Using our matrix we managed to choose 7 different concepts to work with. The matrix covered all of our research conclusions as well as our personal preferences. Here’s a short explanation of the concepts:
This installation converts trash into music. The visitors of Glow are able to leave their trash behind and make something creative with it. As trash is inserted, the hole the trash is inserted into lights up and glows for a while, as it makes a sound. The sound contributes to the music the installation is producing.
This installation is present at multiple locations. As trash is collected, a data visualization can be made.
This concept is based on a different form of scanning, the sensory that nature uses. This form is based on an anemone like creature, with flexible tentacles reaching for the crowd. As a visitor touches a tentacle, the anemone registers the intensity of the touch. If it’s a gentle touch, the anemone will try to discover the user with more tentacles. If the touch is wild or a hostile pull or slap, the anemone will retract it’s tentacles en close completely. After a certain time, it will flourish again.
This other form is a bit more geometric. As the visitor touches the form, it retracts like it gets tickled. The shape can be altered with the intension of touch. If the form is not touched at all, it will return to it’s original shape.
This concept translates the phenomenon of the polar lights into a playful installation. Scanning is noticing the difference in particles.
The earth catches a lot of light particles. The way the particles are caught alter the colour of the light. In this installtion, small particles are displayed at the floor. Each visitor gets a magnetic field which adjusts the particles paths. As the visitors walk around, the flows of particles change. If a flow of particles hit an objects, it lights up. The objects represent planets, on which polar lights can occur.
Strolling lights is based on the idea of creatures exploring the earth. As exploring is a way of scanning, we thought of how nature explores. Nature is evolution, based on trial and error. It remember it’s successes and failures as creatures died and lived.
These robotic creatures are autonomous and stroll around the area. Visitors can interact with them. If the interaction is subtle, the strolling lights will not flee. If they get disturbed, they will be gone as quickly as possible. Every strolling light could have it’s own personality and learn from the visitors.
The ‘tuimelaar’ roughly translates to weeble, a toy-like cone that wobbles around. As we were brainstorming, we wanted to have a concept that was easy to interact with. As the user pushes around the weeble, it generates electricity and lights up. From the top, it emits a beam of light that reaches for the sky. The harder a user pushes the object, the more light it will generate. The weeble is scanning in multiple ways. First, it is converting acceleration into light. Second, it emits a scanning beam of light.
The heartbeat scanner is a very simple translation of an office scanner. It produces a musicbeat. It emits a 360 degrees scan on a certain rhythm. If a person is recognized, a beat is played. Every user can interact with the object by standing closer or further away, altering the pitch of their presence.