The creator was worried about these being overpowered.
I for one am terrified at the idea of someone casting a 15-mana-with-additional-cost 2/2 when the game is wrapping up anyway.

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The creator was worried about these being overpowered.
I for one am terrified at the idea of someone casting a 15-mana-with-additional-cost 2/2 when the game is wrapping up anyway.
Because white needed Necropotence levels of card draw.
How to make a fun design:
1: Take an infamously broken card.
2: Slap on “you lose the game“.
You know you have a well-designed alternative win condition when everyone will just try to cheese it with Morophon instead of doing it the intended way.
Tired of not starting with Sol Ring all the time? Play this.
“We know that a rainbow mox is really strong, but look! You have to pay life and give an opponent life!“
Why is the -10 by far the worst ability?
If your mechanic needs this much reminder text, maybe it’s time to rethink it.
If you somehow find yourself about to die to an 8-mana 2/3 in a Commander game, have fun with the debate on whether you should concede before Victini’s damage goes through.
4-mana colorless draw 3. You don’t even need to look at its situational abilities.
But if there’s a quarantine, why are my creatures allowed to go out?
Sure, it’s a 5-mana vanilla 2/2, but the fact that its cost is flexible makes up for it.
Because everyone loves 4- and 5-color soup!
"Surprise! You’re not dead! But you have to stick around and watch me use your stuff for a while, after which I’ll try to get you killed again. Doesn’t that sound fun?”
A potentially one-sided Armageddon and Wrath for 2UU...
Didn’t we learn from Mental Misstep that giving every deck access to a counterspells was a bad idea? And this is an unconditional 1-mana counterspell for the low cost of 4 life, assuming you don’t need to cast a 4th copy and poison isn’t running around everywhere...