Hey all! Accompanying this wonderful bird GIF is a bit of information about the class system of Journey to Valeria. This is still pretty rudimentary and will likely change in the future, but I like the idea of documenting all of our ideas.
In designing this RPG, my two main goals are organizing pace and allowing for more customization of characters. Therefore, the class system we’ll be using has a few different tiers. Each tier has a wide variety of options (or, it will once more progress is made) and some will be specific to some races, while others will be available to all. There are three tiers!
A character’s primary class is like their main schtick. This is the thing that can be developed the most and commonly used in terms of power, skills, and abilities. These are the ones that determine what a character’s secondary and subclasses can be. They have such a large effect because some primary classes are so powerful and extensive that they don’t allow for pairing, and others are incompatible with each other. Primary classes, while powerful, will have varying access to different actions based on their power level and what other classes they can be paired with.
Primary classes that can’t be paired with a secondary class or a subclass will inherently have access to more actions and abilities to balance out the lack of other options.
The secondary class is meant to be a companion to the primary class. These classes are somewhat commonly used and can be developed to about half the extent a primary class can. This means that more players can use them as they are much less specific and can usually be paired with other primary classes.
Subclasses are the lowest tier and are generally characterized as a single skill or ability that can be developed. For my lovely DnD players, think of this as the difference between a ranger and someone who knows archery. Kind of like that!
As mentioned, different types of classes can be combined with each other provided they’re compatible. The only general rule is that two primary classes can’t be combined. Secondary classes and subclasses don’t have any rules for which types they can be combined with; everything is determined by the rules outlined by the primary class. Here is a list of possible situations:
Primary + Secondary + Subclass
What happens if there is no primary class? In some instances, players can choose to forgo the selection of a primary class. Their options would be instead:
Secondary + Secondary + Subclass
Secondary + Subclass + Subclass
Subclass + Subclass + Subclass
Unless otherwise explicitly stated by the primary class, combinations come in threes. When in doubt about whether your character can have a certain class, defer to the rules of the primary class. Primary class is king.
As I mentioned earlier, this is totally subject to change, but I think it’s a good base to start with! As development continues, it’s both possible and probable that you will be able to learn more about some of the class types, different specific classes, and some interesting combinations.