Sam Axeson, Former Taldor Sea Warrior
Sam Axeson Male Dwarf Horizon Walker 6/Ranger (Battle Scout) 6 NG Medium humanoid (dwarf) Init +2; Senses darkvision 60 ft.; Perception +17
Defense
AC 25, touch 12, flat-footed 23 (+9 armor, +3 shield, +2 Dex, +1 natural) hp 127 (12d10+51) Fort +12, Ref +9, Will +6; +2 vs. poison, spells, and spell-like abilities Defensive Abilities defensive training (+4 dodge bonus to AC vs. giants)
Offense
Speed 20 ft. Melee +2 outsider (evil)-bane planar cold iron dwarven waraxe +18/+13/+8 (1d10+8/×3+2d6 vs. Outsider (Evil)) Ranged +2 distance darkwood repeating heavy crossbow +16/+11/+6 (1d10+2/19-20) Special Attacks +1 on attack rolls against goblinoid and orc humanoids, favored enemy (humans +2) Spell-Like Abilities (CL 12th; concentration +12) 5/day—charm person (DC 11), harm monster charm monster (animal, magical beast, or jungle creatures only) (DC 14) Ranger (Battle Scout) Spells Prepared (CL 3rd; concentration +5): 1st—gravity bow, lead blades
Statistics
Str 18, Dex 14, Con 18, Int 12, Wis 14, Cha 10 Base Atk +12; CMB +16; CMD 28 (32 vs. bull rush, 32 vs. grapple, 32 vs. trip) Feats Clustered Shots, Crossbow Mastery, Deadly Aim, Endurance, Exotic Weapon Proficiency (repeating heavy crossbow), Point-Blank Shot, Precise Shot, Rapid Reload, Rapid Shot Traits killer, wise teacher Skills Acrobatics +11 (+7 jump), Climb +11, Craft (alchemy) +8, Craft (traps) +8, Diplomacy +4, Escape Artist +5, Handle Animal +8, Heal +6, Knowledge (arcana) +2, Knowledge (dungeoneering) +7, Knowledge (engineering) +2, Knowledge (geography) +10, Knowledge (local) +7, Knowledge (nature) +12, Knowledge (planes) +6, Linguistics +6, Perception +17 (+19 to notice unusual stonework), Spellcraft +8, Stealth +9, Survival +10 (+13 to track), Swim +14 Languages Common, Dwarven, Giant, Goblin, Orc SQ advantageous terrain, animated, Outsider (Evil)-bane, combat styles (crossbow), favored terrains (desert +2, jungle +4, swamp +2, urban +6, water +2), hunter's bonds (hunter's bond [companions]), planar, terrain dominances (terrain dominance [jungle], terrain dominance [urban]), terrain masteries (terrain mastery [jungle], terrain mastery [urban], terrain mastery [water]), track, wild empathy +6 Combat Gear +1 outsider (evil)-bane cold iron crossbow bolts (10); Other Gear +3 mithral agile breastplate, +2 animated buckler, +2 distance darkwood repeating heavy crossbow, +2 outsider (evil)-bane planar cold iron dwarven waraxe, greater hushing bolt (4), tangle bolt (4), screaming bolt (4), amulet of natural armor +1, belt of physical might (str & con +2), 9,030 gp
Special Abilities
Advantageous Terrain (Ex) At 5th level, when a battle scout is within one of his favorite terrains, he can spend up to 3 consecutive rounds studying an area of terrain to gain the benefits below. Each round of studying terrain is a standard action. During the first round of s Animated As move action, release shield to defend wielder on its own for 4 rounds. Bane (Outsider (Evil)) +2 & +2d6 damage vs chosen type Clustered Shots Total damage from full-round ranged attacks before applying DR Crossbow Mastery (Repeating heavy crossbow) You can reload any crossbow as a free action. With your chosen crossbow type, this does not provoke attacks of opportunity. Darkvision (60 feet) You can see in the dark (black and white vision only). Deadly Aim -4/+8 Trade a penalty to ranged attacks for a bonus to ranged damage. Defensive Training +4 Gain a dodge bonus to AC vs monsters of the Giant subtype. Endurance +4 to a variety of fort saves, skill and ability checks. Sleep in L/M armor with no fatigue. Favored Enemy (Humans +2) (Ex) +2 to rolls vs Favored Enemy (Humans). Favored Terrain (Desert +2) (Ex) +2 to rolls vs Favored Terrain (Desert). Favored Terrain (Jungle +4) (Ex) +4 to rolls vs Favored Terrain (Jungle). Favored Terrain (Swamp +2) (Ex) +2 to rolls vs Favored Terrain (Swamp). Favored Terrain (Urban +6) (Ex) +6 to rolls vs Favored Terrain (Urban). Favored Terrain (Water +2) (Ex) +2 to rolls vs Favored Terrain (Water). Hatred +1 Gain a racial bonus to attacks vs Goblinoids/Orcs. Hunting Companions (2 rounds) (Ex) Grant half favored enemy bonus to allies in 30' as move action. Killer Add weapon's critical modifier to its critical bonus damage. Planar Ignore 5 points of outsider's DR. Point-Blank Shot +1 to attack and damage rolls with ranged weapons at up to 30 feet. Precise Shot You don't get -4 to hit when shooting or throwing into melee. Rapid Reload (Heavy crossbow) You can reload fast with one type of Crossbow or Firearm. Rapid Shot You get an extra attack with ranged weapons. Each attack is at -2. Tangle bolt Often etched with images of spider webs or swampy vines, this sickly green +1 seeking bolt transforms into sticky goo when it hits, entangling its target and becoming tough and resilient upon exposure to air. In addition to the bolt damage, the target is entangled as if it had been hit by a tanglefoot bag. Construction Requirements Craft Magic Arms and Armor, true seeing and web or creator must have 5 ranks in Craft (alchemy); Cost 113 gp Terrain Dominance (Jungle +4) Use fav. terrain as enemy bonus vs. terrain natives. Terrain Dominance (Urban +6) Use fav. terrain as enemy bonus vs. terrain natives. Terrain Mastery (Jungle) (2 rds) Grant allies bonus in terrain. Terrain Mastery (Urban) (2 rds) Grant allies bonus in terrain. Terrain Mastery (Water) (2 rds) Grant allies bonus in terrain. +1 to hit/dam vs. swimming foes, can breath water. Track +3 Add the listed bonus to survival checks made to track. Wild Empathy +6 (Ex) Improve the attitude of an animal, as if using Diplomacy. Wise Teacher You are skilled in passing along knowledge of rural matters. If you have 4 or more ranks in Survival or Knowledge (Nature), when you aid another with these skills, you grant a +4 bonus on the check you are aiding instead of the normal +2.
Sam is a retired Taldan Sea Warrior, though ironically he was mostly deployed in Mendev a century back during the last crusade. Now retired he lives in Sothis and enjoys helping out his friend Micheal from time to time though he prefers to do it from the comfort of a local tavern.














