Rubek is a minimalist color based puzzle game. Roll a cube and match colors to solve puzzles and reach the exit. Made by a team of team at Xigma games.
Featured on the app store in 145+ countries.
Also released on steam

@theartofmadeline
The Stonewall Inn

Game Changer & Make Some Noise
macklin celebrini has autism
2025 on Tumblr: Trends That Defined the Year
noise dept.

❣ Chile in a Photography ❣

Kiana Khansmith

bliss lane
Phantogram Three

izzy's playlists!
Show & Tell
Sweet Seals For You, Always
Aqua Utopia|海の底で記憶を紡ぐ
almost home
Keni
The Bright Sessions
The Bowery Presents
art blog(derogatory)
I'd rather be in outer space 🛸
seen from Belgium

seen from Belgium
seen from United Kingdom

seen from Malaysia
seen from Canada

seen from Türkiye
seen from United Kingdom

seen from Malaysia

seen from Malaysia
seen from Colombia
seen from Spain

seen from United Kingdom
seen from Armenia
seen from Belgium
seen from United States
seen from United Kingdom
seen from Indonesia
seen from United States

seen from Germany

seen from United Kingdom
@govardhanportfolio
Rubek is a minimalist color based puzzle game. Roll a cube and match colors to solve puzzles and reach the exit. Made by a team of team at Xigma games.
Featured on the app store in 145+ countries.
Also released on steam
Dragon Slayers
Made for Moondragon Technology, Guangzhou, China
Chinese style RPG
Experiments in Physically based shading
Experiments in physically based shadings with Direct3d 11
Uses assimp for model loading.
Cook-Torrence shading, cubemap reflections and mipmapped blur for varying roughness levels.
Uses the earthquake model from zbrush for demonstration purpose.
[For RZ2 Games] Poker
Developed using Unity3d, nGUI and uLink unitypark suite
[RELEASED INDEPENDENTLY] NEON CITY MASSACRE
Neon City Massacre is a car combat game for android and iOS devices. Coded by me with a friend helping out with the art. It is made using Unity-3d and uses nGUI for UI and Everyplay for recording and sharing gameplay videos. It also allows the user to log in with their facebook accounts and integrates Everyplay gameads. iTunes link : https://itunes.apple.com/us/app/neon-city-massacre/id890370912?mt=8
3d MOBILE RPG
A 3-D Role playing game for touchscreen devices that I worked on in my free time. Made in Unity 3d and uses nGUI for the UI.
[FOR RZ2 GAMES] Unnamed First Person Shooter
Developed in Unity3d, uses NGUI for UI, UFPS kit for first person setup and uLink for networked multiplayer.
http://247justplay.rz2games.com/game/113
[FOR RZ2 GAMES] PLAY JACKPOT SPORTS
Play Jackpot is a casual sports betting game that occurs concurrently with live sporting events. Play Jackpot tests player’s skills with key questions and predictions during a live sporting event. Players can participate via the web or through SMS on their cell phones.
My work on this was scripting in PHP, Javascript & HTML/CSS. Find it here : http://www.rz2games.com/#jackpot
[FOR RZ2 GAMES] TRIBAL TROUBLE 2
Tribal Trouble 2 is a fast-paced 3d MMORTS set in the viking age that can be played in your browser. For this project my work was mostly level design and mission scripting. I worked on this during my internship at RZ2 games. You can visit their website here: tribaltrouble2.com/
DARE TO BE DIGITAL 2011 ENTRY (WINNER OF INTEL VISUAL ADRENALINE AWARD)
This was made in nine weeks for Dare to be Digital 2011, UK's premiere video game design competition for students, by Team Funbox (5 members) which included me. It was made using the Unreal Development Kit. This is an action-adventure game, targeted primarily towards kids. In this the player controls an ant and fights enemies, solves puzzles and jumps across platforms to proceed.
ROLES
Puzzle and other interaction design and implementation using Kismet scripting
UI design and programming in Flash and Scaleform
Material creation using the Unreal Material Editor
Lighting the level
We won the Intel Visual Adrenaline award for the best looking game at Dare to be Digital 2011.
The game can be downloaded here:
http://www.daretobedigital.com/team-information-2011/team.php?idTeam=1243&year=2011
2011: GAME ENGINE IN DIRECT X 9 AND C++ [COLLEGE WORK]
This is a 3d game-engine demo made in C++ and Direct X 9. It has dynamic per-pixel lighting with multiple lights and real-time shadows, a particle system that is used for the moving clouds and water, post effects like gray scale when the player enters an irradiated area, skinned mesh, axis-aligned collision system and FMOD for sound. For this I did the programming and another person did the art. This demo is set in a post-apocalyptic future where humans have turned into light-fearing mutants (hence the name Luminophobes). This game has the player working towards the hero's quest to save his mutant turned wife and cure her. The player has to avoid mutants by shining a light into their eyes and solve puzzles. Throughout the game, players find survivor notes which act as collectibles and also give an insight into the life of other people who have not become mutants yet.
2010: UDK LEVEL DESIGN [COLLEGE WORK]
This level was made in Unreal Development Kit entirely by me in college, using assets provided by the UDK content browser. While working on this I wrote the story, drew the story-boards, created level layouts and set areas where combat would take place and finally created and scripted the level in UDK. The story is set in the distant future and begins with the protagonist's spaceship crash landing on an undiscovered alien planet (Influenced by Unreal's opening). Upon exploring for a bit, the player finds the native alien race is being dominated by an invading alien species. This is the first level of that story and has the player starting from his crashed spaceship, meeting a friendly native, fighting hostile guards and planting explosives to escape to the train station.
2010: 3D GAME IN C++ AND DIRECT X 9.0 [COLLEGE WORK]
This was made using C++ and Direct X 9.0 by a team of three which included me. Its a 3D arcade game in which the player controls an aircraft and evades enemy air-crafts. My work on this one was programming the AI, particles and game-play.
2010: MOBILE 2D SIDE SCROLLER [COLLEGE WORK]
This is a 2d side-scrolling shooter that had me doing the programming, game design, asset creation and penning the story. This was made for mobile devices using J2ME. It was also made for Windows using C++ and Direct X (Screenshot taken from PC version).
2009: FLASH SIDE SCROLLER [COLLEGE WORK]
This is a side-scrolling beat-em-up with a dark aesthetic. Made in Flash using Action-script 2.0 it had me coding, designing, creating all the art and writing its story. As one of my first games, it has enemies who try to attack you, a drive-able vehicle(which can also be used to run over the enemies), falling platforms and acid pits.