightly, a strong thing to keep hold of - I guess it’s a case of whatever creativity I yield and what’s required of me in the future!
Animation
Animation will aaaaaaalways be something I keep aspiring to do. It’s something I keep doing, and something that’s been included in my work each year, but I still can’t quite put my finger on it and keep it mine. Experimentation with stop motion in James’ workshop in first year really got me more confident in seeing that animation wasn’t people sat behind MacBooks on really fancy software that nobody else could do, it was more than Pixar stuff, but it was and still is, simple movements, lo-fi ways of making things happen, making them happen in a different way, and I think a method of me either enhancing my work or adding a little movement to it. Drawn frames have been something I’ve used a lot, particularly in my Illustrator/Authorstrator unit, I’ve drawn hundereds. Some have worked out lovely, and some just haven’t done it for me. Compiling an animation of a collection of ‘90s inspired MTV idents was a huge learning step for me. I learned things along the way, mastered making GIFS, became a little more familiar with frame rates, and saw the importance to detail and consistency. For me, I think the biggest thing is the context requiring the animation, media used, and simplicity. I need to stop focusing on how many frames I have and how intricate it is (although this did work for such specific movements in the Inflatable Man ident animation), but really nailing what I need to. I was recently shown a bit of work from one of the artists in the We Are Goodness agency, and it just blew my mind that a few variations of one frame can come together and be so effective. I’ve begun to become familiar with Adobe Character Animator, and I think this’ll be a great place to start looking at developing my animation skills - there’ll be less of a separation of stuff being too hand rendered and media use being limited (my Jeff Koons animation was almost solely line, and even after hours of deliberation it still didn’t mix in properly), and working with my illustrations and introducing a little movement.
Architecture
Architecture is a strange one. I still struggle to see past fancy pants diagrams and blue prints, but in my work it’s something quite comfortable for me. I like illustrating things. I loved the concept of how objects evoke nostalgia and memories in my (Re)Collection unit, and having something to focus on and make it really work is something I love doing, not just in Architecture based work, but as a whole. First year saw me use a little sketch from inside the John Rylands Library in a screen print experiment, to commissioned work outside of uni of The Palace Cinema, which I actually just casually showed the owner who I work for, and she actually loved!
I’ve more and more begun to look into what actually makes up what I’m illustrating, for instance in the Palace Cinema illustration, I spent hours gathering the different colours of the bricks, to make it look bricky. I’ve begun to see that you can own something that’s real, make it your illustrative style and visual language without it having to be realistic. I spent less time on making sure every little thing was the exact same, and used the colours and shapes I’d studied within each detail to highlight them, exaggerate them, introduce daring blues into greys, and oranges into bricks, to get an end result I was pretty impressed with. I think that’s what helps make my work so striking. Not just the texture and shape, but separating myself from expectations, what it should look like, and make the item itemy.
Business
If I’m honest, I’m a bit of a kid and easily stereotype this bit. I see grey computer chairs and a murky office. BUT, applying myself into the industry, as well as other industries as an illustrator, has really helped me realise the importance of illustrating for business. If you work well and present as a confident, professional illustrator, you’ll be taken seriously. Businesses look to you as an illustrator who specialises in something that they don’t, and it’s important that you keep in mind that that’s why you’re there. If a business wants you to illustrate something, or illustrate them as a company, you need the output to gather the essence of them. Even if I got a commission for a magazine on something like wooden pegs, it’d be so important to study their importance, function, and what the client wants and needs. I think that the b biggest creative challenges I’ve faced, especially in one day briefs, have been because I’ve either not been familiar with the subject topic, or the industry itself. Recently, again, I’ve become involved within the cinema business. It’s all about illustrating things you’re not comfortable with, or haven’t illustrated before. But that adaptability, to a certain level, and making it yours, it’s what’s important. Publications and organisations such as the Financial Times, Guardian, and Business Insider/Weekly are highly successful commissions for illustrators and I’d like to aim high!
Collage
I like to see past collage as something kids did in school as an ‘art’ class. It’s all about instinct, and for me, collage is my skills of bringing hand rendered things, textures, markmaking, objects, cut shapes, together with Photoshop and creating something unique and eye-catching. I like to see my illustrations as collages themselves, I’m literally adding bits and bobs together for people to stand back and go ‘Oh, yeah its a person climbing a mountain but she’s made up of all bits and bobs, that’s pretty cool that’. For something that I used to see as just photomontage and for people who’s work was solely strong as hand-rendered and perhaps just scanned in, it’s now a skill I see over a lot of the time, but definitely the roots of my visual language.
Design
DESIGN IS SO IMPORTANT TO ME, I NEVER REALISED HOW MUCH I ACTUALLY FIT INTO AND ROCK THE LABEL AS DESIGNER! I think that since working on my Future Self part one, the beer project, I’ve begun making much more informed decisions about my work. Type, placement, composition have all become really important in my creative process. Design allows me to make my work apply to certain things, such as my zine being more than just a zine for uni, but a self-published piece that I can have in my store and say “I made this, it’s about beer, it’s unique, and you can buy it if you’d like” and be confident in saying that! Each illustration now has so many possibilities, and I think that design is more important than ever for me because such texture-based works need the design element there, to allow for space around them, and elements within them that push them that little further to being something that’s worthy of being professional. Design has also taken on now as being a part of my actual visual language rather than just a skill - it’s now on the drafts for my business cards, as I do see myself as a designer. I’d like to think that because of the informed decisions and time put behind my recent (Re)Collection work, the logo, the brand, authenticity, space as advertisements themselves, that my work’s been seen not only by university as design-led, but the outside world and the industry. I’ve been asked to design and illustrate actual things outside of university because of my skills and design behind my final works.
Fantasy
I’ve developed past someone that saw fantasy work as pixies, fanfic illustrations and very 3D based, realistic work. I think I actually fell into the Fantasy skillset by accident! A major step in dong this was probably my Future Self part 1 work, such as the illustrative responses, Elvis Juice and IPA ’74. I I mean, a skeleton fully clad in biker gear, with a grapefruit helmet, on a bike with grapefruit wheels is cool, but it’s definitely not real. But I managed to illustrate that, and make it conceptually plausible. Channelling my responses to the tastes and experiences from the beers I was trying, the content for my unit, past what I just tasted, to what it felt like and would really work as was probably one of the first big things that allowed me to start feeling like a proper illustrator. I saw Elvis Juice as a badass, punchy, refreshing fruity number, and channelled Brewdog’s punk scheme of things as was, to create a damn cool illustration. I saw drinking the first proper IPA I’d ever had, the most hops I’d ever tasted at once, into a pool, no, a sea of beer. I added colours I’d never have thought to add to something when illustrating beer, and it really worked.
Editorial
Almost as a combination of both fantasy and design, I like to push the boundaries of what something should look like and represent, but also keep it cool and professional - not too abstract - although I take much more of an Authorstrator response, I like to keep to the brief and adapt to the client’s needs, but keep my visual language at the forefront of things. The one day brief really helped me to see this - although it was a slightly shoddier version of my better work, it still grasped the topic and article content - I enjoy the challenges of using limited colour pallettes, and although I like to make my work hyper representative of what I’m illustrating, taking the actual colours away from something and applying a new palette can really help embolden my work and add meaning and context however I may need to. I like creating work that I can see applied throughout various media in the industry. Although my Peak of Culture piece wasn’t for anything editorial as such, it was the first piece in my (Re)Collection work that really hit it as a piece that could be distributed into the media. The way that I’d really worked with the perspective of the climber’s legs, to allow her to stand out, and make sure that you could see she was climbing and almost leaping - the true lengths she was going to - was something important for me - it was as if I’d adapted this frame of mind where I can see that I may have a limited size of image, or audience - either familiar with my style or not - to get as much as I need to out there, in the best way that I can. I like making my work accompaniable, and strive to see the final outcome as something I could see out there as a professional piece.
Merchandise
Merchandise isn’t something I have too much experience with, as I’ve made t-shirts as a secondary product to my What Do You See? Zine, but it was very rookie and basic. The t-shirts had linocut designs of mini illustrations featured in my zine, and although they were somewhat aesthetically okay, there’s something more I need to keep doing. I enjoyed getting appropriate photos to fit the feel and crowd of my t-shirts, and putting them online - I’ve also learned the importance of social media as an illustrator, as well as self-promotion. Plus, my visual language has evolved from there. Being more confident now, I’d love to be able to adapt some of the ‘90s work I’ve used in my (Re)Collection work onto t-shirts and even tea towels - ‘90s fashion is such a comeback right now and it could really nicely adapt. Perhaps screen printing work and illustrations, definitely text, would prove quite nice as some merchandise. My own merchandise is also important, as it’s a source of money. Aside from commissions, getting my own work out there as something saleable is important - I’ve got prints and my zine of past works up there in my store, but there’s so much more I could do. Merchandise in terms of commissions for others is something I really really aspire to become involved in - campaigns such as Everpress are really good ways of me kickstarting this and getting my work, on t-shirts and merchandise, out there into the industry - it has a very tight knit creative crowd, and there could be fashion designers and brand owners amongst them. Aiming high, I aspire to create merchandise for brands such as Vans, to even smaller brands - merchandise for bands, posters, t-shirts has always been something I've liked to do - it’s applying! I’ve currently been experimenting with screen print at home using DIY stencils, mixing colours and applying ink in ways that create texture - this has proven successful, and with some tweaking could be something I could further with and really grasp onto for my last unit.
Narrative
I very naturally and comfortably allow my work to take on a narrative approach, as my visual language can be very high-energy, and telling of the subject. If an object or character requires movement, I’ve adapted the surroundings or features using shape, space or form to be able to enhance the movement. Pieces such as the Saxo or Dancer from my (Re)Collection work, required a lot of time into skewing, perspective, and strength in colour to be able to get their angle, energy, and capturing their possible movement. I think that narrative is something I improve on with each brief (hopefully!), adapting to the needs of what's asked of me, and how my work can meet that.
Social Issues
Social issues are something I’m very aware of, and as many people know, voiced around. Because of this, I do take time to explore any issues I cover, and although most of the time I do tend to choose briefs that don’t cover social issues, when I’ve had works that include concepts of it, or decisions that require a moral or social input, I’ve always been happy to add to it and take the time to think it through. I think the most prominent socially aware piece I’ve made is one of the double page spreads for my What Do You See? Zine. I’d collaborated with photography student Ellie Andrews to swap works covering sexuality and identity, and mixed with her work as well as my own illustrations, it became a successful piece, I think covering it as it should be. Freely. There was nudity, masturbation, and topics that required equal exposure. Gender fluidity, the male and female body, and it would have proved quite difficult if I hadn’t considered why I was covering this, and how. I ensured every subject was covered, and that things weren’t too vulgar or in your face, but things such as the female nipple, and male anatomy were clear for all to see. These are such things that currently are being more accepted in society, but art is a great platform to be able to get this out as well as laying out facts.
Generic Skills
The generic skills I selected as my strongest, rating at 4 and 5, were:
-Coherent visual language
- Reading and understanding a brief
- Using visual research
- Recording your process
- Making corrections to your work
- Working in a given format
- Scanning artwork
- Preparing artwork digitally
- Sending hi-res artwork
- Sending a professional email
- Verbal and written communication
- Working to a deadline
- Working under pressure
- Working independently
- Working in a team
- Adapting to change
- Establishing client needs
I feel that I work really well on all of these, my visual language is something that’s come together really neatly over time and something that will continue to develop thanks to these exercises, my briefs, and feedback, as well as the creative process itself. I’m used to recording my processes, however things like working to my sketchbook need to be looked at nicely as well as stuff on here - I need a good balance as sometimes I forget how important my sketches etc are. So much of my work is prepared digitally, and preparing for things such as the One Week Exhibition at Kosmonaut at the start of the year really helped me to get a hang of hi-res, the right format of colour, and sending things over to be printed. Emailing practitioners to get feedback is something I’ve worked really well on, as I managed to hear back from some great people! I’m hoping to do the same again when asking for Portfolio Reviews.
Specialist Skills
Specialist skills concerning the parts of the industry I aspire to go into include creating a range of works which link, and marketing myself - I think I’ve managed to do this well throughout - the previous units, both the Future Self part 1 and (Re)Collection had really helped me to get out there and pull my work together as one combined, consistent piece. I was lucky enough to get a commission out of my work in Future Self part 1, as a small brewery in Ambleside that I’d visited saw my work on Twitter, illustrative responses to beers similar to theirs and beers they were interested in, and asked me to create a bottle label for them! Putting myself out there as an illustrator as if I were being commissioned by the people I’m interested in is very cheeky but also very effective. Obviously I wasn’t commissioned by MTV for the (Re)Collection unit (I wish), but by allowing my work to look as though I had been professionally commissioned actually made myself look really professional and stepped me up out there a little bit. Because I’d put my work into mockups and adapted it that it were possible that I could have been commissioned, it really did attain a lot of comments and likes, a lot of people paid attention and I actually felt really confident. Emma Reynolds’ talks about being a professional out there also restored a lot of confidence - you don’t and you won’t hear back from a lot of people when asking for work or putting yourself forwards as an illustrator - particularly concerning things like editorial work - you have to put the work in as an illustrator and contact the right people - and if you don’t hear back, you don’t hear back. There are so many opportunities out there, that you just keep going and something will find you. Looking at the directories for agencies and editorial contacts was also a real confidence booster - I’m sure I’ll be terrified when I get to it, but it’s so nice to see that there’s people I can actually get in touch with in terms of getting my work out there! Aaah! The ability to visualise clearly was also something I rated myself quite well for, as I enjoy the creative process of brainstorming potential ideas, writing about them, what works and what doesn’t, and along with research and drafts, selecting the best ideas to represent not only my abilities and visual language, but the brief itself. Finally, one of the skills includes working to a tight deadline - I’ve really worked hard to get what I needed to done as well as I can, and as best as I can this year particularly - and after all of the grouchiness, tiredness and stress, it really pays off and I take a lot of pride in it. This is something I keep aspiring to do, as the final unit coming up is being cut a little short as I’m away for the actual deadline (!) so I’ll have to keep cracking on and ensure I can get everything handed in a little earlier and to the best that I can.
Action Plan
1) I need to learn more from professionals on how to deal with clients and financially work, such as sending invoices, how much to charge people, and taxes.
Professional practice talks with Emma Reynolds and Jo have really really helped me to be able to see how you work as a professional in terms of dealing with clients and finance - I’ve looked at what powers I’d have as a professional in terms of not being paid, and how to go about any difficulties with a client. I’ve also learned the hard way in terms of being paid on time - it’s best to ensure you have the money in case you don’t get paid on time! Looking at day rates for new graduates and what kind of work costs what is definitely something worth talking to illustrators about - it’s normally the same generally, and people are normally happy to share it with you. This may be something I may ask my contacts when getting some Portfolio Reviews, as this is pretty important to know and learn about before I graduate. Talking is good!
2) Get myself braver and used to the commission process - the best ways to create rapport and how to approach the market myself.
Creating rapport is something that still scares me now, but I’ve started noticing people and illustrators alike in the creative industry are actually really nice, and like-minded - sending messages to thank them for following me, commenting on work that’s really nice, and general appreciation is so important.
3) Market myself - find people who are interested, followers etc.
It’s important that I continue to get myself out there, as this isn’t something that just happens. Especially with the importance of social media, although people use it so much, clients don’t just flock to you. It’s important that I ensure I keep my portfolio up to date, available online for people to see my best work, keep my website looking clean, and always have business cards to hand - you could meet someone that could be a potential client anywhere! Looking into the people who illustrators and those out in the industry are interested in, in contact with, and look up to is always a good way for me to not only open my eyes, but keep up to date with happenings in the industry, as well as trends, and good things to know.
4) Filter thoughts/ideas into the best that I can
This is a work in progress for me, and as a creative, I think it always will be. You can’t get better at something by not doing it. I’m going to keep filtering my ideas to the best that I can, and if I have the time to in a brief or a commission, sit back and think about if and how I could do something better, not only visually but as a professional. This proved really important in my work creating the logo for the (Re)Collection campaign, where authenticity was key. I actually had to look and find out what font the Guardian used, and when finding out how expensive it was, had to use the help of other creatives out there in the same position to be able to create a worthy piece!
5) Become more sophisticated with my craft, how I work, techniques, and myself.
God, I don’t leave myself much rest do I? This is so vital. The art world changes, and after learning through university how much illustration has actually merged into different disciplines, it’s more important than ever that my work is sophisticated, out there, and as professional as I can get it. Looking at my work and how I create it constantly will be something I need to get into the habit of doing, as it’s the only way I’m going to improve it! Looking back at my book cover from last year, to my most recent work, is quite scary - something I thought was the best I could be at the time compared to now, is so different!