Here is the walk cycle of Zero, the in game view is on the right.
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@flaterix
Here is the walk cycle of Zero, the in game view is on the right.
Here is a video of the final prototype of the game!
hope you enjoy.
Inspirations
Recipe for backgrounds: Take a good base of Arctic Research stations – the wooden kind if possible Mix them up with a good 80’s and early 90’s retro mood, John Carpenter’s The Thing style! Sprinkle a good dose of Another World design You will get a procedural cake with a nice retro Taste.
For the drone visual I based my design on Gertie – from the movie Moon – who is very monolithic, with a basic figure and on a unicycle. This mix creates at first a comical effect but that can prove fatal…
For the hero – Zero I wanted to create the archetype of the badass hero movie, a mix of Kurt Russell and Sarah Connor. I created Zero. Because I have had enough of little princesses waiting to be saved. For me, well, the princess gets a grip, she gets on her bike and saves herself!
Execution
The prop modelisation is fairly simple, low-poly with a simple diffuse, hand painted with a Global Illumination on top. 2D hand-animated FX and particle mesh for the smoke.
For textures and the rest of the designs, I had given myself a simple set of instructions: Everything will be drawn using the polygonal lasso in Photoshop. This forced me to keep all figures simple and clear, corresponding to this cold and severe universe.
Here is the 2D mocup for the title screen.
A little research for the Drone feedback UI.
Here is the test for the splash screen made in after effect. Vhs style! I'll try to get the same result in real time.
Here is at last the Drone render test.
Here is Zero on her Snow Harley.
Here is a little test for the drone Fx,
Here is a little update of the fake screen illustration. Nice to have that in-game. RDV in a month, or 2...
....2.
Here is a render test for Zero, the main character.
Zero project
Hello (eventual person who's reading this Tumblr),
Here is a Paint over for a fake target screen for the Zero Project.
What is it? A Hide and seak in an Dead arctic station.
A mecanic (zero) is trapped in the LAIKA Station. The Maintenance Drone is trying to "fix" her.
Reseting the drone is Zero objective. To do that she has to reach the radio broadcast system which controls it.
Zero has to reactivate the whole network by using computers.
Hi, here is the new concept of our new game jam. A survival, 2,5 D, The thing Style. RDV in a month.
Here is a lead for the futur game, cyrano in space, Full 2D This time.
2D animation test will come.
A little test for the power.