Final Project Development
I started layering this image to form an Archway which symbolizes my personal journey and experiences that have shaped me as a person.
The process was to make a prefab (I watched one of Andy’s tutorial to understand how vectors/images can be imported from Photoshop or Illustrator) and creating layers on top of each other to give it that effect.
There were a few challenges which I faced while working on this experience:
1. Unity: I had never worked on any 3D software before and found Unity hard to work with initially.
2. Prefab: While I was trying to layer the plane, I copied prefabs into a prefab which made it difficult for Unity to understand and the AR experience did not work in the Application when I tried testing.
3. Scale: Unlike Photoshop and Illustrator, scale in 3D softwares (Unity) are relative. It took me numerous attempts to get the scale correct.
4. Arranging assets properly: I didn’t organize my assets correctly in Unity which made it difficult to locate them when required.