Annotated test reel
Today's Document

if i look back, i am lost

ellievsbear

Origami Around
PUT YOUR BEARD IN MY MOUTH
let's talk about Bridgerton tea, my ask is open
Peter Solarz
No title available
Aqua Utopia|海の底で記憶を紡ぐ

shark vs the universe

❣ Chile in a Photography ❣
almost home
NASA
EXPECTATIONS

Kiana Khansmith
Jules of Nature
Sade Olutola
occasionally subtle
Claire Keane

blake kathryn

seen from Malaysia
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seen from United States
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seen from United States
seen from United States
seen from United States

seen from United States
seen from Malaysia

seen from United States
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seen from Denmark
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seen from United States
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seen from Malaysia
@forbeshonours
Annotated test reel
Final Post - Semester 2.5 [May 12th] As I bid my honours project portfolio goodbye, I share with you the journal of all my meetings with Brian this year. While they haven't been numerous by the average standard, they have all been incredibly useful and I've appreciated his input every step of the way. Without that little bit of guidance, I wouldn't have found the clarity I lacked when I began this journey. It's been fun, God Bless.
Poster Concepts - Semester 2.5 [May 12th] These are probably going to be the only concept work I get to showcase regarding posters for the animation, seeing as the deadline is today! I created these posters yesterday once I had uploaded the finished animation. In true auteur vein, I felt inspired by Alfred Hitchcock inspired posters as well as Stanley Kubrick inspired posters. Both are notable film auteurs which I have mentioned before and yet both seem to inspire minimalistic poster designs. My eye was drawn to the simplicity of the work, so I adapted this format for my colour scheme and content. I was particularly taken with the 'No Country for Old men' poster I found, as I felt it captured the film brilliantly through the replication of key figures and key scenes. I decided to follow suit and recreated an iconic scene from my own animation in a minimalistic way. Unfortunately, I feel like the design varies too far from the design of the animation. While this isn't a problem for live action films, where the viewer knows to expect reality, with an animation this could be misleading. I will have to develop the poster further, potentially reincorporating the aesthetics developed in the animation, although I feel they are too detailed for poster and advertising format.
THE FINAL PIECE - Semester 2.5 [May 11th] Finishing just in time for submission, here is the final animation for my honours year project. I recommend that on first viewing you turn off annotations in order to try and understand the theme and message for yourself. However, after that feel free to turn on the annotations for a biblical background into the message being conveyed. Personal Evaluation Now that all is said and done, I think I can honestly say that I am pleased with my final piece. The pipeline that I established for creating an auteurist orthodox animation really saved aided me a great deal during the final stages of production as I was able to depend on the framework to adapt to time constraints. With that in mind, I still managed to convey the theme and message that was on my heart. I truly believe that I, and the message, are present in every ounce of this animation. The visuals connect on a deep level with me personally, as part of my past and my identity. To me, there is no greater story to tell and no better way I could tell it. Against my framework, I am pleased with the method acting used in this piece, thrilled by the success of the archetypal story beats and in awe of the range of motion techniques that bring the aesthetics to life. I would potentially have appreciated more research in the aesthetic department as I believe the visuals could've been slightly more refined in certain depictions of motion. Sometimes I had to prioritise the animation style over the aesthetic style rather than blending the two fluidly. On those grounds, the animation has been a great success and considering that the animation itself was produced in a little over a month, I believe I have proven that auteurist orthodox animations are a viable method of self-expression. However, it could be said its success really depends on the audience and what they make of this animation. I believe it is impossible to truly assess this factor but by way of future development, I will log all feedback I receive in order to see what could've been improved to achieve better clarity of the key theme. Thank you for your patience and God Bless.
FINAL SEQUENCE [First Pass] - Semester 2.5 [May 10th] At long last, the animation process has been completed but not without a few last minute rewrites and hiccups. This is NOT the final version of the animation but simply the first pass at the final version, all of the footage shown in this sequence will appear in the final animation. Following this update I will be posting the final version of the story beats - which were rewritten over the past week to accommodate for the impending deadlines. Thankfully, shortening the animation was not a fatal process, as it may had been had I not laid the groundwork with the previous stages. The story beats kept the theme at the forefront, enabling me to change the ending without changing the theme or the message. In a way, it actually became a more effective piece as a result. Make sure you TURN ON annotations in this video, as with the last as I have annotated the animation with changes I deemed necessary. I also showed this final sequence to a select audience of 3 who were able to give me essential feedback as to what was working and what wasn't. Their feedback will be included in the final revised version of the beats but they ultimately helped me see what scenes didn't make sense to fresh eyes that my trained ones were too used to seeing.
'The Making of Gravestone' Booklet Part 3 - Semester 2.5 [May 5th] This post follows on from again from the last and showcases the missing two pages from the other posts.
'The Making of Gravestone' Booklet Part 2 - Semester 2.5 [May 5th] This post follows on from the last and showcases the next set of pages in the booklet I created for My Honours Project Portfolio. (excluding the animatic page spread due to restrictions)
Final Revised Story beats - Semester 2.5 [May 9th] The story has changed dramatically in its telling since its birth back in February, yet it has retained its original message of the gospel, the theme of Faith and its personal relationship with its auteur. It has lost some of its Irish background, now functioning as a more relatable, concise story. It also lacks the original concept of 'The circle of Life' that I found so intriguing at the story's conception - but I realised that was not the core theme, not in my work nor my influences. In order to back up my telling of this story and the message I wish to communicate, I have paired each scene with a bible verse that underlines the key aspect of faith I was trying to highlight. This way, it is more transparent how my own understanding of faith has influenced my construction of this story and easier to assess how well the viewer understood said concept. I've attached the final 'treatment' which includes all of the above and the final feedback I received. STAY TUNED FOR THE FINAL ANIMATION!
'The Making of Gravestone' Booklet - Semester 2.5 [5th May] Shown above are the first 10 pages of the book I created for my Honours Project Portfolio, with the advantage of also potentially using it as showcase material during the exposition. The purpose of the booklet was to follow and explain the process I went through to create the final animation. I hope that through reading it, people will come to understand better who I am as an auteur and how that can be seen in my film. It's hard to create a presence in one film as opposed to a collection, but I explain how in each part of the pipeline I try to add my sense of self. The book arrived today and is looking rather sharp. I'm considering creating a similar book but exclusively for Art, rather than detailing the production process. I used the same template I had been using for creating the animation itself, but slightly edited to fit the required dimensions. This way I hoped to form a unity between the book and the animation.
A second interview
Sharon Coleman Interview - Semester 2.4 [April 29th] In order to broaden the scope of my auteur research, I interviewed Sharon Coleman in addition to Michael Dudok de Wit. I had planned to also interview Chris Landreth but I was unable to get a response from him. Nevertheless, Sharon proved to be a big help in applying auteur theory to animation practically. I finally feel as if I truly understand the depths of my domain and the implications of my research. These two animation auteurs have fore fronted what I now believe to be the next step for the animation industry. Individuals all over the world expressing themselves through the medium of animation, much like photography, digital paintings or videos. Here is the interview; Hi Steven,
Hope this helps...
1) What were your influences for creating 'Badgered' and are there any other animations that inspired you?
1. My home. I watched nuclear weapons being transported from England to remote parts of Scotland.
2. My love for the natural world and it's inhabitants.
3. Storytelling is an ancient art form and very primal. We tell stories that are worth telling for survival (or at least we should be!) I believed that I had a story to tell, and chose a badgers point of view to tell it.
4. Animation influences: The Big Snit by Richard Condie. Hill Farm by Mark Baker.
2) Did you have a theme or message in mind that you wanted to communicate to your audience?
Yes. Very much so. This question compels me to ask whether you got a message from the film. If a story is worth telling, it has to reach an audience. What the audience get from it can vary, which is the beauty of any art form.
3) Do you feel you tried to convey this theme in the visuals as well as the story?
Definitely. Animation is a visual language. Staging, camera, design... it all communicates, wither on a subconscious level or more direct.
If so, what techniques did you use to ensure your art and story complimented each other?
The technique of hand drawn and hand made textures complimented a theme about nature against human destruction. It also was a nice contrast of old school charm appearance versus slightly warped humor.
You might get some more info from this interview...
http://tooninanimation.net/wordpress/?p=154
Sharon Colman Sharon resonated a lot of what Michael had already confirmed for me; their animation features clear intended themes stemming from a personal experience.
Publicity - Semester 2.4 [April 29th] Yesterday, I underwent the gruelling process of creating some business cards and began work on the development book I plan to print, as well as refurbishing my website. The above images showcase the final designs for the business card as well as the cover image for the development book and the banner image for my website. I tried to establish a uniform style across them all for consistency of style heralding back to the work I'm doing in my dissertation about auteurist orthodox animation. I had been contemplating making the business card something unique, separate from the animation but it made sense to use the same imagery from the project, that way people will remember who I am when they remember my animation, a little auteurist perk I'd not considered. Additionally, I'm feeling rather content with the way my dissertation is shaping up. Not only do I feel like an expert on orthodox animation and auteur theory but I'm genuinely convinced it'll be a good read thanks to my last meeting with Brian Robinson last Thursday. Going over the wording of things really helped me to see my dissertation with new eyes and reword it appropriately, shifting paragraphs to better suit the flow of the writing. Now, I have to create a 'Film style' poster for my animation and some development posters too that demonstrate practically the application of auteurist orthodox animation techniques.
Semester 2.4 [April 22nd] Featured above is the first pass at the first scene of my final animation. Make sure you watch it with the annotations on because I have annotated it with my preliminary thoughts, so I know what to change as I come round for the second pass.
Exposition thoughts
Semester 2.4 [April 21st] Following on from all the notes and research I did at the beginning of the second semester regarding the exposition; I've now began to put it into motion and start thinking about what my final exhibit will look like. So far; All the documentation [Infrastructure forms etc.] has been completed. I have petitioned for the standard showcase stall, complete with a small table for hand-outs to rest on. In addition, I've also been having discussions with the HMC staff with regards to showing my final animation alongside other student work in the cinema. Space allocation was designated at the start of this month and I'll have to get in touch with 'Dominic Law' as we will be sharing the same computer interface space. My initial thoughts for the exposition are fairly standard; I plan to print business cards, development book and development posters [Including Project statement posters] explaining the relation between my dissertation work and final piece. I'm also considering printing movie style posters advertising my final animation as if it were a full length feature just released. I'll be drawing a sketch of the potential finished layout this week and sending final designs to print. 4 weeks should be far enough in advance to ensure I have everything by exhibition time.
The production spiral
Semester 2.4 [April 17th]
Trying to weave the dissertation findings into the animation production and vice versa is no easy task, it is an art in itself but undoubtedly worthwhile. Paul Well's 'Understanding Animation' is giving some deep insights into the platform of animation that is causing me to rethink the flow of the dissertation as well as reconsider the subject of the essay. The differences between experimental and orthodox animation have persuaded me to think of what I'm trying to achieve as developmental animation. This is because Paul Well's believes that orthodox animation lacks the presence of an artist, whereas experimental does have a dominant sense of an artist. The meld of the two is known as developmental animation. Ed Hook's book on 'Acting for Animators' has also been a great help in highlighting techniques to truly bring character's to life and their importance in the animated film. In a similar vein, I watched 'The Pixar Story' which proved to be a very intriguing film on the rise of the Pixar studios. Pixar's early success seemed to be attributed with their attention to content, mixed with their new art form. They focused on making their characters alive and complimentary to their stories. I emphasis the connection between their overarching theme and their characters. Extra effort was put in to assure that their characters embodied the message and reacted to the subject matter of the film. Furthermore, I was able to conduct another digital interview, this time with Ed Hooks himself;
1) You spoke a lot about the 'next Pixar'. What do you feel the 'next Pixar' will look like and where is the industry heading? More importantly, will that movement be the result of a 'crazy', as you called them, who is unique and thus gives the audience something unique?
I am currently reading Ed Catmull's new book, "Creativity, Inc", which is an account of Pixar from birth up to present. He is, as you probably know, one of the original founders of the studio and still works as its operation manager. At the half-way point in the book, I am more convinced than ever that Pixar, DreamWorks and Disney are done. They are so huge and so regimented and so oriented to a production line process of movie production, that there is no reversing their clock to days when they could be nimble and enthusiastically creative. They have painted themselves into a financially successful corner, and that is where they will remain. The future belongs to the next generation, those who will build new studios. And, yes, I expect the next generation to have more than its share of crazies. In the first place, the next Ground Zero for animation can be anywhere in the world. All eyes do not need to focus on Hollywood. There will be new business models, new production models and narrower audiences. It simply is unnecessary to spend US$150 million on an animated movie, Steven. You, me and eight of our closest friends can make a movie in your garage now, and it will have decent production value. The technology is there, and the avenues for exhibition are varied. it is not like you have to sell your movie idea to a big studio that might put it into a production line. You really, seriously, can do it yourself. And this is MAJOR! The time for innovation is ripe.
2) You also touched on the potential for animation targeted at an adult audience. If I'm correct you weren't thinking 18+ content so much as you were talking about mature concepts and themes: Could you elaborate on this? What would an animation for adults look like in comparison to an animation for children?
I presume you read the newspapers like I do. You may have noticed that the world is going to hell in a hand basket. The skies above us are rotting, suicide bombers are hiding around corners, Israel and the Palestinians are in worse shape than ever, the Internet has everybody glued to mobile screens instead of looking into one another's eyes. Throughout history, when tribes have been in trouble, they have turned to their shamans for guidance. Right now, very few shamans are standing in the circle in the dirt. All Hollywood wants to do is get the tribe to get out its group wallet to buy more stuff. The execs may realize that the tribes are in trouble, but they must figure they will be safe because they can afford to buy their own private islands. I read recently that 85 individuals in the world control as much wealth as the next three BILLION people combined! This is an insane situation, Steven. (By the way, your last name is Forbes. Lot of money in the Forbes family, I think. I hope you got some of it. )
Yes, animation is ripe for adult themes. I'm not talking erotica, nothing like that. Children cannot be expected to relate to the catastrophic scenarios I am talking about here. We can't depend on Disney's Prince Charming to ride in on his white stallion and save the day. We are going to have to do this ourselves, and we had better get busy soon or we will all go the way of ancient Rome.
3) I was inspired when you spoke to try and tell a story that I felt only I could tell: A story I cared about. How important do you think it is for an animator to be communicating their vision or message? Do you think the overarching theme of an animation (the intention of the film) can come across in the individual acting of its character's? If so, how?
Rule Number One of powerful storytelling: Tell stories that are important to you. Do not spend a second trying to tailor your story to what you think they will "buy". A good story comes out of a single mind.
4) Lastly, more broadly, I'm wondering what your opinion on 'auteur theory' and 'method acting' is? Do you think these are correct methods?
Well, "method acting" doesn't have much to do with "auteur theory". Method acting is actually Lee Strasberg's interpretation of Constantin Stanislavsky's early work at the Moscow Art Theatre. Strasberg's Method is all about stimulating yourself emotionally, and the performance will ensue. ":Auteur theory" is, in my mind, Woody Allen, Igmar Bergman, creative geniuses who want to have total control of all facets of a movie. They are the opposite of what is happening in Hollywood right now and, in general, I applaud them.
Semester 2.4 [April 8th] Showreel submission The above clip is the submission I made for the development of the exposition showreel. It's only the first 30 seconds of my final animation, but seeing as I'm currently working on finishing the first scene, it worked pretty well as a submission too. There's a lot still needs fixed with this and a few additional effects I'm hoping to introduce but on the whole, I'm happy with it as a first stab at the first 30 seconds.
A clover of hope
Semester 2.3 So far, the viewers of my animatics have generally be unable to come to terms with the story even in its rawest form. Last night, for the first time, a friend of mine gave me his own analysis of the second animatic.
"To begin with it is about how the boy lost someone, probably his dad. I thought it would be his mum, but she was there with the daughter so that threw me off.
And then as you see the boy growing older and continuously going to the grave site there is the idea(s) that he still thinks, and cares about his dead person. I say dead person because you can't really tell what the relation is.
There was a sense of duty too. you don't see the sister, or mum, go again but it seems like he is the only one to remember them. I don't know I that is just me putting my own feelings in or not. The boy seems to be trying to maintain his relationship with the dead, spending time and reflecting. then at the end you see that his son does the same when he dies.
The end was nice, a bit of a shock, but nice. I thought that since we see the man at the grave all the time that was all he had time for. wait I don't remember if he took his son there too, oh well. but the shamrock hitting the second boy in the face like the first guy makes me think that it will all happen again. saying that just like we remember our deceased, our children will remember us. The clover made me laugh. I saw it and was like "HA, Irish!" I think that is everything." I really appreciated his synopsis of the piece as he was able to fully comprehend the basic story from the animatic without me explaining or influencing him in anyway. This is the first real sign of successful authorial voice in this animation so far!
The revision of aesthetics
Semester 2.3 [Second Semester, Third Month - March 29th] I've been concerned for a while now that the term 'aesthetics' did not clarify my research domain. The visual aspect of an animation is just one way in which authorial voice emanates through an animation. Yet seeing as it is a visual form, all other aspects of the auteur's influence essentially compose the visual. Aesthetics, loosely defined means; "A set of principles concerned with the nature and appreciation of beauty" Undoubtedly, my dissertation will discuss principles which impact the effect of authorial voice and artistic vision on animation. By putting 'aesthetics' in the title, though, it seems to restrict the constituents that make up an animation into only visual forms. Whereas, story is not inherently visual but crafts the visuals of character animation. I'm in debate over the correct use of the word as Robin Sloane warned against the term, as it carries with it a range of associations that can be misleading. However, I'm mastering the art of simultaneously writing dissertation and animating: allowing the two to inform one another. Whilst reading and referencing Robert McKee's 'Story' for a section of my dissertation: I revised my Story Beats for the third time. Brian Robinson was keen to see the story of the animation meld into a happy medium between the two animatics thus far. Here's a link to the revised (and hopefully final) version of the story-beats. It is annotated with all of the constructive criticism I've accumulated so far and my musings as to how apply them are also included. So far, I've only edited the opening sequence beats, as their the most important I've realised. https://drive.google.com/file/d/0B2mMCdPNCxg4M1c2cW9Kb0pyam8/edit?usp=sharing