My final animation
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@lilithran
My final animation
Project development in the future
Because of the limit of my technique skills, the transation of my animation is not as natural and magical as it should be. I inspired by this video and thought I could do it better next time. I will start to learn C4D in the future to create the effects I imagined in my mind but I can’t achieve it currently.
Resarch: Chris Anderson
http://anderson.tv/projects/citigold.html
Research: Oddfellows
The creative studio Oddfellows inspired me a lot in animation techniques and visual communication skills.
Story Development
My story idea developed and changed after I saw this video. I’d like to make the beginning and the end correspond to response the theme hyper reality and a magic world. Therefore, the whole film story became a coffee commercial advertisement based on scene in scene idea. In the end, the audience would find they were actually watching an advertisement, but in the beginning they might be confused about the meaning of the animation. Instead of the initial idea, the first scene of the story changed into a girl who dived into a coffee cup, and then she went into a magic world and experienced different modern environments and in the end it showed the first scene again, but the environment transferred into a cinema to inform the audience it was actually an advertisement.
Initial Storyboard
Inspired by the film Inception and Paprika, my story is like scene in scene, dream in dream. At first, there’s a girl who is looking up into the sky. A photo is beside her. Then the photo flies and falls down into the river. The girl moves forward in the boat. In the end of the river, there’s the Disney Land. Behind this scene, it is a bank. Inside the bank, someone is robbing. Then it transferred into a newpaper. The girl dives into the coffee beside the newspaper. After that, she goes into a different world.
Scenes in my FMP animation
Research and thoughts during the process of FMP
A look at Hyper Reality; the smash hit viral video that predicts the future of augmented reality in society
The film-maker and designer, Matsuda, has been working on the film for three years, having crowd sourced the funding for its production in 2013 after a trip to Columbia where he attended a conference. He explains that his intention was to explore "the filter that technology allows" within the real world, while also highlighting the social and architectural possibilities, as well as belief systems in modern society.
He has just witnessed 'Hyper Reality' go viral, featuring the bleak story of a woman who isn't satisfied with her life and interacts with her surroundings using a wearable headset which serves games, marketing and communications to her in an overwhelming fashion. It is a visual feast but also so colourfully vibrant that it could also come with a warning at the start: "May induce headaches."
This is, of course, intentional.
"It is supposed to have a degree of realism. The technology doesn't concern me, what does concern me is the world and the way we are heading." He admits that many of the ideas and technology on show maybe one day possible, and goes so far as to admit that the virtual game featured at the beginning could easily become reality, even having its own virtual "logic" in place.
"It does work and it is possible."
The film also counters commercialism with religion, with a running points system acting as a reward for the central character throughout in order to influence and control her behaviour.
Matusda continues to discuss the other two examples of gamification that appear; the first in the form of a dog avatar that accompanies the viewer while in the supermarket and tells them of points that can be won by purchasing certain items. Ironically, at the end, once the character decides to join Catholicism in an effort to escape her heavily commercialised lifestyle, she also receives bonus points for doing so.
Hyper Reality is a film that is extremely busy with virtual messaging and activity. During the first minute alone the character receives a video call from her 'inspiration guru' - a careers guidance councilor - who is complaining that she is late and that her loyalty points are in jeopardy as a result.
"It is a critique of the world," he later explains when asked what the purpose of his film and what the statement is that he is trying to make about marketing and the potential of how it could be delivered to the viewer through wearable tech.
Exploring "the filter that technology allows" in the real word and exploring the spacial and architectural" possibilities as well as belief systems," was his main aim of Hyper Reality, states Matsuda.
While the central character is walking through the supermarket mid-way through, the audience see her own personal experience of the shop and the interactive messages being delivered to her, including being offered seconds to participate in spur of the moment sales opportunities. Matsuda explains that everyone in the supermarket would be served their own environment to suit them, which is exemplified when someone else's profile is suddenly displayed instead, before the tech is given a reboot.
We also see that while holding a yoghurt, the packaging and messaging changes to instead entice the male personality profile that has hacked into her profile as 'Alpinette Beautiful You' branding suddenly replaced by 'Man Yog' and the cute dog avatar becoming a scantily clad lady with a gun.
Throughout the reboot process, the main character is only concerned that she has lost the gaming points we see her acquire at the beginning.
"I wanted to explore what has become the gamification of life and apply AR to all the different purposes of life," he adds when asked where the concepts for these future predicting ideas emanated from.
Matsuda concludes that while much of the film stems from informed ideas over technological possibilities he does believe certain elements of it could become reality: "I don't think that the future will be exactly like that as this is meant to provoke a reaction."
Having received great acclaim for the film, Matsuda is now searching for more brands to work with and to fund his next efforts. On this project he worked with brands to imagine what they may look like in the future. This is work he plans to continue on his next project should it receive similar backing, he reveals.
Research - David Shark
David Sark is a Sydney based street photographer with a passion for capturing vibrant, night time street scenes. His eye is drawn to the interesting shapes and forms of illuminated city environments and how the human form moves through and interacts within the space. The loneliness and busy feeling in his photograph impressed me and inspired me a lot.
FMP trailer3
FMP trailer2
FMP trailer 1
Still Frames for FMP
Here are some still frames I drew for the FMP animation.
Concept of my Final Major Project
In semiotics and postmodernism, hyperreality is an inability of consciousness to distinguish reality from a simulation of reality especially in technologically advanced postmodern societies. Hyperreality is seen as a condition in which what is real and what is fiction are seamlessly blended together so that there is no clear distinction between where one ends and the other begins.
Inspired by hyperrealism and The Society of the Spectacle, I’d like to create a story to illustrate a collection of the hyperreal scenes in our modern world. Like the film Inception, it will be like dream in a dream.
The main storyline:
Photo-Disneyland(In response to Jean Baudrillard)-newspaper-TV ad-Internet-Mobile Phone-Cinema-Idol
Research: Guy Debord - The Society of the Spectacle
“But certainly for the present age, which prefers the sign to the thing signified, the copy to the original, representation to reality, the appearance to the essence... illusion only is sacred, truth profane. Way, sacredness is held to be enhanced in proportion as truth decreases and illusion increases, so that the highest degree of illusion comes to be the highest degree of scaredness. ”
----Feuerbach, Perface to the second edition of the Essence of Christianity
Exhibition: Gerald Scarfe in House of Illustration