I heard "goon girl" while watching drawfee and it made me think of the Jax you go girl sweater
Would you wear it? I would.
Today's Document
Cosmic Funnies

tannertan36
ojovivo

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KIROKAZE
Claire Keane

Kaledo Art
Monterey Bay Aquarium

祝日 / Permanent Vacation
i don't do bad sauce passes

❣ Chile in a Photography ❣
Xuebing Du
d e v o n

pixel skylines
dirt enthusiast
No title available
NASA

if i look back, i am lost
AnasAbdin
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seen from Türkiye

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@lautonium
I heard "goon girl" while watching drawfee and it made me think of the Jax you go girl sweater
Would you wear it? I would.
slowly posting some old stuff from my ptreon that might be helpful
heres the same thing 4 gold if ur not sure what colors to use
Commission Tracker (Google Sheets)
I made a personal commission tracker for Google Sheets that you can copy and edit however you want for personal use. This is according to how I organize my commissions but you can tweak it however you want for your own personal touches if you know how to use Sheets.
Download it here: Commission Tracker for Google Sheets
I can’t guarantee this will work in Excel or LibreOffice but you can try.
Read below the cut for installation instructions and editing.
Keep reading
Turned my favorite stuffed animal into a character
some composition notes i guess
General portfolio tips
Disclaimer These are ‘things I picked up from art school/industry experience that google didn’t tell me’ and rules that can be broken if you break them well enough. It also assumes that your work is already at or near industry level—check out the section at the bottom if you’d like some tips about that! Know that the judges of whatever you’re applying for are biased, based on the needs of the project & preferences—If a different group looked over the same pool of applicants, their selection will also look very different.
Have a good amount of your work right on the opening page (online). This’ll help people get a sense of your art without spending ages figuring out your site layout. Organizers going through a large quantity of applicants will likely give your portfolio about 5 seconds’ consideration—make sure to grab them right off the bat!
Your portfolio is only as strong as your weakest piece. Do NOT include that environment study “to show variety” if it doesn’t look as good as the rest of your work. Any person hiring will have to weigh how much they like most of your work vs. the chance of getting That Piece.
You’re essentially trying to pretend as hard as you can that you aren’t a student. The ones people call “student portfolios” look like a mix of life studies and despair—try to draw what you want to draw, because people can really tell when you CARE about something.
15+ pieces! A small amount will make the organizer think you haven’t drawn enough, but also don’t put in everything you’ve ever drawn. Selection of best work only!
You better enjoy whatever you put in your portfolio, because if you lost the last fragment of your soul to a cityscape that turned out well, some art director WILL make you draw cityscapes for the next five years.
Shrinking your images down (~1000-1920 pixels longest side) before you post them helps your site load faster.
Instagram & a tumblr art tag are pretty good if you’re applying to zines; it helps to get an actual website for jobs.
How to get better™
Draw a LOT. Don’t worry about STYLE, if everything looks different, embrace it and keep going! This is your brain & hands trying all the different combinations to eventually get where it wants to be! Trying to conform to one style & stuffing yourself into a box right off the bat will limit you before you can really start going! Be freeeeee—
Keep reading
A present for a friend
A cute Clown Girl
ayo i found 2 pages with head angles of humans and animals, could be useful to anyone reading this
hoomans
animals
Holy FUCK, this is an amazing tool.
Reblogging for my artist fellows.
Reblog this!
The creator of the original, the animal reference tool, made their own human reference tool which allows you to search based on different body parts and poses!
https://x6ud.github.io/pose-search/
How to Draw and Design Gryphons and Hippogryphs by using photo references of eagles, lions and horses?
Draw everything individually, from multiple angles.
How to draw horses || How I practice anatomy || Gesture drawing
It's like juicing up for a very tasty dream by consuming your favorite genre, characters, settings, etc and hoping your subconscious combines them.
If the final result is your target, and you see your drawing arm as a gun taking aim, then references are your bullets. Fill the chamber with reference unless you want to play roulette.
Your first step in reference gathering is to be specific. Know what you want and stick with it. I searched specifically for African Lion and Gold Eagle. Being specific helps you observe detail more accurately, and it already puts you one step ahead of generic designs.
I'm only going to tackle Lion + Eagle today for simplicity, but you can use this advice to combine two, three, or dozens of animals including horses.
Get your reference, and start practicing. Keep it simple and undetailed, only drawing the essence of the photo, rather than exact position and proportion.
Use action poses to practice! Even though they're more challenging, they will infuse your final result with action as well. Look up things like hunting, fighting, walking, running, landing, etc to get action reference.
Practice most on the creature you're having the hardest time with. That was Lions, for me. I even did a separate page where I studied the structure of their manes, since I wanted that in my griffin design.
Remember: you can trace photos as part of study! This is helpful for correcting proportions and anatomy. Make sure you are tracing mass and bones, not outlines.
Now that you're weapon is loaded with reference, you'll be able to design freehand without copying a photo. This is IDEAL because you won't be slowed down by anatomy. Now what we're here for: Design.
Creature Design Masterpost || Splice Vs Blend
This is going to be yet another visit to Splice vs. Blend technique, so strap in. Here's some guys I drew after I finished studying. No photos needed at this stage because I've eaten them all.
The most common creature design technique is something I call Splicing. You take pieces of animals and graft them onto each other with stitches. Griffins are notorious for this with their bird talons on the front legs and lion paws on the back. That's a creature that was formed through magic, not evolution. This automatically makes your griffin less believable. And probably a bit awkward in the walking department.
So here's a new challenge: Blending. Take bits of each creature and put them in a mixer, letting the ingredients land all over the place and amongst each other. What if we had a lion skull, with an extra-thick bird beak in place of the jaws? What if the lion chin was still there in the form of a tuft of fur? Maybe the tear duct from the lion, and the eyelids of bird? Let's give it lion ears with the furrowed brow so typical of raptors.
It already looks like a new life form, rather than a photoshopped amateur hour of recognizable animals. I could cover it in either feathers or fur and it would still be distinct as a new species. I want the classic lion mane in some form, so I'm taking the shape and turning it into long, fluffy feathers.
Don't stop there! Try identifying what traits make an eagle and eagle, or a lion a lion, and sticking them between each other.
Keep combining! Challenge convention! Add and omit parts and pieces to your heart's content.
Take this practice to all parts of all creatures. Throw new stuff in a blender instead of stitching it together. This especially includes color! You see a lot of spliced markings in novelty griffins, with a specific cat and bird. Artists get stuck on copy-pasting animal patterns because they're afraid the ingredients won't be recognizable, or they're just lost in the sauce of loving tigers they forget to actually have fun with it.
It's still recognizable as tiger and peacock, but much more compelling, wouldn't you say? Go for something unique rather than staying with what feels "safe." There's a million griffin artists out there, but only one You.
fucked up how colors look different depending on what screen you’re looking at them on. that should be illegal I think
this fucking shit, you know
I spend so much time carefully picking and adjusting the colors in every single drawing I make that I’d probably lose my mind if I didn’t just repeatedly push this out of my memory and pretend it’s not a thing. Why am I reblogging a blank empty post that doesn’t say anything??? Weird
good news! you can’t make sure that everyone will see the correct colors on their own device, but you can make sure your monitor is as accurate as possible for printing and sharing by calibrating it!
there are a bunch of free monitor tests, but here’s an easy one you can use. the passmark and eizo tests are also pretty good, though passmark doesn’t work in your browser. be warned that some tests may cause eye strain.
you can either use the settings built into your monitor itself or use the display color calibration settings in your operating system to adjust the settings until everything looks correct, and then enjoy your accurate colors.
REBLOG TO SAVE A LIFE
Photographers, too. Color calibrate your monitors if you intend to print or sell your work. There’s a ton of info out there for this.
I was commissioned to design an inside joke card play mat by a friend
My opinion about Burne Hogarth’s ‘Dynamic figure drawing’
Some sketches and notes.
If you are artist that wants to learn anatomy or beginner artist and you are confused which resources to use to learn human figure you might find post helpful.
This is my take on the book and I want to share some thoughts after reading the book and practicing the topics. There are good things and thing I didn’t like and wouldn’t recommend. Just to give you answer to the question if I liked the book. Yes I liked it. But I want to give you honest opinion on good and not so good things so you as a student or always learning artist can decide if you want to use this book to learn. Let’s start with things I liked. It’s a book that covers unique topic: drawing figure in deep space and drawing without reference. I also liked that it doesn’t represent academic approach. Author rather helps people who had academic background and still have problems with drawing figure that isn’t standing straight like soldier. This book can help you fight stiffness in poses and helps generate ideas for dynamic poses. It teaches you how to draw figure in deep space, meaning : helps you create illusion of depth. Approach to drawing human body is also interesting. Hogarth recommend starting from torso and then adds secondary forms : limbs. This books helps you understand body curves so you don’t need to know anatomy. Actually this is something I like and at the same time I am not sure about. It’s good to know anatomy first before you get into this book. I would say that perfect audience for this book is student who has academic background but can only draw people standing straight like soldiers. Hogarth’s books will help you to invent interesting forms and positions. Although you can’t take his anatomy literally. He has very characteristic style, that isn’t realistic but is believable. “Dynamic figure drawing” many covers male body and there’s very little about female body. It’s because female body just doesn’t look good. It’s like female’s version of male bodies. Doesn’t look very organic and remind me of ancient greek statues. Just to give you example : breasts looks like they are balls attached to the chest. Definitely look for some other source about female body. Overall you can find some great tips and topics that are not covered in other books. This book is for already experienced artists who wish to learn techniques that will expand their academic knowledge. For anatomy look at Bridgman and Loomis 😃 I tried to keep this review as short as I could. Let me know how do you like these kind of reviews and if you would like to see more post like this one in the future.
Hey there! Random question but I'm curious, how would you go about drawing chainmail? I have a D&D character that has chainmail under their armour and every time I try to draw them I'll start off by drawing all the links by hand then it gets way too tedious so I go look for chainmail pattern on google and paste it lmao but it feels like I'm cheating by doing that, and it clashes with the style I'm going for. I was wondering if you had any tips or tricks?
I don’t feel particularly great at drawing chain-mail either but there’s a technique I learned from a tutorial a bunch of years ago that I think makes a pretty good texture. It’s fast and the end result is cartoon-y enough to match a less photo-realistic style. I can’t for my life find the tutorial so I’ll recreate it here (using Photoshop):
1. Fill your canvas with black or white. Filter -> Render -> Clouds
2. Filter -> Filter Gallery -> Glass (under the Distort category)Keep smoothness as low as possible, play with the other settings
3. Find a filter in Filter Gallery that you like and apply it. Combine them, if needed.
4. When applying texture to the drawing, use Edit->Transform->Warp to make it fit the shape you’re trying to convey
You can stack more filters on after the texture is placed or draw over it with a textured brush to make it look less uniform if that’s what you want. Add a shine to it with a big soft brush, colorize it, go crazy. I go with whatever looks best to me atm.
This is how I did Geralt’s armor too, though since I knew the final print will be smaller than 1.5″ I didn’t worry about details much.
Hope that helps!
being a self-taught artist with no formal training is having done art seriously since you were a young teenager and only finding out that you’re supposed to do warm up sketches every time you’re about to work on serious art when you’re fuckin twenty-five
someone: oh yeah, do this exercise during your warm ups! it’ll help
me: my what
What’s up I have an actual college degree in art and I was never ONCE taught to do warm ups.
when i was in undergrad, it was kind of mentioned in and offhand way that we should do warmups, but we were never shown what that meant. And, y’know, we were young so it didn’t matter so much.
Being older now and having an art job it’s…kind of essential.
So: a quick primer for those of you who are like ‘ok but how do i actually go about doing this warmup thing.’
1) you may be tempted to do ‘a warmup drawing’ which is just a drawing that will take longer than it needed to and probably be frustrating and kind of bad because you didn’t warm up first. It’s tempting but always a trick your brain is playing on you! Do not trust!
2) warmups will vary based on what feels good to you/what task you’re about to do/what motor skills you want to practice. That being said, some good standbys:
a) circles. Just a whole page of circles on whatever drawing surface you’re going to be using, whether that’s your tablet or your sketchbook or a drawing pad on an easel. For these circles you should make sure that you’re drawing from your shoulder and not your wrist. In fact, you want to be drawing from your shoulder rather than your wrist most of the time! forever! your wrist is delicate please preserve it!
In order to ensure that you’re drawing from your shoulder, when you’re holding your pencil or whatever drawing tool you’re using, the only part of your hand that should be touching the drawing surface is part of the last two fingers–some people prefer the finger tips, but I tend to favor the first knuckles. Either way, the fingers should really be ghosting over the surface, providing guidance rather than support.
I usually start with big circles and then go to smaller circles and lines of ellipses, and then try to fit circles and ellipses inside other shapes i’ve already drawn as a precision exercise, but i don’t do that unless i’m feeling loose
b) spirals! i don’t always do spirals, but if i’m stiff and the circles just aren’t cutting it, spirals are a good fall back. I start from the center and work outward, going both clockwise and counterclockwise until i feel comfortable with the whole range of motion. Some people really care about getting perfect spirals but for me it’s all about making sure i’m comfortable with how i’m moving so who really even cares about how the spirals look. Not me!
c) lines! straight lines! in parallel! i do a mix of vertical, horizontal, and diagonal. These are often more from the elbow than the shoulder, especially if I’m working on a smaller surface. For this exercise, I recommend holding the drawing tool perpendicular with the surface
d) connect the dots. This is a precision and accuracy exercise and takes two forms. The first is to draw two dots and then draw a straight line between them. The second is to draw three dots and draw the curve that connects them. This sounds a lot simpler than it is in practice. Take time to ghost over the line you plan to draw before actually committing to your line. (I don’t always remember where I picked up my warm up exercises, but I’m pretty sure I got this one from Scott Robertson. His how to draw and how to render books are very technical but also accessible and worth checking out)
e) cubes, spheres, cones, and cylinders. These help get your brain into a more volumetric space. I draw multiples of each, rotating the forms around, and I’ll often take the time to do some rough shading on at least a few of them
f) spidermans! This one is really good if you’re going to be storyboarding or working on dynamic poses. Just fill a page full of spidermans doing all sorts of acrobatics.
g) beans. I don’t do beans too much anymore, but I know a lot of people like it so I’m mentioning it here. Fill an area with different size bean shapes without lifting your pencil off the paper.
h) short medium and long line repetition. draw a short, medium, and long line on your page, and then draw directly on top of them 8 to 12 times, doing your best to exactly trace what you’ve already drawing. Repeat with a wavy line. I’m bad at this one, which means I probably need to do it more.
And there are lots more options too! Hit up youtube to see what other people recommend, put together your own go-to list, mix it up when you’re getting bored, etc.
This is a long list, I know, but I usually don’t take more than 10 to 15 minutes to warm up, and I can warm up one handed while I’m drinking coffee, so, multitasking hurrah.
Sometimes I’ll advance to a precision warmup and find that I haven’t loosened up enough yet; it’s totally ok to go back to an earlier exercise! Also, all of this has the added benefit of kind of ritualistically getting you into the drawing mode so even if I’m not feeling it before I start, by the time I’ve gotten to the end I’m usually Ready For Drawin’. Brain hacks.
so, yeah! that’s a lot of words, but! Warmups are important! Save your joints, take less advil, do better drawings!
How on earth are you supposed to draw from a sholder? might as well tell me to draw from the foot. It makes no sense
https://youtu.be/pMC0Cx3Uk84
https://youtu.be/NBE-RTFkXDk
:3
Reblogging to save a wrist
Unfinished, but it deserves better than just sitting in my computer.
Unfinished, but it deserves better than just sitting in my computer.