It’s amazing to notice how many times we play games on playing games (playception much?).
I mean: haven’t you ever tried to add some rules to an existing game (or ignore some), just to make the whole experience more suitable to you and your friends? I bet you did, at least once in a lifetime. Not...
Hey Andrea,
Its true what you say, sometimes we adapt our own rules to a game, such as knife fighting in CS. The rules of UNO are almost unknown to us since we invent so many rules to it that we cannot differeniate what is the proper rule and what isn't. What is amazing is that in the case of UNO and Monopoly and practically any game (especially card/boardgames) is that we set the ground rules before a game in order not to end up in a confusing game which will probably give rise to an argument .
The other thing I wanted to mention is how we find bugs in a game (such as the swing of death in GTA IV) and we decide to play with them instead of disregarding them as bugs and moving on.
Once while playing Far Cry: Blood Dragon, I was in the final stage and loads of enemies were coming, and these could not swim. While swimming to avoid the enemies coincidentally I found a patch of land on which I could stand and they could not come anywhere near me. I ended up killing all the waves of enemies from this tiny patch of land I can stand and shoot from. Which obviously was not intended by the game.
I guess the modification of rules are either to add or reduce challenge and sometimes they can be a mode of expression by players, modding GTA: Vice City and making people zombies creates a completely new game. So sometimes playing with the game rules themselves you are creating another game.










