Spaceship goes BRRRR-
It is its own kind of hell in collaborative projects when you have to leave pages unfinished and still consider being done with them.
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Product Placement
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@kukez
Spaceship goes BRRRR-
It is its own kind of hell in collaborative projects when you have to leave pages unfinished and still consider being done with them.
Old-timey future tech
Bad aim, even at point-blank.
I've ditched coloring for now and gonna work on that later, or just get a pro to deal with that nightmare.
hmmm🍂
💙 Little collaborative side project I'm working on with @cosmiclili
Possess me please
Trying to figure out an efficient pipeline for coloring the comic. This turned out pretty nice, but took way too long and I have no idea how to replicate the results (at least quickly) for dozens of pages...
Even if you just spent 21 years in stasis, you're still not old enough to buy a beer.
Slipping these in-world advertisements of everyday tech in the comic to dump lore and expositions. Their products/technology are kinda crucial for the story, but can't really be naturally explained in dialog so this is a nice little shortcut and good worldbuilding.
Finally finished the fourth issue thumbnails and prepping to start the final comic.
Did a quick test to try out the cleanup process. Everything was super fast compared to sketching everything in final print size from scratch, so I'd say it was absolutely worth it.
Kinda relieved tbh.
Colonial Peacekeepers [CoPe]
Trying to design a detailed gear that looks nice and that I can also draw over and over and over and over again is quite... something.
All pew-pew'd out.
Her oxygen mask looks a bit silly, but at least it makes her recognizable and adds some levity to the character :B
Another scifi trope made unnecessary complicated:
Personal energy shields don't create an impenetrable force field around their user, instead they detect and alter the trajectory of incoming projectiles just enough to [hopefully] prevent lethal injuries (velocity and composition of incoming projectiles may alter effectiveness // collateral damages will not be covered by the manufacturer)
Anyway, I finally started thumbnailing the script.
Thanks to doing everything digitally now, I can just scale the sketches up and use them as the first pass, which will save SO much time when working on the final pages.
Downside is, it takes a bit longer to add all the little details to the thumbnails, so... I guess you win some, you lose some.
Spent the entire january (all 400 days of it) finalizing the script for this project. Time to warm up those drawing muscles again.
Capes & swords never go out of fashion, even in distant stars.
Almost finished with the prologue issue.
I need to write a manual for different stages of working on these pages. I seem to forget all the clever tricks I come up with when trying to streamline the workflow.