Fixed further issues with D3D9 and borderless windowed mode (thank you @CookiePLMonster 😭) If you're having issues with the ingame imgui displaying, please let me know - If you downloaded an earlier pre-release version and had issues with borderless fullscreen, these should now be fixed
Added disable_overlay setting that disables imgui altogether if you're into that sort of thing
Set more sane default for AnimationBlendPatch 0.266
Made BradyBunchBegone (and potentially other patches in the future) re-apply correctly on game load, these use settings that are overwritten multiple times by the game, this should re-apply it like the settings tab does.
Rewrote/reworked much of the Lot Streaming Optimization Patch, used correct nomenclature, fixes an issue with apartment shells being placed oddly due to the throttle throttling them, "important" objects will now not throttle.
Original mesh
Base Game
20 Non Recolorable Swatches
Valid for Maternity
2048x2048 Textures
3.1k Vertices (Low)
Custom The Sims 4 Thumbnails included
🧸 Download Here (Patreon Always Free) 🧸
Do Not share my cc public before me, all my CC are available after a month.
Do Not convert my CC to other games but The Sims (ex: GTA V, IMVU, SL).
Do not Re-Upload my CC (Youtube packs, Sims3Planet, VK).
Recolors are allowed, just give me the credits.
Sims 3 Performance ASI: EA App, Nexus, Source Code
Hey everyone, me again.
So that mod blew up. 1600+ downloads in about a week. I know many mods get far more, but stiiiill, it's exciting. Thank you for everyone who downloaded and shared feedback!
So here's a more-or-less finished version (might add more stuff if anything surfaces, or if anyone reports embarrassing bugs), properly uploaded on the Nexus. Source also included (not GitHub atm, meh, but you can download and see everything you need from the Nexus link).
Also...EA app support! Yaaay!
Special thanks to riperviwe for being a test subject and sending live logs to make it possible.
DOWNLOAD HERE!
And please let me know if anything breaks, thanks.
tired of seeing that god awful poopy green lipstick preset? me too.
this has been on my to-do list foreeeeever, but i've only just now (embarrassingly) cracked the code on how to do it. while these were made with my default makeup replacements in mind, they aren't required for these to work. they're compatible with any makeup that use the base game colour presets (cc or vanilla).
i tried to cater the swatches to a variety of different skin tones as much as possible, but they might need a slight tweak depending on the sim.
the download link, as well as previews for the new colourways can be found under the cut!
blush (1 channel vs 3 channels)
eyeliner (left) & eyeshadow (right)
lipstick (1 channel vs 3 channels)
download
like my work and want to support me? you can leave a tip on my ko-fi page ♡
Hello! I'm making a page housing links to archives and backups of inactive/lost/hard-to-find content by old creators, including if their links are broken and such!
Here is the page:
- The Sims 3: CC Archives / Backups
I am constantly editing it and adding more backups! If you have a creator you'd like to add, contact me!
Right now, I have content from All About Style, BlinkSims, Heiret, Mitarasi, MokaSims3, Tesi, Sakura, and MORE!
Help us to keep old Sims 3 content alive for the newer generations to access and use!
Thank you for your time!
A material study reimagined as a Create-a-Style pattern for The Sims 3.
Himalayan Stone in Rose by Tilefy.
Available for download as a .package file and .sims3pack.
Design Philosophy
Studio Atelier patterns are intentionally created as single-channel materials. Every piece is selected for its unique relationship between colour, texture, and form. By preserving the original palette, these designs can be appreciated as their creators intended.
Download.
Master Download (All Patterns)
Attribution remains with the original artist. This pattern has been adapted for use within The Sims 3 in appreciation of their work.
Hey! I'm going to walk you through creating your own pattern using the Pattern Tool in TSRW. This tutorial works for both Sims 3 and Sims Medieval - the tools are the same for both games.
🎨 WE'LL NEED:
TSRW
A graphics editor — Photoshop, Paint.net, or any other
Sims3Pack Multi Installer - Converts files from .sims3pack to .package format
1. Creating the image
Start by making a 256x256 image using only Red, Green, and Blue. If you want a fourth color, you can use the Alpha channel (I'll show you how to create such an image in the notes at the end of this guide).
Save your image as PNG, DDS, or BMP.
❗ Do not use images that contain colors other than pure Red, Green, or Blue. Otherwise, they will become distorted when recolored in-game.
2. LAUNCH AND CREATE A NEW PATTERN
Open TSRW. In the top menu, go to Tools and select Pattern Tool - the pattern creation window will open.
3. IMPORT YOUR IMAGE
Click the Browse button and select your file.
4. CONFIGURE THE CHANNELS
On the right side of the window, you'll see checkboxes for each color channel: Red (1), Green (2), Blue (3), and Alpha (4).
Check the channels that are present in your image. Usually, these are the first three, but if your image has transparency, you can also use the fourth one.
Each checked channel can be recolored in-game with its own color. For each checkbox, you can set a default color by clicking the color swatch or entering a HEX code.
5. SAVE YOUR PATTERN
Fill in the Title and Description fields. Choose which in-game Category your pattern will appear under, and pick a Surface Type it will imitate (for example, fabric or wood).
If you imported your image in a format other than DDS, check the Use DXT compression box.
Click Export to create a .Sims3Pack file.
6. CONVERT FOR SIMS MEDIEVAL
For the pattern to work in TSM, you'll need to convert it to .package format using Sims3Pack Multi Installer or any other equivalent tool.
7. Place the file in your Mods folder and test it in game.
Cool!
✨ HOW TO USE THE ALPHA CHANNEL?
Every color you see on screen is created by mixing Red, Green, and Blue - these are the three RGB channels. The Alpha channel is a fourth channel that doesn't store color information; instead, it stores transparency levels for each pixel.
White (255) means fully opaque - the pixel is completely visible
Black (0) means fully transparent - the pixel is invisible
1. Open your image in a graphics editor that supports DDS files.
2. Go to the "Channels" tab and create a new channel by clicking the icon at the bottom.
3. Select the area you want and fill it with white.