Gabe Newell - Games for Change Keynote Games for Change Festival 2011

blake kathryn

shark vs the universe
$LAYYYTER
One Nice Bug Per Day

Janaina Medeiros
Monterey Bay Aquarium
i don't do bad sauce passes
AnasAbdin
hello vonnie

Product Placement
wallacepolsom
Alisa U Zemlji Chuda
Keni
Not today Justin
art blog(derogatory)
Peter Solarz
KIROKAZE

Kaledo Art
Cosmic Funnies

Origami Around

seen from France

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@gametalks
Gabe Newell - Games for Change Keynote Games for Change Festival 2011
Edmund McMillen interview Design3, 2012
Tommy Refenes interview Design3, 2012
Steve Meretzky - The Most Perfect Video Game Boston Postmortem, 2011
Jesse Schell - The Pleasure Revolution: Why Games Will Lead the Way Google Tech Talk, November 2011
Ben Kuchera - Marketing for Indie Games RunJumpDev, November 2011
Jonathan Blow - How Mainstream Devs Are Getting It Wrong
Jesse Schell - Make Games, Not War Games for Change Festival 2011
Randy Pausch - Building Virtual Worlds Carnegie Mellon University, 2005
Steve Swink - Experimental Is Hard IndieCade 2012
Into the Night with Jason Rohrer and Chris Crawford 2009
Bret Victor - Inventing on Principle CUSEC, 2012
Frank Lantz GDC 2011
Gabe Newell speaks to a Sports/Entertainment Marketing Class at Tippecanoe Valley High School about Valve's history and current practices.
Jonathan Blow - Conflicts in Game Design Montreal International Game Summit, 2008
What game is worth doing that’s not creatively risky?
Tim Schafer
Jonathan Blow - Indie Prototyping GDC 2007