Comparing Witcher 3 to Zelda Breath of the Wild
Both of these games take hundreds of hours to go through (potentially 1000+ hours - depending on if it's your favorite game and what you’re trying to achieve). The sheer entertainment value they provide to the gamer is immense. However, despite their first appearance they are very different in how they operate. I wanted to discuss my observations about that - not in minute detail, but at the high-level. I just think it’s interesting that Witcher went in one direction and BOTW went in another.
Witcher 3 (2015) is sort of the current pinnacle of a sword and sorcery open-world adventure RPG and so it’s fair to compare others in the genre to it - no matter what year they came out. I’d first compare Skyrim (2011) to it and point out the difference between “show.. don’t tell” between them. And by that I mean the act of putting the story into writing on the one hand and enacting the story through voice-acting and videos on the other.
Now I discuss Skyrim here because I really feel like it’s the root from which both of these games sprouted. I love Skyrim as an open-world experience, but I have to discuss it critically for a bit. While Skyrim had a lot of telling, it didn’t have a lot of showing (and that comes from the style of the previous Elder Scrolls games to be fair). Sure.. the world is very fleshed out with its own mythology and if you’re a video-game scholar, you can dig out all the juicy details (from statues and books in the game.. not necessarily from NPCs or quests) and there’s a ton of lore videos all over YT doing just that. But - again - to a player like myself, the world can feel a little lonesome and forlorn (maybe even a little boring). I mean that’s sort of more realistic, but it’s also a hindrance to the experience. By the time you finish side-questing, you may have already forgotten what it was you were trying to do in the first place. I feel like later games built on top of this open world game (i.e. location teleportation systems) but added on additional layers of story and style.
Compare Skyrim to Witcher 3 - which came out just 4 years later. Witcher 3 is happy to just show you the story continuously all the time with wonderful voice acting and cut-scenes (referencing the book source material but not requiring it). It just feels a lot more alive (again to my personal experience). And unlike most games full of that sort of content, it doesn’t feel like you’re playing a movie. There’s enough freewill to vary the outcomes to let the illusion of living the story hold. However, the game moves in acts and you will move to the next act in time - which will change the world and how you can interact with it. That required a monumental amount of effort to achieve. And it really helps the replay value (spoiler: Zelda has a different way to achieve that). Want to see how something changes after the trigger point occurred some 20 hours of gameplay back? Well, you’ll just have to play the game differently on the next run.
The reason I mention those two games is to compare them to Zelda BOTW and how it plays out. Zelda sits between both of those on the spectrum between open world and staged/polished content. The focus is on gameplay and mechanics. The background on Zelda games is one of action/platformer and I feel like the developers really stepped out of their comfort zone to try a different genre (Zelda was an action-RPG, but not to this level). And for the most part, it’s a very good game that balances open-world feeling with holding true to the roots of the franchise (conquer area boss and move on). But it sort of puts the game in a weird place - coming to it strictly from an open-world RPG player myself. Is it still an immersive experience (meaning if I walk into someone’s house, will I find the story there as well as out on the main plot trail)? Sure, but only barely. But is it immersive compared to Witcher 3? In storytelling style, I believe Witcher 3 has the edge, but in gameplay, you can certainly be more immersed in Zelda. They’re flip sides of the same coin.
Zelda is about the controls and snappy/accurate gameplay first and foremost - from the hacking/slashing/jumping/combat-combo system to the puzzles you’ll have to solve with a small set of predefined abilities that you’re given near the start. It’s that sort of skill-heavy action game at heart, crammed into an open-world simulation to match the Western aesthetic. They took the little booklet that came with The Legend of Zelda (NES) and they stretched out the story as far as they could (which took years over multiple series). Then they gave it a quasi-cell-shaded/quasi-realistic world for the player to explore that I think looks gorgeous. But it’s clear that the lore takes second stage to the action. It’s sort of a nice reward for solving the level in Zelda (given through cut-scenes). In Witcher 3, it’s given before, during, and after the level (by the characters in the scene - one who you are actively controlling the whole time). I will defend Witcher 3’s gameplay here as well. People gripe about the swordplay (and I think that comes mainly from Witcher 1), but remember that there’s all the sames alternate forms of combat in one game to the other (from bombs, ranged weapons, magic, etc). Even the Witcher rune system feels kind of like Link’s from BOTW in some regards.
In some ways, Zelda’s difficulty curve seems to almost fit the Souls style of games (although I haven’t played enough of those games to really judge). There seems to be the theme of meeting some monumental challenge (which comes down to practice and skill) to be given a little breadcrumb of a story that will make more sense as it goes along. Maybe that game series had an influence here on Zelda BOTW’s developers more than Western RPGs. I feel both Witcher 3 and Zelda were certainly influenced by Skyrim though.
And the focus on gameplay vs story is really what changes the motivation to replay the games. Zelda has entire DLC dedicated to more puzzles and more difficult challenges (supposedly to be completed before the final battle), but very light story additions (literally just a cutscene and some extra voice lines here and there). Compare that to Witcher 3 - with two very large lavishly-voice-acted DLC packages that add a ton of story, whole new regions to explore, but no real additional challenge or mechanic additions. Zelda is mainly about the challenge whereas Witcher is more about the story. They’re both a good time, but go about the experience in different ways.












