WHAT IS STATIC VS DYNAMIC REAL-TIME IN KNOWLEDGE ACQUISITION?
Recently, an invention was introduced that will positively change the lives of over a BILLION people. A lot of people say that, but I am talking about a proven technology with the social potential to re-educate civilization since the invention of the Gutenberg Press. I am talking about a product that will help humanity transition from a rote learning frustrating exercise into personalizing gamification knowledge-absorber. I am talking about the Holy Grail of Knowledge acquisition. The prelude to the plug-in 'Matrix' movie system that enables people to Turn Data into Knowledge - 3 times faster and 32% better.
The patented Knowledge Generator (KG) using Smart Software to personalize gamification to convert ANY textual Data'into Knowledge (DyK) acquisition in DYNAMIC REAL-TIME in a matter of SECONDS - vs STATIC where LMS designers or teachers are required.
For years, the company worked with the National Research Council, Schools and Educators on cognitive science. The researched opened the minds of educators. Here are the key points.
" Humans can only absorb data through their 5 God-given senses?
" Only constant testing can reinforce knowledge retention?
" The world produces over 3.4 EXABYTES of data DAILY? That is the equivalent of a stack of CDs from the Earth to the Moon and BACK!
" Despite ALL this data, 'humans can only acquire knowledge ONE PAGE AT A TIME?
Furthermore, this ONSLAUGHT of DATA OVERLOAD causes nothing but STRESS and PAIN for students, teachers AND employees. We live in a world where over 483 MILLION students fail high school and employees are continuously learning.
Student Kevin exclaimed, "I have never been able to do essays or writing because of my lack of vocabulary. The program works the way my brain works. I now have no fear of essays because I now have a way to learn the words I used to struggle with.".
Silverthorn High School Principal Ron Ellis stated, "I am amazed at the extremely high level of concentration and the rapid learning that was achieved by our Special Needs students.".
What are exciting global educators? It is the Knowledge Generator: Something that took eight years to patent. To develop a one hour, STATIC course it would cost over $50,000 to prepare. The KG does it automatically - in seconds.
IKEA HR manager Katherina stated, "This will save our employees a great deal of time in preparing courses for our employees."
The knowledge generator acquisition discovery is GROUNDBREAKING! More than 68 million teachers, parents AND 1.4 students can obtain their personal Avatar assistant, accelerating greater engagement and confidence! The infrastructure exists to reach all these students through smart mobile apps on a Freemium to Premium, SaaS and site licensed applications.
The new technology is becoming an educational knowledge disruptor. The automatic gamification of ANY data into a knowledge acquisition product is in the 'HEART OF A SIX TRILLION-DOLLAR INTERNATIONAL EDUCATIONAL & TRAINING MARKET!' Currently, most Learning Management Systems (LMS) companies use an array of STATIC eLearning principals from Blackboard to Rosetta Stone and educational distributors!














