I'll finish when I have time.
Drawing TADC until I draw well # Day 5
TMBGareOK. The Official They Might Be Giants tumblr
Monterey Bay Aquarium

shark vs the universe
Color Me Curious

No title available

ellievsbear

Product Placement
The Bowery Presents
Cookie Run:Kingdom Official!

gracie abrams

blake kathryn
Doug Jones
occasionally subtle
Show & Tell
One Nice Bug Per Day
Sweet Seals For You, Always
official daine visual archive
Noah Kahan
★
d e v o n
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@endrilbr
I'll finish when I have time.
Drawing TADC until I draw well # Day 5
He's trying
Drawing TADC until I draw well #Day 3
Tried drawing Caine again, this time without a pose reference… definitely need to work on my perspective more. Also, I should probably get some sleep lol.
I’ll color it and clean up the details tomorrow… maybe.
Little black hand lol
Drawing TADC until I get good at drawing.
# Day 2
Drawing TADC until I get better
#day1
A narrative concept inspired by Undertale and Deltarune
One of the most powerful lines in Undertale’s Genocide ending is:
“Let us erase this pointless world, and move on to the next.”
That line completely reframes what a “world” means. It stops being just a setting, and starts feeling like a game — something the player can empty of meaning through their actions, until there’s nothing left but to discard it.
Chara doesn’t speak with rage there. It’s calm. Almost procedural. Like moving from one finished space to another.
That idea made me think about Deltarune — especially the Snowgrave Route.
Genocide shows the player is willing to destroy. But Snowgrave shows something more unsettling: the willingness to pressure, manipulate, and override another character’s will.
Together, those routes don’t just show violence — they define a pattern of behavior across worlds.
So I imagined a concept where Deltarune’s final chapter could quietly check if the player completed Undertale’s Genocide Route — but Chara would only “cross over” if the player also chose Snowgrave. Not as a dramatic appearance, but as subtle narrative corruption:
SAVE points feeling “wrong”
characters sensing something off about the player
the sense that this world is simply the “next one”
In that interpretation, Chara wouldn’t be invading. They would just be following through on what the player already agreed to:
to move on to the next world.
Anyway, this is just a small concept I thought was interesting — more about theme and continuity than mechanics. I really like how both games make the player question their role, not just their power.
@fwugradiation