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hello vonnie
ojovivo
noise dept.

Product Placement
RMH
cherry valley forever

if i look back, i am lost
Not today Justin
🪼

titsay
wallacepolsom

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he wasn't even looking at me and he found me

izzy's playlists!
$LAYYYTER
occasionally subtle

Origami Around

Kaledo Art
will byers stan first human second
Keni

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@fiercethebandit
🎪 Website / Ko-fi / Etsy / Patreon 🎪
Halfway through 2026, here's all the clay models made so far!
"These guard dogs may be blind from all the sand in their eyes....but they can still hear your voice..."
From "Cosmic Travels: The Puzzle Fantasy"
Discord Server - discord.gg/JRjSNnmSyK
Wario (Mario Series) - Rough Clay Model
(Photo Version)
My epic freaking fricking submission for the poker night art and craft competition because I want to win @ifaniscool epic prizes BLEEEEEEEEEHHHHHH‼️‼️‼️THIS IS ALL FOR MY BEAUTIFUL BABE BLEEEEEEHHHH 💪🔥🔥💥💥💥‼️🔥🔥💥👈‼️💥💥🔥💥‼️‼️‼️‼️
+the image we based it off because it felt like poker night dialogue kdhdkdj
Summer is here! And so is an update on Pocket Adventure.
May was pretty so-so, spending all of it chapter 6 level design, and there’s still a few rooms left to complete. I'd say I’m around 85% done? The lower area there is new; a sewer segment before Poppin and Jupa enter the factory proper.
I did draw up more enemy designs.
Top row: Launzard, Lizword, Galvanari, Clean Shot Bottom row: Hoppinstop, Lead Head, Squeedge
And making base sprites for some of them, too.
Something about chapter 6 as a whole is that it limits save points to only a couple. It’s still pretty accessible, but you have to go out of your way for it, to make you weigh the risk of taking on the next segment versus taking time to heal up. It’s the best compromise I can think of while maintaining the convenience of the save point as both a health restore and place to save, but stressing more on keeping track of health.
My thought process is having longer/tougher segments gives value to having more health, which gives value to buying foods, which gives value to money, which gives value to finding chests, which gives value to exploration, which is where all the gameplay happens.
It also helps prep the challenge for the next chapter, which I’ll get into maybe next month.
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My main goal for June is to finish off chapter 6 level design. That involves about 4 main rooms and 2 bonus ones. I’m also contemplating other design work for 6, like designing and base spriting out specialized enemies, a mid boss, a minigame, and coding an obstacle/enemy hybrid, “Zombie Rickity”. I kinda want to jump to cutscenes for chapter 6 now too… so it’ll either be that, or planning out chapter 7’s obstacles and finalizing the design plan.
Sorry this month was sparse in fun stuff to look at. It probably won't improve until Fall, when I expect to be done with level design for a bit and can focus on enemies/cutscenes/event scripting.
Wario (Mario Series) - Rough Clay Model
villainous wips
Big Bad Malice (From A Big Bad Planet)
"Shield Servants"
From "Cosmic Travels: The Puzzle Fantasy"
Discord Server - http://discord.gg/JRjSNnmSyK
"Time For Blind"
From "Cosmic Travels: The Puzzle Fantasy"
Discord Server - discord.gg/JRjSNnmSyK
Moon Child (Woh-oh oh ooh!) - Rough Clay Model
Character (c) Team Hoi
The story... is true.
5/9/2026
Totally forgot to post the Moon Child I drew from bsky that's doing fucking numbers over there. Thanks Metin Seven.
Woah-oh oh...
"Fastest Hugger in the CosmicVerse"
From "Cosmic Travels: The Puzzle Fantasy"
(NEW EXPRESSION SHEET DONE!) (not be correct or expression explained, some parts bit bad but best i could do with energy had)