Going Dark (1/1)
Pretty spoopy dark web stuff
official daine visual archive
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art blog(derogatory)

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occasionally subtle
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if i look back, i am lost

JVL
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Going Dark (1/1)
Pretty spoopy dark web stuff
Beyond the Limits (1/1)
I was fortunate enough to make it to the a No Limits panel discussion last Friday. There were two speakers at this presentation giving two different talks about how gender/sex are apparent in our society. This first speaker presented us a story of a raid that happened on a male escort service called Rentboy.com and analyzed the discussion and discourse that surrounded the raid. Some of this discourse was very appropriate considering the actions that took place. Many were very critical in the people who performed the raid that it was driven by homophobia rather than looking at it with a gender rhetoric point of view. I know some of the blogs were advocating that the practice of the website, the act of prostitution is illegal in our country, but the practice itself is ethical because it’s some form of sex between two consenting adults. It just happens that it’s illegal for people to pay for sex in our country. I do agree with what some of these blogs are saying is that what two consenting adults want to do with each other sexually is fine by me but when coercion, pressure and manipulation are involved, which can be when money is involved, that’s where things can get very slippery. The next speaker talked about his rhetorical analysis of the Human Rights campaign. He looked at the HRC’s Facebook pictures and the HRC’s tweets to see which rhetorics were apparent, i.e., how the presented gender/sex in their images and messages. He found that some of the themes involved in the pictures focused on love, companionship and marriages. A big reason why marriage was involved was because of their heavy campaign of same sex marriage. A lot of their images on their Facebook page usually featured images of people who didn’t challenge societal notions of gender/sex. Even if a person on their page was LGBTQ, they usually looked cisgender and non-threatening. This might tell us that the HRC doesn’t want to “shock” or “frighten” someone with more poignant images of various members of the LGBTQ. He used the term homonormativity, which basically describes the socially accepted picture of LGBTQ members, to describe the Human Rights Campaign’s activity on social media. After listening to his research, I don’t think the HRC is tactfully trying to show specific image to make their image more friendly, but I do feel they are cognizant in the fact that more out-of-the-norm pictures might end up being more harmful for their own publicity, thus explaining why they focus on posting and tweeting the same pictures and images. Since the Human Rights Campaign’s focus is to helpful to all people, I do feel though that the HRC can make a better effort to be more inclusive in the stuff they post on their social media accounts. They can show support in other LGBTQ issues rather than just gay marriage that they heavily focused on last year. They can also post a better variety of pictures of more than just the homonormative members of the community.
No Limits Panel Live Blog It
No Limits Panel Session #4 - 3:15 - 4:30
3:15 - Introduction of the panel speakers and what the panel is about.
3:16 - Kaden Hansen is going to speak about the raiding of Rentboy.com, a male escort service. 3:19 - The speaker starts giving a background of Rentboy.com. The owner of the site says it’s an ad listing site and not used for sex working or prostitution.
3:23 - Starts to play a video of a news segment based on the raid.
3:26 - Starts to begin the discussion on sex workers and sex working with some research questions.
3:27 - Directs us to a website called titsandsass.com, a sex worker blog.
3:31 - Another blog states that the people trying to bust Rentboy.com is driven by homophobia rather than looking at it with a gender rhetoric point of view. I hate to mix up his words, but this is what I think he was trying to say.
3:33 - Another blog says they are enabling this type of practice by criminalizing the practice of sex workers.
3:34 - Another blog states that the practice of this website was illegal, but the the practice itself is ethical. If that makes sense.
3:38 - Kaden finishes up his powerpoint. Cooper takes the stage next. 3:39 - Cooper begins his topic of Rhetorical Analysis of Human Rights Campaign.
3:40 - Gave some definition to some vocabulary words just to make sure we understand what some of these terms means. 3:41 - Gives a background of the Human Rights Campaign.
3:42 - States that the Human Rights Campaign has been the subject of many criticisms. Says they only focus on the “mainstream” representation of the LGBTQ community.
3:45 - Looked at different rhetorics used by the Human Rights Campaign.
3:46 - Digital Rhetorics. Looked at Facebook page. Are the pictures they are posting match the rhetoric of only focusing on “mainstream” LGBTQ members?
3:48 - Found trends of the pictures that focused on love, companionship, celebrities and marriages. A lot of the pictures focused on more cisgender people, didn’t really focus on people of other genders.
3:51 - Started giving quantified stats from the HRC twitter page from Jan-Feb 2015 and comparing that to Jan-Feb 2016.
3:56 - Twitter trends. 2015 vs. 2016. Marriage vs. Youth. Politics vs. Society. A big focus in the national scope.
3:59 - Conclusions: the HRC is a monolithic, homonormative movement.
4:02 - Q&A begins for the two speakers.
Hold on a Second
Leigh Alexander was probably the target of a lot of internet trolls after posting “Gamers don’t have to be your audience. Gamers are over.” The column takes a lot of twists and turns, and I am not necessarily disagreeing with the gist of what he meant, but I do disagree with some of the verbiage he used to get there.
Writing would be really easy if you could just paint with broad strokes. That was the problem I had with Alexander’s article.
“Games Culture” is a petri dish of people who know so little about how human social interaction and professional life works, that they can conduct online “wars” about social justice or “game journalism ethics” straight-faced and cause genuine human consequences. Because of video games.”
If I were a gamer in the demographic in which he is talking about, I would have stopped reading here. This is the broadest statement I read in the entire column. I also believe this statement is a little contradictory of itself. At first Alexander calls games culture and therefor gamers a petri dish of people. That is saying all of them are different and there are a lot of them. While he makes that statement he also generalizes the same group of people that he just called different.
I agree that there are probably some people out there that have no regard for what happens outside of games. But there is a curve for everything. I believe the first half of Alexander’s article focused on the far right end of the spectrum just so his argument would have more of a sting to it. All the while he is talking about game journalism ethics.
It isn’t fair to judge an entire group of people just from a specific sect. That does happen though when people outside of the gaming world judge the gaming world. People hear the word “gamer” and they think of that minority on the far end of the spectrum. So I do agree in part with the first half of the article. It is likely that someone, who is only partially familiar with gaming, could be judging the gaming community for having no social skills. But Alexander is not a person who is only partially familiar with gamers. He writes about them all of the time.
So my beef with the article didn’t come when he said designers are changing the way they think. I am mad that he says gamers are over.
Gamers are evolving. He makes that argument by saying the rest of the gaming industry is evolving. You can’t make one argument without the other. As long as there are games, gamers are going to be around.
+10 Historical Mastery! +25 Critical Engagement! +5 Media Literacy!
After reading the article and your critique of it, I wholeheartedly agree with your statement. Brushing with such a broad stroke is never good when categorizing any group of people. This is especially so when some of these people you are stereotyping possess some nature of volatility. I, for one, play games, but I wouldn’t necessarily call myself a gamer. From the outside, others probably will, but I enjoy playing sports, watching tv and hanging out with friends just like any other 20-something would. But if I did consider myself a gamer, I would be absolutely upset that I was being categorized with a bunch of people who try to ruin other people’s lives through the internet. In the end, just be cool. No one group of people is out to get you. Don’t let the overwhelming and negative individuals affect the perception of the group as a whole.
Ascholarsaywhat? (3/5)
“A good critic will have their opinion, their politics, and will be able to see beyond those to make quality judgments about a piece of art, film, or about music or a video game and so forth. But a good critic will still insert his or her beliefs into the writing. They will do both.”
This quote from the Forbes article really stuck out to me because this may have been the best explanation on how to be a critic that I have ever seen. I’ve always been in the camp to really look at why some people like/hate things and try to understand why the don’t like it. Whenever I get into a conversation or argument with someone because of conflicting beliefs, I always like to let them know that I understand what they are saying (unless their argument is totally egregious). Question: Based on this quote above, what is the best way to critique work while still including your own thoughts and opinions into your critique. (i.e., how do you make people understand you’re not lambasting the other side of your argument?)
Blogify the World (3/3)
Hello, I’m literally right back at it again with another Blogify the World just minutes after posting my Kim Kardashian exposé (Is this how you spell/stylize that word?) Maybe I’m just feeling really chatty today, or maybe I realized the half-life is rapidly approaching and I’m hungry for full points. Which is which? No one will really ever know... As I was scrolling through the many wonderful blogs of our History 305 course, I noticed someone talked about the Erin Andrews case and I thought I could possibly give my thoughts and opinions on the matter. If you didn’t know, back in 2009 Erin Andrews was covering a sporting event in Nashville, TN for her former employer ESPN. While she was staying at a Marriott hotel, she was secretly filmed through the hotel door’s peephole while she was changing. The man who filmed it was a known stalker of Andrews and specifically asked the hotel to have his room right next to hers. This man, Michael David Barrett, posted the video online and immediately was seen by millions of people. Barrett was eventually caught and served 2 1/2 years in prison because of the incident. Because of the emotional damages Andrews faced, she sued both the Marriott hotel and Barrett for $75 million dollars. With the case coming to a close on Monday, the judge ruled that Andrews will be rewarded $55 million dollars with 51% of the total coming from Barrett and 49% coming from the hotel. While Erin Andrews finally begins her closure period with this incident, it seems very unlikely that she will receive anywhere close to the amount she was awarded. Barrett is broke so he obviously can’t pay the $28 million. As for the hotel chain, they’re on the book for around $27 million but a quote that was cited in jezebel.com, it is stated that “defendants in cases with judgments this large tend to be appealed. Andrews’ legal team will probably work out a settlement with them to avoid gambling with an appeal and potentially having the ruling reversed or the amount substantially lowered.” While Andrews will definitely receive compensation for her exploitation, it will only be a fraction of what was ruled. Now, finally to my opinion. Yes, of course, what that guy did was truly a scummy, selfish move. He honestly should still be in jail but at least we know that he will be in debt forever. My one problem with this whole case was the amount that was being demanded by the Erin Andrews camp. Because of her profile as a sideline reporter for Fox, she is, no doubt, quite affluent, meaning she has access to better resources (i.e., better lawyers) to help defend her. The number of $75 million was definitely thought up by her lawyers because they were probably like, “hey, we’re really good at this lawyer stuff and I bet we can get you $75 million dollars or something close to it.” Now comparing this high profile peep hole video to a more local setting, at the series of events are quite different. In Lincoln, at the Tilted Kilt in the mall, a similar incident happened. The boss was apparently filming the workers as they dressed in their locker rooms. Not only was he caught multiple times, with nothing more than a slap on the wrist, the biggest punishment he faced was him being fired and on probation. None of the workers got anywhere near the same compensation that Erin Andrews did. So far, none of the girls have gotten any compensation besides the satisfaction of seeing that guy get fired. Because of this incident, the Tilted Kilt in Lincoln is actually shutting down do to the lawsuit that is still being handled. It really seems that the socioeconomic status can have an affect how some legal processes are churned out and by comparing these two similar cases, you can definitely see this argument.
http://sports.yahoo.com/blogs/ncaaf-dr-saturday/erin-andrews-awarded--55-million-in-hotel-stalking-case-230236018.html
http://jezebel.com/erin-andrews-probably-wont-collect-anything-close-to-5-1763756949
http://journalstar.com/news/local/911/police-tilted-kilt-manager-took-video-of-employees-undressing/article_784e54a1-efdd-5b54-a23e-0fc36bd30cd6.html
http://www.1011now.com/home/headlines/Lincoln-Titled-Kilt-to-Close-on-Sunday-283912131.html
Blogify the World (2/3)
I’m sorry to everyone that has to read this but unfortunately I will be writing about Kim Kardashian, just like most every entertainment blog does on a daily basis. But, I will not write about Kim Kardashian in a way you might expect. If you live on the Twitter-verse (or just the Internet in general), you have no doubt seen the stir that the this professional exist-er (my self appointed job title for the culture icon) has created in the past couple days. I believe it was on Monday when Kim K tweeted out a nude photo of herself to her millions and millions of Twitter followers. I will, of course, not post a picture of it on this blog, for obvious reasons, and I will just make you feel guilty for having to look it up yourself. The photo does have black censor bars around her more...womanly bits so technically it’s not a nude photo. And just like anything else that has ever gotten posted on the internet, some people got offended. Big names such as Piers Morgan and Chloë Grace Moretz bad-mouthing the star for being a bad role model. My favorite diss, however, came from Bette Millder who tweeted a response of, “If Kim wants us to see a part of her we've never seen, she's gonna have to swallow the camera.” But I digress. Now to get to my argumentation of this “controversy”. I understand how some people might not like that Kim posted a naked picture of herself. She can set a bad example for young girls and this picture might tell them that most important thing about you should be your body. I mean, honestly, that’s all Kim Kardashian as to offer, right? Right? While these people do have a point, I’m in the camp that believes that a woman can choose want she wants to do with HER body. It still amazes me that these days, people have the gall to tell what other people can and cannot do, especially when it comes to the appearance of women. If you’re going to be so worried that Kim will set such a bad example for your daughter (or son), I implore you to take some advice from Louis C.K., “It’s your shitty kid. You fuckin tell’em. Why is that anyone else’s problem?” I firmly believe that women, and by association, literally everyone else on this planet, does not have to get approval to be who they are. I know some of my criticisms of Kim Kardashian have contradicted the stance of my argument, but regardless of how much I don’t like Kim K. or the things she does, it doesn’t mean I still can’t advocate for her to continue being the undesirable person she is.
http://www.etonline.com/news/183999_kim_kardashian_goes_full_kanye_twitter_rant_responding_to_bette_midler_chloe_grace_moretz/
Two Thumbs Up for One Ups (2/2)
Smite, battleground of the gods, is a Massive Online Battle Arena (MOBA for short) that was released on the Xbox One in the Summer of 2015. Players take on the role of a god from various mythologies and take part in arena combat, completing various objects on their way to victory (or defeat).
Gameplay
Smite operates almost identical to most of the other popular MOBA games on the market (League of Legends, DOTA 2) where two teams of five players are pitted against each other in team combat. Before a match starts, the player selects a god from the eight available pantheons, 73 gods in total.
The players must work together and use their abilities together to navigate a three lane map and to destroy the enemy minions, towers, phoenixes, and titan in order to win.
Towers - There is anywhere between one to six of these towers on a map depending on the game mode. These towers can defend themselves, however, and will focus its attack on the first enemy that enters it’s circle. In order to take out a tower, players must wait for their minions (constantly spawning friendlies that are used as cannon fodder to help accomplish your mission) to enter in the tower’s circle to take the initial damage while you wail on the base of it.
Phoenixes - These work the same as towers expect they deal more damage, they can regenerate their health and they can respawn a couple minutes after you take them out.
Titan - The end goal for all teams. The titan works like a more powerful phoenix with more health and damage and the ability to move around in it’s area.
It should be noted that it is extremely important to take out towers before phoenixes and phoenixes before titans. If you don’t do this, the objectives will immediately focus on you and will result in an almost immediate death. Teams need coordinated strategies and pushes in order to take down all of these objectives. Very rarely does a single person sway the outcome of a game.
Along with these objectives, various buff camps are located around the map that are used to increase damage, mana, attack speed, movement speed, experience points, and gold.
Gods
In Smite, there are eight different pantheons that represent mytholigies from different cultures. These include Greek, Roman, Hindu, Norse, Egyptian, Chinese, Mayan and Japanese.
Along with gods belonging to different pantheons, each god is also classified under a different class. Hunter - This is the heavy damage dealer. The further they get into the game, the more powerful they become. Because of the power they possess, they also are considered “glass cannons” or have very little defense compared to other gods. These gods usually sit in left lane with guardians. Guardian - Low damage but high defense are the attributes of these gods. They are tasked to be supportive to all teammates. They essentially soak up damage intended for other players. They help protect hunters in the left lane. Mages - These gods are much more bursty and rely on their abilities to deal out their damage. They usually sit in middle lane by themselves. Assassin - These gods are exactly how they sound, quick and powerful and never engage in straight-up combat. These gods maneuver around the map making sure their teammates get the powerups around the map. They also provided many flanks or “ganks” to catch the opponents off guard.
Warriors - This class of gods as a good mix of defense and power. They can either be specced as having more damage or more defense, depending on the team composition of your opponent and how the game is going in general. They are usually found in the right lane by themselves.
Each god has different abilities that match their individual mythology that can be leveled up by killing camps, towers, phoenixes or enemies to help defeat the other team. As the player plays, they gain gold which they can spend on items that will help improve and buff their characters. Since each god falls underneath a specific class, some items can be class specific in the sense they help out with one class more than one. A player wants to build their character to their strengths, not their weaknesses.
Opinion
When I first played Smite back in August, I was immediately hooked because I always had an affinity with mythologies. Being able to take the role as Zeus, Thor or Hercules made the experience so much more enjoyable. The game has a huge learning curve if you do not have any background in other MOBA games. This happened to me and felt that it took me months of playing in order to know what I was doing. This isn’t just true in the combat portion of the game but also in the item building portion of the game. There are a ton of different items to help spec your character to your liking and it is really hard to keep track to what each item does. It took me about three months until I could finally turn the “auto-buy” feature off. While I have had many enjoyable experiences playing Smite, I’ve also had my fair share of bad ones as well. When you are getting steam rolled by a team much better than you, there isn’t much you can do except what for ten minutes when you can surrender or wait for them destroy your titan. Playing alone also has it’s disadvantages because it’s harder to communicate with teammates. Overall, Smite offers a great game that supports the communication with teammates and a strategic aspect of the game that isn’t intended for everyone.
Critique It! (1/1)
In Reality is Broken by Jane McGonigal, the author talks about a concept of flow which is state of being or immersion that a video game player undergoes in which they are imbued with “enjoyable stress”. In order for this state to come about, the game must offer a combination of clear goals, appropriate levels of difficulty, and immediate feedback. These all must be apparent for a player to achieve flow. If the goals are not clear enough, the player may feel frustration. If the difficulty is too easy or too hard, they may experience boredom or more anxiety, respectively. If immediate feedback is not given, the player may lose a sense of purpose on why they are completing these tasks. But if a game can efficiently deal out these concepts in a game, the player can be rewarded with a challenging yet attainable goal, hence the term “enjoyable stress”.
One game that offers a great opportunity to achieve flow is the game Borderlands 2. This first-person shooter, role-playing game released in 2011 offers the player to explore the world of Pandora doing quests for various characters in the game. The game being an RPG, the game is full of missions that will keep you and your friends entertained for hours on end.
(Trust me, there are more exciting missions than that one in the gif above)
Upon completing quests and challenges, the player can level-up their character. Each level is represented by a number (i.e., You go from Level 1 to Level 2 and so on).
One place in particular that possess all the traits of flow would be the “Bandit Slaughter Arena”. (What a beautiful name) Here, the players are instructed to complete a round of killing enemies in order to earn experience points to rank up. There are five rounds total and if you decide to do all five in one sitting, it can be upwards of an hour and half to two hours of playing in this small arena. Like all missions in Borderlands 2, this arena tells the players on screen in the top left what objectives they need to complete in order to finish the wave. This is dynamic number one in the flow concept. It will tell you how many bandits you have killed and how many more you need to do and what specific wave you are on in the round. Each wave takes a handful of minutes and the higher round you do, the longer the waves last. Once you complete a round or a wave, the player is immediately prompted on screen with a big green check mark where your mission objectives were, offering that immediate feedback. Because the difficulty of the enemies scales with the level of the players (i.e., if you are Level 17 the enemies will usually be around Levels 16, 17 and 18), one never feels that the enemies are too easy or too hard. While you certainly cannot brainlessly skate through this area, you also will not get steamrolled by the enemies, either, giving the player the “enjoyable stress” we talked about earlier.
In order for players to complete all five rounds of “Bandit Slaughter Arena” you must be working efficiently with teammates but at the same time, enjoy the experience overall. While the arena can last a long while, the “enjoyable stress” one undergoes during this battle will help keep the pace of the game moving steadily. My only wish is that you got a little bit better loot out of this battle arena...
LiveBlog It! (2/3)
1:30 - The referee has let us know that he is behind on the grading for the missions but tells us they will be all graded by Sunday at the latests
1:32 - Tasked to line up alphabetically to figure out groups, we struggled but finally got it right. 1:34 - About to begin discussion about chapters.
1:35 - Referee is handing out different “board” games. Players need to figure out how to play the game and update a specific page on the course wiki.
1:37 - We start to read directions for the game called Hanabi where we can’t see our cards but our team can
1:40 - We start dealing out cards to play. Realize we messed up and have to reshuffle and re-deal 1:43 - We finally (correctly) started the game.
1:43 - 2:00 - Was too busy playing the game to write down stuff. Nothing cataclysmic happened that was worth noting.
2:00 - We finish playing the game and we were pretty terrible at it.
2:03 - Started working on our in-class assignment by updating the wiki page.
2:17 - After the groups finished playing the games, the referee brings the players back into a big group to discuss our findings.
Reality is Broken 3 & 4 Questions
A player interviewed for this reading shared that “if all I wanted to do was run around and kill stuff, I could play Counter-Strike … and that game’s free.” When comparing a free game vs a large subscription-based MMO such as World of Warcraft, why would a person pay for a game rather than play one for free?
Nick Yee observed that “computers were made to work for us, but video games have come to demand that we work for them.” What do you believe Yee means by this observation?
The M.I.N.D. Lab in Helsinki, Finland confirmed in a study that “when playing a well-designed game, failure doesn’t disappoint us.” Do more difficult games bring more or less “fun failure” to the user? Explain your reasoning.
In response to your first question, there are many reasons why people choose free-to-play over subscription-based game and vice versa. On one end of the spectrum you have MOBAs such as League of Legends, DOTA 2 and Smite, with the first two probably being the most popular games in the world right now. I think a big reason why these games are so popular is their free-to-play model as all you need is an average computer to run the games. The barriers-to-entry are very low. Compared to subscription-based games you must put money up front to even play the game. The caveat to this is the features in the game. I’ve never myself played a game that had a subscription based model for that game specifically, it’s my understanding by paying that monthly fee, you have access to everything in the game. This is different than the free-to-play games I listed above. Smite, specifically, has micro-transactions in the game so you can pay for character unlocks, character skins and character voice packs. All of them can be bought with in-game currency that can be earned (very slowly) while playing or you can fork over money and buy something for a couple of bucks. Most of the times when I play games that are free, they feel very shallow and everything feels like it’s locked behind a paywall. But if I play a game that I pay for, this is usually not the case and most everything important is unlocked to me, the purchaser. I understand the appeal of free-to-play games but for me, I usually prefer the ones I pay for just because of the support for the game.
Gender Inclusivity (Blogify the World 1/3)
Now I know that this specific issue was totally last summer during the whole Caitlyn Jenner fiasco, but this still is a very important and contemporary issue that is extremely relevant in our society. I recently just had communications class where we were talking about health disparities involving genders, and of course, the topic of what is gender came up during our class discussion. During this discussion, many different opinions and statements were made about the topic and a lot of the discussion came about after talking about the Purple Penguin controversy that happened in the Lincoln Public School system. For a quick background, the Purple Penguins controversy was a gender inclusivity plan that was being proposed by one of the teachers at LPS. Eventually, a flyer on information about gender inclusivity got emailed out to teachers causing an uproar within the community. This flyer included information to not call the children as “boys and girls” but rather “pencils and erasers” or “skateboards and roller skates”. Because of the outrage, a 3-hour school board meeting was planned where parents and members of the community came to speak.
Anyways, back to the story at hand. As you can guess, because this topic is very polarizing. During the discussion you had your intelligent comments and your ignorant comments. I just want to say, the people that were stating the ignorant comments were not doing it out of hate, but it was out of ignorance (of course). But it still irked me that people didn’t understand the difference between your biological sex and your gender sex. Now I understand people come from different political and religious backgrounds and that is totally okay. These various backgrounds is what makes the United State great. But what I want to stress is that people need to be educated about this. They need to understand the various different genders that people identify with in our world. Rather than using the gender binary system (you’re either a boy or girl) think of gender as a spectrum where you fall somewhere between masculine or feminine. They don’t need to agree with it, but understand that it’s possible for a biological male to identify as a woman. After taking a Gender Communications class last semester my feelings on gender inclusivity are this: It’s important to be sensitive to everyone’s needs but at the same time, you shouldn’t have to bend over backwards to meet them as well. For me, I want to make sure that people can express who they actually are instead conforming to what they are expected to be.
I know this blog post is all over the place and it doesn’t talk about a specific occurrence in the news but I do feel like a personal example can also work for this post. To end this blog, I will end with the phrase that we came up with at the end of this class period: “Don’t be a dick”
If you are interested in reading more about the Purple Penguins controversy, here’s a link to a news article about it http://www.nationalreview.com/article/389862/school-told-call-kids-purple-penguins-because-boys-and-girls-not-inclusive
Reality is Broken (3 & 4)
Quote:
Many of us do work that feels more surreal than real…What exactly have you accomplished at the end of any given day? Where the chain of cause and effect is opaque and responsibility diffuse, the experience of individual agency can be elusive…Is there a more “real” alternative?
While is may not be the solution Crawford is referring to, games like World of Warcraft are just that: a more “real” alternative to the insubstantiality of so much everyday work…they do give us real agency: the opportunity to do something that feels concrete because it produces measurable results, and the power to act directly on the virtual world…games like WoW will fulfill a fundamental human need: the need to feel productive.
Paraphrase:
This quote, I believe, argues that the combined result of multiple efforts is lost to individual workers. Additionally, someone might question if a task is worth doing at all. There is no instant, stimulating feedback to a job well done in a typical workplace. Is there a way to make work feel more meaningful and concrete?
McGonigal believes that video games, like WoW, give the “worker” a realization of their accomplishments, unlike reality. In WoW, instant, exciting feedback is given after a mission is completed. The player’s awareness of his/her accomplishments fuels the quest for more.
Question:
World of Warcraft gives its players a sense of productivity. However, players’ accomplishments are virtual. What is productive about virtual accomplishments?
I think that virtual accomplishments can be productive in the sense that it creates a stimulation of accomplishment for the player. If people feel that they’ve accomplished something, whether it is virtual or in reality, it can often come across the mind as being productive. If you set a goal for yourself to score ___ points or get to Level ___ in a video game and you reach that goal, I think that can be considered “productive” because you accomplished a task that you may or may not have thought you could have done beforehand. Many people might not see it this way because they find video games immature or even a waste of time. But, if you are being rewarded virtually, you are still accomplishing a task or goal that you set for yourself, even though you physically don’t gain anything from it.
I do understand what you are getting at that accomplishing a specific mission in a video game does not actually accomplish anything specific in the real world. However, I feel like setting a goal in a video game and accomplishing that goal can help teach the player that the same thing is possible in real life. Most gamers tackle a daunting task head on in a video game because they have that feeling that they can accomplish that goal. By using this same way of thinking, gamers may have the potential to tackle daunting tasks that are in the real world with the same ambition that they have while playing video games. While this might not seem very prevalent in our society, I think this notion of “virtual accomplishments” might have a larger impact in our day-to-day lives than we think.
School’s Out (but not) Forever (1/3)
This was an extension to our in-class mission called “One Chance”. My group didn’t quite get to do everything listed on the page so I decided to clean-up and improve the sections we had put down initially, while adding in the missing stuff that we didn’t finish in class.
http://digitalamericasp16.wikispaces.com/One+Chance
Two Thumbs Up for One Ups (1/2)
In 2013, the world was introduced to a non-direct* sequel to the BioShock franchise titled “BioShock: Infinite” also known as “my favorite game of all-time”. I couldn’t tell you how many times that I have sat down and finished the roughly ~13 hours storyline created by Ken Levine and the studio of Irrational Games. This blog post will more than likely end up in an opinion piece (a very biased one) but I will do my best to present the reader with knowledge of the plot, game mechanics and various other details worth noting of BioShock: Infinite.
Before I officially begin, I just want to give a little background on how this game has become my favorite. I started playing this franchise back in 2007 when the very first “BioShock” came out. I remember watching videos on YouTube of early gameplay, seeing commercials on TV previewing the game and playing the 20-minute demo too many times to count. As a proud new owner of an Xbox 360, I knew that this was the first game that I wanted to buy. Upon first playthrough, I was immediately hooked. I gained every achievement in the game within a year of it’s release and it took the spot as my favorite video game ever. (Move over Tony Hawk’s Pro Skater 3!) But, something happened in 2013. Around this time, my video game playing part of life was pretty much dead so I had missed the initial release of BioShock: Infinite in March 2013. I remember being in Best Buy in October of that same year and seeing the game on sale. I knew I liked the first game, and I remember being excited looking up information for this one (despite its multiple delays). Right then and there I decided to pick up a copy. This is probably one of the best decisions of my life. It’s this point of the blogpost where I will try to explain the story the best I can without giving spoilers. Not only does this story very intellectual and hard to understand, the ending of the game is the most insane ending I have ever seen in any video AND movies. Seriously, the story of this game is better than any movie I’ve ever seen (and I’ve seen plenty of good movies). BioShock: Infinite is a single-player first person shooter (FPS) set in the 1910s in a floating city in the sky called Columbia. Yes, you heard me right, a floating city. The player takes the role of protagonist Booker DeWitt as he is rowing in the Atlantic Ocean off the coast of Maine with two strangers in a boat. Booker opens a box on his lap that has a cypher, a revolver and a note that says, “Bring us the girl and wipe away the debt.” This wouldn’t be the first time the player is presented with information that they have no idea what to do with. Booker is dropped off at a lighthouse where he climbs to the top of the tower. He uses the cypher found in the box to open up a chair contraption situated where the light of the lighthouse. Booker sits in the chair, is locked in and is blasted into the glorious floating city of Columbia. There are many views in life that I will never forget, and seeing this city in BioShock: Infinite is one of the best views I have ever seen. As the player traverses his way around the city in attempts to find “the girl”, the player starts understanding the political and social issues associated with the city. Led by a religious megalomaniac named Zachary Comstock, the people of Columbia are still plagued by racism and hate. You see, Columbia was founded by Zachary Comstock in attempts to “escape the sodom below.” He didn’t want to abide by the rules that were set in place by America’s government so with the help of scientist, created a grandiose floating city that flew around the United State picking up others via lighthouse that shared his views.
Soon after Booker’s arrival in Columbia, the first person shooter elements begin to appear. Like many other contemporary FPS’s, there is a bevy of different weapons at one’s disposal. From revolvers, to rifles, to rocket launchers, you will never get bored with the weaponry in the game. Along with guns, chemical potions called Vigors are also used to help Booker fight his way through Columbia. Such potions can electrocute your enemies, set them on fire or even mind control them to fight for you. It is these Vigors that really help spice up the game so the player isn’t using guns the entire time.
Other elements of this game that I want to address is the art style in the game. I never lived in the 1920s, but I feel that the artist nailed the feeling of a more simplistic time, albeit flying through the sky. From the racist propaganda posters littered throughout the world and the clothes worn by the residents of Columbia, the player is truly transported to a different time.
Again, I wish I could keep going on and on about this magnificent game but I’m already about to hit double the allotted word limit and I know for a fact that not one of you care that much to read 2000 poorly written words about a video game you’ve never heard of. The one thing I want to say before I wrap this review up is: Play it. If you are a fan of single-player, story-driven video games, play this game. I honestly wish that this story and twist ending was made into a movie so those people who don’t like playing video games are exposed to what an amazing, ambitious and creative story this game has.