Welcome to the Hustle & Heart Legacy Challenge! 💼✨ This 8-generation challenge is all about building businesses, taking risks, and leaving a lasting dynasty!
Your Sims won’t just inherit wealth—they’ll have to hustle, grind, and master their craft to create successful businesses from the ground up. From pottery shops to buzzing nightclubs, peaceful spas to chatty tattoo parlors, every generation will take on a new business venture, each with its own set of rules, skills, and challenges.
Can your family go from small-time entrepreneurs to legendary business moguls? Let’s find out!
(GOOGLE DOCS VERSION)
I plan to actively refine and add more generations once i've played through the game more, if there's any advice or something flawed you've noticed please let me know!
expand to see the legacy challenge!
NEEDED PACKS:
Business and Hobbies
RECOMMENDED, BUT BASE GAME ALTERNATIVES PROVIDED:
City Living
Cats and Dogs
Discover University
Eco Lifestyle
Get Together
Get To Work
Jungle Adventures
Lovestruck
Outdoor Retreat
Parenthood
Seasons
Spa Day
Werewolves
GOAL:
Build a family legacy by creating a multi-generational business empire! Each generation must 'master' a different business type and pass the family fortune to the next heir!
RULES:
You may use freerealestate for your first HOUSE/LIVING AREA but after please refrain from using any more money cheats.
Normal or Long lifespans recommended.
The business must be started from scratch- no inheriting a previous successful business and remolding the lot/changing business activities. You may use the funds from your household to help kickstart a new business. IF you'd rather start from scratch each time, that's fine too.
Each business should reach a 4-star rating before the heir can 'retire'.
Try to train and promote employees- don't just fire them!
NO selling the business for a quick payout- run it long-term.
Play the generations in whatever way you see fit or amusing if you don't like how i lined them up <3
GENERATION 1: Pottery Maker
Traits: Idealist, Ambitious, Maker(bga: creative)
Aspiration: Esteemed Entrepreneur
Goals: Reach max level in the Pottery and Handiness skills.
Have at least 5 successful 'lectures'
Make 10 Excellent Pieces
Extra: Start selling one other 'home furniture' item in your shop
GENERATION 2: Tattoo Artist
Traits: Creative, Practice Makes Perfect, Art Lover
Aspiration: Mastor Mentor
Goals: Reach max level in the Tattooing and Charisma skills.
Have a celebrity sim as a customer (if using get famous)
Mentor at least 2 sims 'becoming tattoo apprentices'
Extra: create at least 5 custom tattoos and give them to customers.
GENERATION 3: Nightclub
Traits: Shady, Dance Machine(bga: Music Lover), Lovebug(bga: romantic)
Aspiration: Party Animal
Goals: Open and run a high-energy nightclub with a bar and dancefloor.
Have at least 1 romantic relationship with a coworker or clubgoer before 'settling down'.
Reach max level in Dancing, and Mixology skills.
Extra: Earn minimum §100,000 from club earnings.
GENERATION 4: Museum
Traits: Genius, Overachiever(bga: Perfectionist), Bookworm
Aspiration: Nerd Brain
Goals: Open a museum showcasing AT LEAST 6 ITEMS from 4 DIFFERENT collections.
(Pick your own collections if you please, there are 16 BG options. For the ones I find the most ‘museum like’, here are my suggestions: Microscope prints, Insects(O.R), Fossils, Ancient Omiscan Artifacts(J.A), MoonWood Relics(Werewolves)).
Reach max level in logic, and research and debate(bga: Writing)
Extra: Publish at least 2 research books or guides.
GENERATION 5: Gym/Spa
Traits: Active, Bro, High-Maintenance(bga: Self-Assured)
Aspiration: Zen Guru (bga: Bodybuilder)
Goals: Reach max level in Fitness and Wellness skills.
Have at least ONE close friend to workout with once a week
Host at least 5 meditation or yoga sessions (if using spa day)
Extra: Do a yoga routine everyday!
GENERATION 6: Lounge
Traits: Outgoing, Goofball, Foodie
Aspiration: Friend of the World
Goals: Open a run a lounge that offers live entertainment and good drinks.
Reach max level in Charisma, Comedy OR Singing(bga: piano)
Become friends with regular customers.
Extra: Perform comedy or singing gigs at your lounge!
GENERATION 7: Daycare
Traits: Family-Oriented, Neat, Proper(bga: Loyal)
Aspiration: Super Parent(bga: Successful Lineage)
Goals: Reach lmax level in Baking(bga: cooking), and Parenting(bga: Handiness)
Have at least three children (biological, or adopted)
Host your daycare from your home!
GENERATION 8: Park Owner
Traits: Green Fiend(bga: Loves Outdoors), Vegetarian, Animal Enthusiast(bga: Good)
Aspiration: Outdoor Enthusiast(bga: Freelance Botanist)
Goals: Reach max level in Gardening, Fishing, and Flower Arranging(bga: creative)
Plant and maintain at least 20 plants/trees.
Open and run a PUBLIC PARK (NO ENTRY FEES!)
Rescue or adopt at least 5 animals (if using Cats and Dogs)
This is the ROUGHEST draft I’m currently producing as of now without playing much of the new expansion pack myself. When I get back from my work trip and figure out exactly how much cross-compatibility there is with other- packs, there might be a whole new set of generations coming out.
Welcome to our merge double elimination (surprise!!) 😈 Is everyone extra nervous since they found out two people are leaving the plane tonight? Definitely.
Everyone wants the prize, but you know the drill already: only 1 can win. So, to settle your nerves, let's find out the fates of our contestants.
The following contestants are safe:
Avery, Elio (immune), Estrello, and Nite
Unfortunately Alanna, Tomiko, and Matteo received the most votes out of everyone. One is safe; they received one less vote than the other two, who ended up tying in votes. The result is under the cut:
The contestants eliminated from Total Drama Sims are...
ALANNA CASTILLO & TOMIKO MORIYAMA
Challenge winner Elio has chosen Matteo to accompany them to first class!
Before Alanna left the plane, I let her deliver a parting gift for Estrello (Season 1 style!) 💖🥰
farewell to our lil future writer. her run was great while it lasted!
(honestly she lasted way longer than I had expected and did better than I had hoped too! )
And tysm again @jonquilyst for letting her join in on this seasons casting! It was super fun seeing her and everyone else’s sims interact, work with each other, and compete too. ☺️
I’m sure you hear it plenty of times but I think you’ve done wonderful with TDS! Your writing (and directing) is entertaining and creative. I hope you continue to enjoy creating these in the future as much as we all enjoy reading and participating!
Can’t wait to see who will go home next… and who’s gonna win 👀
Today, after hours of brainstorming and collecting impressions, I proudly present to you the ultimate list of business ideas for the newly released Businesses & Hobbies pack ✧. ✲゚・。✧・゚
I've categorized the business ideas to provide a more structured overview, because there are so many (๑❛ʚ❛๑). They are sorted into the following categories:
📌 Service-based small businesses
🍽️ Restaurants & entertainment venues
🛍️ Retail & creative shops
🛠️ Craft & manufacturing businesses
🎭 Fantasy & unconventional businesses.
Also for some of these ideas, I recommend using CC or mods to deepen the immersion, but that's completely up to you — sometimes using your own imagination does the trick too~ The recommended or sometimes necessary packs are included behind the business idea as well as CC/mod recommendation markers ❀✿❀
If you feel like something's missing, please comment your idea(s) and I will happily add them to the list so that the compendium can continue to grow (◕ω◕✿)
Please take a look at my Patreon for more cute Sims 4 stuff~ You can find the original post here.
As always, happy simming!
- MiunaChan ♥
📌 Service-Based Small Businesses
💉 Tattoo Studio (Hobbies & Businesses)
💆 Wellness Studio/Spa (Spa Day)
💅 Nail Salon (Spa Day)
💇 Hair Salon/Barbershop (CC/mods recommended)
💆♂️ Massage Center (Spa Day)
🧖 Sauna / Onsen Retreat (Spa Day, Snowy Escape)
🏋️ Gym & Personal Training (Fitness Stuff, Spa Day)
🧘 Yoga Studio (Spa Day)
🏔️ Rock Climbing Tours (Snowy Escape)
⛸️ Ice Skating Rink (Seasons)
🎢 Roller Skating Rink (Seasons)
🏊 Pool (Seasons)
📖 Library
👶 Daycare for Infants & Toddlers (Seasons, Parenthood)
🤓 Preschool (Parenthood, High School Years)
🐱 Pet Daycare (Cats & Dogs)
🐕 Pet Training & Agility Classes (Cats & Dogs)
🏨 Hotel/Motel (Get to Work)
🧺 Laundrette (Laundry Day Stuff)
🎉 Event Planning Agency (My Wedding Stories)
🏥 Cosmetic Surgery Clinic (CC/mods recommended)
🗣️ Public Relations Agency
🏕️ Campground & Outdoor Retreat (Outdoor Retreat)
🏞️ Private Garden Maze & Fishing Lake (Cottage Living)
🏫 Lecture Hall & Public Speaking Center
🤖 Robotics Workshop (Discover University)
🎭 Improv Theater & Acting School (Get Famous, Get to Work)
📖 Creative Writing & Journalism Workshops
👗 Etiquette & Manners School (My Wedding Stories)
💻 Coding Bootcamp & IT Training
🎮 E-Sports & Gaming Coaching
🍽️ Restaurants & Entertainment Venues
💻 Internet Café
🐾 Pet Café (Cats & Dogs)
🎲 Tabletop & Board Game Café
🧋 Bubble Tea Shop (High School Years)
🍔 Fast-Food Restaurant (Dine Out)
🥐 Bistro (Cozy Bistro Kit, Dine Out)
☕ Traditional Tea House (Snowy Escape)
🥦 Vegan Specialty Store (Cottage Living)
🥘 Food Market & Culinary Stalls (Cottage Living, City Living)
🎤 Bar/Lounge/Nightclub/Karaoke Club (City Living, Get Together)
🎸 Live Music & Jazz Club
😂 Comedy Club
🎥 Cinema (Movie Hangout Stuff)
🎳 Bowling Alley (Bowling Night Stuff)
🍇 Vineyard & Wine Tasting (Cottage Living)
🍸 Barista & Mixology Courses
🏰 Medieval Tavern (Get Together, Seasons)
🎭 Movie Studio Tour (Get Famous)
🏦 Museum & Science Exhibition (Discover University)
🛍️ Retail & Creative Shops
🌸 Flower Shop (Seasons)
💐 Flower Arranging School (Seasons)
🕯️ Candle Shop (Eco Lifestyle)
🏺 Pottery Studio (Hobbies & Businesses)
🖼️ Art Gallery (Get to Work)
🎨 Artist’s Studio & Creative Workshops (City Living)
📚 Bookstore (Get to Work)
📖 Comic Book & Nerd Store (City Living, Journey to Batuu)
🖌️ Art Studio & Painting Classes (City Living, Get to Work)
🧸 Toy Store
🛎️ Souvenir Shop (Island Living, Snowy Escape, Journey to Batuu)
🔮 Crystal & Occult Store (Realm of Magic, Crystal Creations Kit)
💎 Crystal Workshop (Crystal Creations Kit)
🏺 Antique Shop (Eco Lifestyle)
🔥 Fireworks Shop (Seasons)
🎵 Record & Music Instrument Store (City Living)
🎸 Music School (City Living)
📷 Photography Studio & Workshops (Get to Work, City Living)
🧥 Thrift Store (High School Years, Eco Lifestyle)
👘 Costume & Formal Wear Rental (CC/mods recommended)
🎭 Fantasy & Unconventional Businesses (CC/Mods Recommended)
🕵️ Private Detective Agency (Get to Work)
💘 Dating Agency
🧹 Cleaning Service
🧠 Psychological Counseling & Therapy
🏚️ Second-Hand Furniture Store (Eco Lifestyle)
🎨 Black Market for Stolen Art (Get to Work, Jungle Adventure)
🧑🔬 Secret Alchemy Lab (Realm of Magic)
🎲 Backyard Poker Club
🎰 Gambling Den or Casino (Get to Work)
💻 Cybercriminal Hacker Hideout (Get to Work)
🏚️ Brothel
💋 Woohoo Playrooms
🔮 Medium/Psychic Business (Realm of Magic)
🧪 Potion Bar (Realm of Magic)
🕍 Cemetery & Tombstone Sales (Live and Death, Realm of Magic)
🦇 Secret Occult Society (Vampires, Werewolves, Realm of Magic)
🏕️ Nudist Colony
🕹️ Arcade & Retro Gaming Lounge (High School Years, City Living)
💭 Bubble Blower Lounge (City Living)
⛪ Church
Very disappointed in the Sims community and their very vocal distain towards Black Simmers for begging for a Caribbean/African themed world, especially because they're literally SO MANY American/European themed worlds...like there's even 3 Asian/2 Latinx themed worlds and we barely have 1, EVEN THE DAMN IMAGINARY STAR WARS WORLD BUT NO...we get edges, hairs, SOME clothing, but not a world? Like the closest thing we have to anything Caribbean is the St.Feu household that Maxis created, and even then that's JUST A HOUSEHOLD ON THE GALLERY. Stop silencing BLACK Simmers, like y'all show y'all asses every time we speak our opinions or real shit. A whole account was suspended because of the mass reporting just because a Black Simmer asked to be represented...I hate how even in the big year of 2025, over 25 years of The Sims, it's never enough being a Black Simmer.
We decided to create our own legacy one day as a community effort and so the Boba Tea Tales Legacy was born. This legacy is meant to give you new ideas for storylines and introduce you to new gameplay that you never really thought about doing yourself.
Remember that this challenge isn’t meant to restrict you entirely. You are allowed to make some changes to the rules to fit your gameplay. It’s all about having fun!
BASE GAME VERSION
General Rules
Each generation will represent 1-3 colors. You must dress up your sim and decorate their houses in their color theme. OPTIONAL: match their hair color and eye color to the theme colors.
Complete each given skill, career, and aspiration unless the goals state otherwise.
Starting budget: 1k-20k simoleons (you decide your amount!)
Play on whatever lifespan YOU feel comfortable playing on.
No money cheats unless stated otherwise!
If you roll a topping that gives you twins or triplets, you ARE allowed to cheat for them so your sim is guaranteed to have twins or triplets.
If you decide to play this challenge, please tag me on any of my social medias (https://beacons.ai/malixa) or tag #btt or #bobateatales! I’d love to see what your sims are up to. :)
Toppings
You must roll a topping each generation for your 3rd trait and minimum kid requirements.
To see the toppings list and toppings wheel spin, please check out the google doc here!
Generation 1: Brown Sugar
You loved cooking all your life. You loved creating and growing your own fresh ingredients for your dishes. However, as time went on in your life, you felt like something was missing. You are starting to burn out of this busy life so you decide to quit your job, pack up everything, and move to a whole new world. Maybe the simplicity of the country lifestyle is what you truly wanted all this time?
Colors: Brown & White
Aspiration: Master Chef & Expert Nectar Maker
Career: Restaurant Owner & Nectar Making
Traits: glutton, animal enthusiast
Skills: cooking, gardening, nectar making
Goals:
Roll for a random topping to get your 3rd trait & kid requirements
Run a restaurant and get to at least 3 stars (you are allowed to use money cheats to afford the restaurant) before you quit
Move to Chestnut Ridge as an adult and start making money through nectar making
Marry a sim with the Rancher trait
Adopt at least 1 ranch animal
Complete half of the Master Chef aspiration
Complete Expert Nectar Maker aspiration
Max out the cooking, gardening, and nectar making skills
Generation 2: Blueberry
You lived a comfortable life growing up on the farm with your family. You go into the business career because you knew it was a simple job that pays decently well. However, everyday was the same. Wakeup, get ready for work, get back home, sleep, and repeat. You’re tired of that. You quit your job all together and with the money you saved up, you decide to start traveling the world! You start a new channel for your traveling adventures and pick up odd jobs to keep doing what you love.
Colors: Blue & Purple
Aspiration: Beach Life & Mt. Komorebi Sightseer
Career: Business & Odd Jobs & Media Production
Traits: non-committal, loves the outdoors
Skills: fitness, rock climbing, media production
Goals:
Roll for a random topping to get your 3rd trait & kid requirements
Reach level 3 of the Business career before you start vacationing
Make money through odd jobs and travel vlogs (media production) once you quit the Business career
Travel to Sulani during the Summertime and complete Beach Life aspiration
Travel to Mt. Komorebi during the Wintertime and complete Mt. Komorebi Sightseer aspiration
Have a one night stand with someone you met while traveling and get pregnant/partner gets pregnant
Never get married
Continue to travel until the next generation’s heir is a young adult
Max out the fitness, rock climbing, and media production skills
Generation 3: Matcha
Growing up, you traveled everywhere with your parent and you saw them struggling with money. You knew you didn’t want that for yourself so you studied as much as you could to get into university. You would do anything to get ahead in your career until you bump into your work rival who ruins your plans. You try to befriend them and pursue them thinking it will benefit you. However, you start catching feelings for them. What will you do? Fall in love or break their hearts?
Colors: Light Green
Aspiration: Fabulously Wealthy
Career: Law (Private Attorney Branch)
Traits: jealous, materialistic
Skills: logic, research and debate, wellness
Goals:
Roll for a random topping to get your 3rd trait & kid requirements
Go to university and graduate with a Language and Literature degree (a distinguished degree if you want an extra challenge)
Befriend and pursue your ‘Work Rival’ for your own benefit (can be a co-worker if a work rival doesn’t pop up)
Decide whether you either truly fall in love or break your work rival’s heart once you reach the top of your career
Go to the spa every weekend
Complete the Fabulously Wealthy aspiration
Complete the Law (Private Attorney Branch) Career
Max out the logic, research and debate, and wellness skills
Generation 4: Passionfruit Mango
Your parent made you pick up the violin and piano as a child. Turns out, you’re really good at it and you love music! You dedicate most of your life to music until you meet someone who will change your life forever. You introduce them to your family, but they do not approve of your partner because they don’t fit the ideal lifestyle your parent had for you. With the disapproval from your parent(s), will you continue to follow their ideal lifestyle for you or follow your own passion?
Roll for a random topping to get your 3rd trait & kid requirements
Play the piano and violin throughout your childhood and teen years
Date and eventually marry someone with the art lover trait
Go on weekly art related dates
Have your sim and their partner have a negative relationship with your sim’s parent(s)
Complete the Musical Genius aspiration
Complete the Entertainment (Musician Branch) career
Max out the piano, violin, and painting skill
Generation 5: Sakura
Your parents were the perfect couple! They were the definition of love so you wanted to help others find their soulmates too. You’re great at your job, but it seems like you have trouble finding the one for yourself. You go on multiple dates and your particular favorite dates are where you can show off your dancing skills. While you’re not on the dance floor, you love mixing drinks that you would love to share with your future partner one day.
Colors: Pink
Aspiration: Romantic Explorer
Career: Romance Consultant (Matchmaker Branch)
Traits: high maintenance, romantically reserved
Skills: romance, dancing, mixology
Goals:
Roll for a random topping to get your 3rd trait & kid requirements
Have a high school BFF
Sign up for Cupid’s Corner and have at least 5 total failed dates
Go on at least 2 blind dates
After all the failed online dating attempts, marry your high school BFF
Complete the Romantic Explorer aspiration
Complete the Romance Consultant (Matchmaker Branch) career
Max out the romance, dancing, and mixology skills
Generation 6: Dragon Fruit
Your parents were all about love, and it made you sick to your stomach! Love? That doesn’t exist. So you spend your time breaking up happy couples because it’s fun. You love seeing people be absolutely miserable. You are just truly evil.
Colors: Dark Red & Purple
Aspiration: Drama Llama & Villainous Valentine
Career: Criminal (Boss Branch)
Traits: evil, snob
Skills: charisma, mischief, gemology
Goals:
Roll for a random topping to get your 3rd trait & kid requirements
Complete the Drama Llama aspiration as a teen
Marry a sim with money but shortly after your newlywed spouse has a “tragic” accident
Wear the jewelry that you create
Have a negative relationship with all of your children
Complete the Villainous Valentine aspiration
Complete the Criminal (Boss Branch) career
Max out the charisma, mischief, and gemology skill
Generation 7: Taro
You distanced yourself from your family because you knew they weren’t good people. You found a special interest in robots, science, and cats! You were really into your academics because you wanted to get away from your family. You attend university, but one day, you decide to attend a party your roommates invited you to and you meet someone there. You hit it off! You spend a lot of time with them and get really close. But uh oh! One day, you hear the news that there is a baby on the way so unfortunately, you drop out. You struggle with a part time job as you dedicate most of your time to your child and this stray cat you found one day, but eventually, you are able to go back to university and pursue your dream career!
Roll for a random topping to get your 3rd trait & kid requirements
Join the Chess team in high school
Go to university but eventually drop out because you (or a partner) end(s) up pregnant
Work a part time job until your child is a toddler
Go back to university and graduate with a Physics degree
Adopt a stray cat
Complete the Academic aspiration
Complete the Engineer (Mechanical Engineer Branch) career
Max out the robotics, handiness, and parenting skill
Generation 8: Lychee
Your parents were really busy growing up so you found a new love for video games. While they were away at university or work, you were always in your room playing games. You’re really good at gaming so you wanted to try out streaming as a teen! It does incredibly well. You join the Tech Guru career hoping to become the best eSport Gamer.
Colors: Pink & White
Aspiration: Computer Whiz
Career: Video Game Streamer & Tech Guru (eSport Gamer Branch)
Traits: geek, unflirty
Skills: video gaming, entrepreneur, programming
Goals:
Roll for a random topping to get your 3rd trait & kid requirements
Become a Video Game Streamer as a teen
Join and complete the Tech Guru (eSport Gamer Branch) career as soon as you graduate high school
Make at least 1 video game in your lifetime
Attend GeekCon whenever it’s in town
Have at least 1 science baby
Complete the Computer Whiz aspiration
Max out the video gaming, entrepreneur, and programming skill
Generation 9: Thai Tea
You spent your whole life feeling like you needed a different change of scenery. You felt like you never really had a close relationship with your parents as they were too busy playing video games. So one day, you decide to move to Tomarang. You love the community and Tomarani culture and finally, you feel like you belong somewhere. You write everything about your time in Tomarang and publish your articles for others to read!
Colors: Orange
Aspiration: Fount of Tomarani Knowledge
Career: Writer (Journalist Branch)
Traits: adventerous, child of the village
Skills: writing, baking, photography
Goals:
Roll for a random topping to get your 3rd trait & kid requirements
Move to Tomarang as a young adult
Throw neighborhood potlucks every weekend
Complete the tassel collection
Complete the Fount of Tomarani Knowledge aspiration
Complete the Writer (Journalist Branch) career
Max out the writing, baking, and photography skill
Generation 10: Sunset
You grew up learning about the beach and ocean so you decided to move to Sulani when you became a young adult. One day while you’re by the beach, you bump into someone and it turns out they’re a mermaid!? They actually exist?! You get closer to them and learn everything about them. You slowly fall in love with them and want to help them restore the beautiful island of Sulani.
Roll for a random topping to get your 3rd trait & kid requirements
Move to Sulani as a young adult
Attend as many Sulani events as possible
Fall in love with a mermaid and become a mermaid
Complete the seashells collection
Decorate your home with your flower arrangements and cross-stitch art
Complete the Soulmate aspiration
Complete the Conservationist (Environmental Manager Branch) career
Max out the singing, flower arranging, and cross-stitching skill
Thank you again to my wonderful community who contributed to this challenge. This challenge wouldn't have existed if it weren't for them! I hope you all enjoy playing this legacy challenge as much as we did creating it. ♡
Hello! I’m Jerry and I decided to make a legacy challenge based on My Little Pony. Why? Because I have an obsession and needed to bring it into my Sims game lol. I’ve been playing this challenge for a while now and I’ve been having fun so I thought I’d share it with the world!
Packs Needed:
Get to Work, Get Together, City Living, Get Famous, Cats and Dogs, Discover University, Eco Lifestyle, Snowy Escape, Spa Day, Parenthood, and Realm of Magic (SO sorry it’s so many but I did originally make this challenge for myself 😅)
Optional Packs: Nifty Knitting, Cottage Living, For Rent, Home Chef Hustle
General Notes:
I want to note that none of your heirs have to represent the ponies in color scheme and/or gender, though if you want to do that then go ahead!
I will be using their respective pronouns when describing each generation, however, your sims do not have to identify with them!
“We were meant to rule together, little sister.”
You’re a wise and regal sim who can see the potential in anyone, especially your students. There isn’t a single sim who dislikes you and everyone seems to not only look up to you, but go to you for advice.
Aspiration: Zen Guru
Traits: Bookworm, Family-oriented, Outgoing
Occupation: Education (administrator branch)
Rules: Celestia must be a spellcaster and you must also get her a phenix familiar. She must be the highest ranked spellcaster but you do not have to learn every spell as you’ll be doing that later in a different gen.
Celestia must complete her aspiration, become level 10 the education career, and master the charisma, wellness, and cooking skills.
“Sometimes we can worry about a thing so much, the fear can make us feel we're trapped in a nightmare.”
Unlike your mother, you were not seen as wise or regal. The friends you made growing up always wanted to see your mom and often talked about how amazing she is. Because of this, you became resentful of her, and wanted a way to escape the world your mom shines on.
Aspiration: Nerd Brain
Traits: Gloomy, Genius, Jealous
Occupation: Astronaut
Rules: Luna wants to escape from her mom so she must visit Sixam at least once. She must also only have close friendships with aliens.
Luna must complete her aspiration, reach level 10 in the astronaut career, and master the rocket science and logic skills.
“My love will give you strength.”
Even though your mother seemed obsessed with space and getting away from your grandmother, behind closed doors, you saw the love your parents shared and always wanted a love of your own. You love everything about love and can’t wait to meet someone to spend the rest of your life with.
Aspiration: Soulmate & Super Parent
Traits: Romantic, Cheerful, Family-oriented
Occupation: Babysitter
Rules: Cadance wants someone who shares the same passion for love as she does, so she must date/marry someone who also has the romantic trait. She must also have at least 3 children.
Cadance must complete her aspirations and master the parenting skill.
“We've learned that friendship isn't always easy, but there's no doubt it's worth fighting for!”
Growing up, you were always well cared for and shown so much love by your family. But you wanted to learn more about the magic that was bestowed upon you, and master all it’s elements. And just like your great-grandmother, you always wanted to become a teacher and teach others everything you know.
Aspiration: Spellcraft & Sorcery
Traits: Bookworm, Genius, Perfectionist
Occupation: Education (professor branch)
Rules: Of course we can’t forget about Spike! Give Twilight a dragon familiar. But what about Owlicious? Lets make it two familiars! Give her an owl as well. She must learn every spell in the book, but potion recipes are optional.
Twilight must complete her aspiration, reach level 10 in the education career, and master the logic and writing skills.
“I love to make you smile smile smile, yes I do!”
Your mother was all about studying, research, magic, all things that are totally and completely BORING. You just wanted to have fun, party, and spread as much cheer as humanly possible! Lets not forget about the food! The cakes, ice cream, fruits, sandwiches, chocolate.. is anyone else hungry?
Aspiration: Party Animal
Traits: Childish, Goofball, Glutton (You can make her a party animal if you have For Rent)
Occupation: Entertainer (comedian)
Rules: Pinkie Pie wants to be the greatest party sim around, so you have to host and get a gold medal in every social event. You must accept every invitation to go out unless you are already doing something.
Pinkie pie must complete her aspiration, and reach level 10 in the entertainer career. She must master the comedy, charisma, mischief, baking, dancing, and singing skills. What? Entertainment means skills.
“What I'm sayin' to you is the honest truth. Let go, and you'll be safe.”
While it seemed everyone in your family was enjoying the party life, you just wanted to be outside gardening. Planting trees, herbs, flowers, anything you could get you hands on. And then turning those plants into juice or even sweet treats is even better! I guess they had one thing in common.
Aspiration: Freelance Botanist
Traits: Outgoing, Loves Outdoors, Ambitious
Occupation: Gardener (optional)
Rules: Applejack doesn’t just want to make treats and drinks for herself, she wants to sell them. Every time the Flea Market comes into town, she must go there and sell all her goodies. She must also own at least 20 apple trees.
Applejack must complete her aspiration, and if you choose to be a gardener then she has to max it. She must master the gardening, baking, handiness, and juice fizzing skills.
If you own Home Chef Hustle, then you can use that selling table and you don’t have to go to the flea market every time.
“It needs to be about 20% cooler.”
Thanks to your parents, you spent a lot of time outdoors and from a young age and you’ve always been good at any sport you played. Basketball, soccer, you name it! But you want to be the most awesome sim around. So, why not try and become the greatest snowboarder, skier, mountain climber ever! Now that’s cool.
Aspiration: Extreme Sports Enthusiast
Traits: Loyal, Self-assured, Adventurous
Occupation: Athlete (professional athlete branch)
Rules: Rainbow Dash is cool and all but she’s got a bit of an ego. She must be disliked by at least 2 sims.
Rainbow Dash must complete her aspiration, and reach level 10 in the athletic career. She must master the fitness, snowboarding, skiing, and rock climbing skills.
“Look upon me, Equestria, for I am Rarity!”
Just because you’re the daughter of a famous sports sim, does not mean that you, too, have to be sporty. You want to be known of course, but not for being athletic. For being FABULOUS! You’ve always been into fashion, design, things that are oh so shiny. You someday dream of opening your very own boutique to sell your beautiful designs.
Aspiration: World Famous Celebrity
Traits: Materialistic, Proper, Perfectionist
Occupation: Style Influencer (trend setter)
Rules: Rarity must become a 5 star celebrity and date/marry someone who is also a celebrity (the level of fame does not matter). She must own a fashion boutique and it has to have a 5 star rating. She must collect every crystal/gem.
Rarity must complete her aspiration, and reach level 10 in the style influencer career. She must master the acting, charisma, and photography skills. Knitting skill is optional.
“I'm just good with animals. It's my special gift, you know.”
*If you have Cottage Living then you must raise at least one cow, chicken, or llama and Fluttershy must befriend one bunny and one fox*
Your mother made it big, real big. And you’re happy for her, but being a star isn’t quite what you had in mind for your life. You just want to take care of animals, away from the spotlight. Any animal, big or small, you want to make sure they’re all fed and well taken care of.
Aspiration: Friend of the Animals
Traits: Loves Outdoors, Good, Paranoid
Occupation: Veterinarian
Rules: Where do you go when your pet gets sick? The vet of course! Fluttershy must open her own vet clinic and get it to 5 stars. She must only adopt strays and have at least 5 pets throughout her lifetime.
Fluttershy must complete her aspiration, and run a successful vet clinic. She must master the singing, pet training, and veterinarian skills.
“Make sense? Oh, what fun is there in making sense?”
Your entire family from the start has had too clean of a record. Why don’t we change that and add a little chaos. Discord is known as the black sheep of his family. He thinks everyone, especially his mother, are way too nice for their own good. What’s life without a little fun?
Aspiration: Public Enemy
Traits: Childish, Kleptomaniac, Mean
Occupation: Criminal (boss branch)
Rules: It’s time to kick things up a notch and have a little fun! Discord has a long line of magic in his blood, so he must become a spellcaster and master untamed magic. No one really likes him given his track record, but he does have one good friend.
He must unalive at least 3 sims using his spells, complete his aspiration, and reach level 10 in the criminal career.
If you do wish to continue after Discord, he can have a romantic relationship with his one friend, have a science baby, or he can just force a sim to love him 😅. I have a part two brewing in my brain and will release that version as soon as I finish it for all you lovely people.
Thank you for taking the time to read this and if you end up playing it, I would love to see all your screenshots! As I stated before, I have been playing this for a while and my pfp is actually my Pinkie Pie sim lol. I’ve been having a blast so hopefully you have fun too!
hiiii guys, so happy to be posting again ♡ a week ago or so i accidentally deleted my whole mods folder which was a huge blow to me. but I've been slowly building it back up & plan to keep sharing my cc finds as they come (:
down below are links to 15 beautiful short/med hairstyles! - all maxis match
Your Sims can become private investigators in this mod for The Sims 4! What was originally based on the Private Investigator active career from The Sims 3 Ambitions, evolved into its own mini game game. Take cases and look for clues to determine who is innocent, and who is the culprit.
How to Play
The mod adds a new "Simvestigations" app to the phone. Select it and choose "Search for Cases" to find a case to solve. It works similarly to the Odd Jobs system from Island Living. Solving cases increases your star rating, and a higher star rating unlocks more cases that are higher paying but more difficult.
After choosing a case, the game will assign a random Sim as the culprit, and one or more other Sims as decoys (assuming you start a 0 stars, your first case will only have one decoy). Using interactions that are available to your Sim, deduce which Sim is the culprit. There are various ways to find clues, including talking to the suspect, rummaging through their trash, using the Listening Device from StrangerVille, and more. See further down for more information. The mod is more likely to choose Sims with traits, skills or who live in worlds based on the case description.
As your Sim finds information about the case, there is a random chance it will increase your Sim's "Confidence" that the other Sim is the culprit. Once your Sim's Confidence reaches 100%, you can use the phone to report the culprit and complete the case.
Your Sim isn't doing all the work, though. You, the player, have a bit to do as well. While the chance of gaining Confidence is random, it is higher when looking for information on the actual culprit than on a decoy. Therefore, if you notice an unusually high success rate, you may have found the culprit and should continue investigating. Conversely, if you notice a low success rate, maybe you should start investigating a different suspect. Your Sim can only ever get 100% Confidence on the culprit, decoys will cap out.
Ways to Investigate
There are multiple ways you can find information on a suspect:
Become friends with them and convince them to give you information.
Become friends with them and trick them into giving you information.
Be mean to them and demand information.
Secude them for information.
Become friends with a household member and ask for information.
Rummage through their trash.
Research them on a computer.
Hack for information on a computer.
Use the Listening Device from StrangerVille. After using the device to listen in on a suspect, click their recording and select "Use as Case Evidence". This will delete the recording and has a chance to increase your Sim's Confidence.
Analyze previously rummage trash using the Chemical Analyzer from Get to Work.
Side Cases
Aside from the mini game, there are other cases you can take to earn extra money and increase your star rating. These include socializing with other Sims around town for information, exploring hidden areas from packs, and more.
Some side cases require certain packs to function. The mod is split into seperate package files, so you can delete ones for packs you don't have.
Download
Ready to start solving cases? Download the mod now!
We have countless cc clothing packs of historical eras for europe and asia. I would really, REALLY like to see some historical packs for africa. Just saying.
@jonquilyst Total Drama Sims: a new foe has appeared! Alanna Castillo!?
Alanna sat cross-legged on her bed, flipping through an old notebook filled with half-sketched story ideas when her younger brother, Nico, burst into her room holding his tablet like it's treasure.
“You have to see this,” he said, shoving the screen in her face.
Alanna squinted at the ad: "Calling all teens! Are you ready for challenges, drama, and a chance to win big?? Apply now!!"
Alanna rolled her eyes but couldn’t help leaning closer. The competition did look exciting. She imagined the chaos, friendships, rivalries, the challenges—and how perfect it all would be for a novel. Her heart fluttered as she thought about it: a once-in-a-lifetime opportunity to live the kind of story she’d only ever written about.
“Do you really think I could do it?” she asked, half-jokingly but also a little serious.
Nico gave her a knowing look. “You’ve been dreaming up adventures your whole life. Why not actually live one for once?”
She'd never admit it out loud, but her little brother actually made a good point...for once.
"I’m Alanna Castillo, and if you ask anyone who knows me, they’d probably describe me as “the girl who’s always writing.” They wouldn’t be wrong—I’ve been filling up notebooks with stories since I could hold a pen. I grew up in San Sequoia, a quiet and predictable town where something exciting rarely happens. I’ve spent my life imagining a real adventure, to experience the kind of moments that make a heart race and a story unforgettable."
"But my love for stories started with my abuela. She wasn’t just a storyteller; she was a magician with her words. Every family gathering, she’d spin tales so vivid, you could practically see her characters and feel the adventures yourself. I wanted to be just like her, creating stories that made people feel something, whether it was joy, fear, or wonder. Writing became my way of doing that, and it’s been my passion ever since."
"At home, it’s just me, my parents, and my little brother Nico. He’s my polar opposite—loud, outgoing, and always up to something. Nico calls me 'the quiet storm,' which I think is his way of saying I’m calmer but not to be underestimated. He’s also my biggest supporter, always reminding me that I’m capable of more than I realize. My parents? They’re supportive too, but they’re practical. They want me to have a safe, stable future, which is why chasing a dream like becoming a bestselling author feels like an uphill battle with them."
"When it comes to romance, I’ll admit it—I’m a total hopeless romantic. I blame the books I read growing up. I know real life isn’t like what you read, but part of me can’t help but wish it is. I’m not saying I’m here for romance! I mean, this is Total Drama Sims, but if I meet someone who makes me feel like I’m living one of those stories? I wouldn’t say no..."
"If you’re looking for someone who’s going to dominate every physical challenge, I’m not your girl. As for what I bring to the table, I think my strengths are a little different. I’m not the loudest or the most competitive, but I’m observant. I notice the little things—like how people act when they’re upset or the way their tone changes when they’re hiding something. I’m also a strategist. Writing stories has taught me to plan, adapt, and think ahead, and I’m great at solving problems creatively. Need to solve a puzzle? I’m on it. Stuck in a tricky situation? I’ll find a way out. Being creative isn’t just about art or stories; it’s also about looking at problems from a new angle!"
"Winning this competition would mean everything to me. It’s not just about the title or the prize— it’s about what it represents. It’s hard to tell people you want to be a bestselling author when all you have are unpublished drafts and big ideas. This victory would be my way of showing my family, the world—and myself—that I can take risks, follow through, and come out on top!"
Are her skills as useful as she thinks? Will she be eliminated early? Tune into TDS once the season starts to find out!
Quick Info:
Age: 17
Pronouns: She/Her
Orientation: Bi-Sexual
From: San Sequoia
Traits: Creative, Generous
Aspiration: Best Selling Author
CC in case there's any issues with the save file.
EA lash remover (skin detail)
Lashes (skin detail)
Hair
Jeans1
Jeans2
Slouch Boots
Woolen Coat/Haler Top
Bunny Sweater
Skirt/Sweater
Converse Run Star Hikes
Thanks for the opportunity to join in for season 3! I hope you like her, but If there's anything you'd like for me to edit or change entirely to fit better, just let me know!
I will send over that google drive in a few minutes ♡
You’ve always hated the heat, as a kid you dreamed of snowy mountains and chilly air. But now, as a young adult, you're finally leaving your warm hometown behind to start fresh in the cold, serene peaks of Mt. Komorebi. With nothing but the winter landscape ahead, and ready to build a new life — a legacy — in the heart of the snow. Welcome to the Winter Legacy Challenge!
Expansion packs you'll need:
-- Snowy Escape.
If you don't have snowy escape, but have seasons, this works fine too. It's okay to play through spring considering the weather conditions BUT you'll have to remember to enable testingcheats and change it back to winter once it becomes summer with seasons.set_season 2
-- Seasons
Recommend packs, but BG alternatives provided:
-- Outdoor Retreat
-- Life and Death
-- Spa Day
Not needed, but nice for gameplay:
-- Island Living
-- Eco Lifestyle
Rules:
-- You may use freerealestate for your first house, but after please refrain from using any other cheats while playing.
-- Normal or Long lifespans.
-- Careers are up to you, UNLESS stated otherwise.
-- You need to complete each requisite (goals, and challenges for the generation. Aspirations if stated) before that sim dies. If they die before everything is completed, their heir must pick a goal or challenge to complete in honor of them.
-- If they die before producing a heir, you fail.
-- If a sim dies from freezing, their heir must honor them by building a small memorial or shrine.
Gen 1: Winter Dreamer
Backstory: Having spent their life in the desert, this Sim dreams of snow-covered landscapes. They’ve saved enough to move to a permanent winter wonderland. Snow brings them joy, and they dedicate themselves to creating a cozy, snow-loving life.
Traits: Cheerful, Loves Outdoors, Family-Oriented
Aspiration: Mt. Komorebi Sightseer
Goals:
Complete your aspiration entirely.
ALWAYS Complete the Winterfest holiday tradition (decorate the tree, cook a holiday meal, etc).
Have a Hot Tub on your plot. (OR build a pool and add decorative rocks and greenery around it)
Collect all Sammies.
Challenge: Your Sim must spend 3+ hours outside daily, no matter the weather or their needs. (It can be making snow angels or exploring town, etc.)
Gen 2: Frostbitten Adventurer
Backstory: Growing up surrounded by snow, this Sim craves adrenaline-fueled adventures. They embrace the wildness of winter, seeking thrilling experiences and surviving extreme conditions.
Traits: Adventurous, Active, Self-Assured
Aspiration: Extreme Sports Enthusiast
Goals:
Master the Snowboarding skill.
Reach at least Rock Climbing level 5, to prepare for intense outdoor activities.
Woo a partner during a Festival of Snow or a snowy outing.
Challenge: Participate in at least three snowboarding, sledding, or skiing competitions—and win at least one before aging up.
Gen 3: Icy Artisan
Backstory: Born into a family of survivors and adventurers, this Sim found solace in the beauty of the winter landscape and became a renowned artist known for their winter-themed works.
Traits: Creative, Loves the Outdoors, Proper
Aspiration: Painter Extraordinaire
Goals:
Visit a National Park (via Outdoor Retreat pack) or build a homestead filled with outdoor elements.
Paint or take 8 winter-themed works (snowy forests, ice skating, festive winter scenes).
Embrace Winterfest as their favorite holiday, decorating the tree, and hosting festive gatherings.
Challenge: To make a living, they will rely only on their art—no regular jobs allowed. No thermostat can be used to heat the home this generation, use fireplaces or space heaters instead.
Gen 4: Frozen Royalty
Backstory: This Sim believes they are the ruler of a frozen kingdom. Eccentric and ambitious, they build an empire to match their icy vision, complete with loyal subjects and a grand icy palace.
Traits: Ambitious, Snob, Romantic
Aspiration: Mansion Baron
Goals:
Host at least two grand events each winter (Winter Balls, fancy dinners, or other social gatherings). These events must include 6+ guests, top-quality food, and gold-level rewards.
Have at least one child with Father Winter.
During the winter season, go ice skating. Max the skating skill. You are allowed to put them on your plot so you don't need to travel, if you have the funds and room. (There is one located somewhere in Mt. Komorebi, if you dont have Snowy Escape, travel to Magnolia Blossom Park in Willow Creek during winter.)
Challenge: Your heir must inherit an heirloom and keep the ‘icy empire’ alive. (if you don't own life and Death, that’s okay, just pick something that stays with the heir until they die. It can be in their inventory or place somewhere in the lot.
Gen 5: The Eternal Winter Keeper?
As the heir to a family built on the love for winter and it’s traditions, you’ve always known your role: to continue your ancestors’ mission of preserving the eternal frost. But as the years go on, you’ve begun to question your destiny. You long for warmth, sun, and freedom from the cold. The decision weighs heavily on your heart:
Will you stay loyal to your family and uphold their wintery legacy?
Or will you break away and forge a new path, leaving snow behind for the warmth of tropical shores?
Path 1: Frozen Protector
Backstory: For generations, your family has served as stewards of winter—a lineage entrusted with keeping the delicate balance between the icy season’s beauty and its unforgiving harshness. You’ve grown up knowing that, as the next heir, the title of Winter Keeper will one day fall on you. Will you prove yourself worthy of the mantle, or will winter lose its way in your hands?Traits: Loyal, Outgoing, Lovebug (If not possible, use Romantic)Aspiration: Successful Lineage
Goals:
Befriend at least three Sims who are “winter aligned” (traits like Loves Outdoors, Loner, or Creative, etc) and strengthen your bond by doing winter-related activities together at least once a week with one of them. If you have Get together, make a club with outlines relating to cold or festive activities.
Find your soulmate in a winter setting (at a snow-covered lot or during a winter festival). Woo them with romantic gestures like snowball fights, outdoor stargazing, or ice skating. Have an outside wedding with them.
Ensure your child connects with winter traditions by maxing out a related skill before they become a young adult (e.g., Violin for haunting melodies, Charisma for storytelling, or Fitness for winter sports).
Challenge: Add at least one major improvement to the family’s estate if you haven’t already: build an outdoor skating rink, a winter conservatory, or a family mausoleum for past heirs.
Path 2: The Sun Seeker
Backstory: You’ve always felt like an outsider in your family, your dreams of warmth clashing with their love for snow. After years of feeling stifled by the cold, you decide to take the boldest step of all: abandoning your family’s icy traditions and embracing a life of sun, freedom, and joy. But forging a new path is never easy, especially when your roots are steeped in frost.
Traits: Child Of the Ocean, Outgoing, Foodie
Aspiration: Beach Life (Angling Ace if you don't own IL)
Goals:
Move to a tropical destination (preferably Sulani) and embrace the warm climate fully. Marry a local Sim and raise your family in the tropical paradise!
Max out the Fishing skill
Befriend the dolphins (Island Living) or form a club of locals to celebrate your new lifestyle.
Challenge: Abandon all winter traditions. You can never celebrate Winterfest again. You must create a new summer holiday, or host a big party every Summer.
If you decide to take part, let me know by using #TS4WinterLC in your post! I hope to start this challenge in the next few days and share my progress ^.^
If you’d like to read it on a different platform, here’s the google doc!
You’ve always hated the heat, as a kid you dreamed of snowy mountains and chilly air. But now, as a young adult, you're finally leaving your
I hope you have fun, stay warm, and happy simming everyone! ☃️
Love is in the air! To complement the new pack coming on the 25th, I decided to make a series of clothes for men and women that are perfect for a glamorous hot date.
BGC
35 solid colors (new palette) + 8 patterns + special patterns for the suit and shirt.
Custom thumbnails
T-E
UPDATE: I added 3 new accessories to the set, enjoy!
Hey! Do you love surprises? Do you crave a mix of heartwarming family moments AND chaotic drama? If you’re tired of your legacy families falling into the same patterns, the Random Legacy Challenge could bring a breath of new life into your game.
IT WAS MADE BY tigger89 from modthesims in 2017, but unfortunately to my knowledge, hasn’t been updated in years. So this is my hope of bringing it back with updates! Will your heir be a struggling artist living in a crowded apartment with six kids or a wealthy socialite with a secret double life? The possibilities are endless, and the chaos is guaranteed.
The Random Legacy Challenge is a 10-generation legacy-style challenge which is defined by its randomly-generated parameters governing careers, types of marriage/household, number of children, and a generational goal that each generation must follow. No two Random Legacies are ever the same, and even the luckiest rolls are impossible to plan for more than a generation in advance, due to the fact that each new generation's rolls are only calculated as that generation is born.
READ ABOUT THE CHALLENGE BELOW THE CUT!
I deeply apologize for how long this is about to be, I tried to shorten them.
The Rules :
Create a new game. You should not play the random legacy challenge in a world that you've already been playing.
If you fail any of the parameters(such as not having enough children, violating a fun objective, and so on), you lose. If you failed because of a game bug or because a sim autonomously rebelled, you don't instantly lose, but you should be careful to avoid sim misbehavior happening in the future.
No cheating is allowed! This includes money cheats, skill cheats, relationship cheats, motive cheats, and any mods that give you a clear advantage over another player. Of course, if your game gets into a bugged state, you can do whatever you have to, including cheating, to get it back in a playable state.
Set aging to normal and turn aging on for inactive families. If you find a mod that adjusts lifestage lengths, you can use it, as long as the total number of days is roughly the same as you would get under normal aging. Story progression mods are acceptable.
NO REROLLING. UNLESS you do not own that pack. OR If you roll the same career for multiple sims in a generation, OR roll the same career, goal or fun in two consecutive generations, you may re-roll THAT parameter, but not all.
Regarding supernatural sims, so far aliens and vampires appear to be balanced for game play. Feel free to use vampires, aliens, etc, and their associated powers in your random legacy stories, but immortal sims may not remain in the legacy household forever.
Creating Your Sim :
You may choose any genders, ages, appearances, traits, aspirations, and family relationships that you want(provided that you're not required to randomize through a parameter), though you may not create any of the children.
You may create spouses and helpers for heirs, but their traits must be randomized and they may not be moved directly into the legacy household. You must first move them into their own home, or with another family, and then have your sim locate them and befriend or romance them as required, until they get the option to ask them to move in. It's okay to choose their aspiration, unless it's required to be randomized this generation due to a parameter.
Move the founder into any empty lot you want. It doesn't matter whether it's blank or it contains a pre-built house. It is recommended that you pay some attention to the neighborhood features, but otherwise the choice is up to you. You can pick your own lot traits, if allowed by your parameters.
During this challenge, heirs, spouses and helpers may only make money from the actions permitted to them under the parameters rolled for that generation, though they may begin doing so as early as childhood. In addition, other sims in the household may assist them in their careers(such as many sims digging up collectables and giving them to the collector sim to sell), BUT THEY CANNOT directly sell efforts from previous generations.
Sims may not be aged up early. You must wait until you get the announcement that it's their birthday and the little bubble shimmers appear on their age bar before you can celebrate their birthday. For newborns, you can age them into infants, but not toddlers.
The heir may be any sim that you want, provided they were born to or adopted by the previous generation's heir. While children of helpers, provided they are raised in the household, count towards the total number of children for the generation, they are not eligible to become the next heir. If you'd like a little more fun in choosing your heirs, see the Choosing an Heir section below.
The next generation's heir comes of age when they age up to YA. At that point, you are officially in that heir's generation, though restrictions from the previous generation continue to apply until that generation is complete. Unless stated otherwise, all goals and fun objectives begin when the heir comes of age and end when the heir's generation is complete.
While there is a separate career roll to run a retail store, you may operate a retail store to sell your crafted goods as long as you've rolled a career that allows you to sell them normally.
Choosing an Heir :
Random Chance: Roll a number between 1 and X. X being the number of children allowed this generation. The number you get is the child who will be your heir.
Succession Law: Examples would be matriarchy/patriarchy, first/last born, strongest/smartest child, etc. Pinstar gives a good list that can be used to define your own succession law. check it out here.
Random Succession Law: Same as before, but following the list and randomly rolling in each category to determine the law you'll follow.
Heir Vote: If you're blogging your legacy, put your heir choice up as a vote. If you choose this option, you may, if you choose, roll a different set of parameters for each child, as the choice of which to follow will be out of your hands.
now what you've probably been waiting for...
THE PARAMETERS:
Marital Status: 1 - 25
1-5: Single - Your heir may not have a live-in partner after the first child is born. Any extra sims must be moved out of the house by 24 hours after the first child is born. A male heir may move in a female partner for the course of any pregnancies, but the 24 hour rule applies and she may not contribute financially.
6-15: Couple - Your heir must obtain a romantic live-in partner. They do not have to be married.
16: Mixed Single - Children must be a mix of naturally-born and adopted. If you have rolled to have only one child, you may have a second to satisfy this parameter.
17: Mixed Couple
18: Second Chance - Your heir must obtain two live-in partners during the course of the generation. At least one child must be born or adopted with the first partner.
19: Single w/ Help - A non-romantic helper sim must live in the house. The helper sim can be anything you desire, from a friend of the family to a spare who decides to stick around.
20: Mixed Single w/ Help - Same as Mixed Single, you just receive help.
21: Couple w/ Help
22: Mixed Couple w/ Help Same as Mixed Couple, you just receive help.
23: Single w/ 2 Help - The same as single with help, except there's two helpers. The helpers may be romantically involved with each other.
24: Mixed Single w/ 2 Help
25: Full House - The same as single with 2 help, except there's three helpers.
Number of Children: 1 - 10
1-2: 1
3-6: 2
7-8: 3
9: 4
10: 5
Career Type (use for spouse and helpers if applicable): 1- 6
1-6: Conventional Career (roll from C1)
7-9: Unconventional Career (roll from C2)
10: Career Hopper – Must roll for five conventional careers. You may jump between these careers as you wish, so long as you have spent a day at work in at least three by the time your sim becomes a full adult, and all five by the time your sim becomes an elder.
C1: 1 -45
1: Entertainer(Musician) - No additional money-making opportunities.
2: Entertainer(Comedian) - May perform comedy in space.
3: Writer(Author) – May publish all book genres.
4: Writer(Journalist) - May publish all book genres(self-publishing), and write articles.
5: Painter(Master of the Real) – May sell crafted paintings and call agent to collect money.
6: Painter(Patron of the Arts) – May sell crafted paintings and call agent to collect money.
7: Secret Agent(Diamond Agent) - No additional money-making opportunities.
8: Secret Agent(Villain) - No additional money-making opportunities.
9: Criminal(Boss) - May pickpocket sims.
10: Criminal(Oracle) – May pickpocket sims. May hack and create viruses.
11: Astronaut(Space Ranger) – May go on space missions with the rocket ship.
12: Astronaut(Smuggler) – May go on space missions with the rocket ship.
13: Culinary(Chef) - May publish cookbooks(self-publishing).
14: Culinary(Mixologist) – May publish bar guides(self-publishing).
15: Tech Guru(eSport Gamer) – No additional money-making opportunities.
16: Tech Guru(Start-up Entrepeneur) – No additional money-making opportunities.
17: Athlete(Bodybuilder) - No additional money-making opportunities.
18: Athlete(Pro Athlete) - No additional money-making opportunities.
19: Business(Management) - No additional money-making opportunities.
20: Business(Investor) - May invest in stocks.
21: (GTW) Doctor - No additional money-making opportunities. This career counts as a profession.
22: (GTW) Detective - No additional money-making opportunities. This career counts as a profession.
23: (GTW) Scientist - No additional money-making opportunities. This career counts as a profession.
24: (CL) Critic(Art Critic) - No additional money-making opportunities.
25: (CL) Critic(Food Critic) - If you have rolled Homemade, your food critic(and only your food critic) may eat out for food review purposes. No additional money-making opportunities.
26: (CL) Politician(Charity Organizer) - No additional money-making opportunities.
27: (CL) Politician(Politician) - May ask for bribes.
28: (CL) Social Media(Internet Personality) - May advertise on your social media page.
29: (CL) Social Media(Public Relations) - No additional money-making opportunities.
30: (EL) Civil Designer(Civic Planner) -
31: (EL) Civil Designer(Green Technician) -
32: (SE) Salary Person(Expert Branch) - No additional money-making opportunities.
33: (SE) Salary Person(Supervisor Branch) - No additional money-making opportunities.
34: (L&D) Undertaker(Funeral Director Branch) - You can host, and then sell rewards from Funerals.
35: (L&D) Undertaker(Mortician Branch) - No additional money-making opportunities.
36: (LS) Romance Consultant(Relationship Counselor Branch) - Can write romance books and sell them.
37: (LS) Romance Consultant(Matchmaker Branch) - No additional money-making opportunities.
38: (DU)Education (Administrator Branch)
39: (DU)Education (Professor Branch) - May write and publish books for your 'classes'.
40: (DU)Engineer (Computer Engineer Branch) -
41: (DU)Engineer (Mechanical Engineer Branch) -
42: (DU)Law (Judge Branch) - No additional money-making opportunities.
43: (DU)Law (Private Attorney Branch) - No additional money-making opportunities.
44: (SV)Military (Covert operation Branch) -
45: (SV)Military (Officer Branch)
C2: 1 - 21
1: Freelance Painter - Paint whatever you want whenever you want and sell it to collectors.
2: Freelance Author - Write and publish whatever you want whenever you want.
3: Freelance Musician - Play a musical instrument of your choice in public to earn money from tips. You may also sell jingles and license songs you've written. If you have City Living, singing counts as an instrument.
4: Gardener - Plant, harvest and sell produce and flowers of all kinds.
5: Fisherman - Sell whatever you can manage to catch.
6: Treasure Hunter - Dig up those little weird rocky-looking things and sell what you find. You may also sell the little treasures(aka, unwanted upgrade parts) that you dig out of your household plumbing, electronics and appliances. Selling collectibles you've traded for at the flea market is allowed.
7: Carpenter - Use the woodcrafting bench to make and sell furniture, as well as complete woodcrafting projects.
8: Freelance Comedian – Use the microphone to perform comedy routines and publish comedy books(self-publishing).
9: Freelance Programmer – Use your programming skills on the computer for a variety of tasks, including creating apps, creating plugins and freelance work.
10: Space Explorer – Build your own rocket and take to the stars, selling what you bring back from your travels.
11: Professional Gamer – Create computer games(programming 9), livestream and compete in gaming tournaments to earn money.
12: Cybercriminal – Create viruses and hack for money.
13: Professional Host/Hostess – Host social gatherings of all kinds and sell the rewards you earn for money.
14: (OR) Remedy Brewer - Brew herbal remedies and sell them for profit.
15: (GTW) Freelance Photographer - Take and sell photographs.
16: (GTW or CL) Retail Owner - Manage a retail store that does not sell anything that's covered by any of the other options above. For example, you could have a store that sells food you've cooked, but you could not sell raw produce at that store unless you had another sim in the household that rolled Gardener. Alternately, you may also choose to operate one of the vendor tables or display walls that come with City Living. This career counts as a profession, unless you choose to operate a vendor table/display wall in lieu of a real store.
17: (GT) DJ - Work as a DJ to earn tips, and license your mixtapes.
18: (DO) Restauranteur - Manage your own restaurant. This career counts as a profession.
19: (DHD) Interior Decorator
20:(PS)Paranormal Investigator
21:(LS)Reaper -
Generational Goals: 1 - 17
1: Perfect Careers - The heir, spouse, and helpers must reach level 10 in their careers. Re-roll if no conventional careers are rolled this generation.
2: Fulfilled - The heir and spouse(if applicable) must complete their first aspiration. If the spouse is accidentally too old when they move in to have time to complete an aspiration, they are not required to do so, but try to be reasonable with this provision.
3: Perfect Children - All children born this generation must complete their childhood aspiration and receive an B grade in elementary school and an A grade in high school. They should also have a BFF made during childhood, and at least one boyfriend or girlfriend lasting at least 24 sim hours during their teen years. As toddlers, they must reach level 3 in all skills, including potty training, and raise at least one skill to level 5.
4: Dependable - Your heir, spouse and helpers must complete all daily tasks for school and work, beginning in childhood or upon move-in to the house. You may use vacation days given by the game to skip school or work if you're not going to be able to handle the task, but you may not skip if you have no vacation, or without using your vacation, or attend without having your daily task completed(even if you have saved vacation). Re-roll if no non-profession conventional careers are rolled this generation.
5: Expansionist - You must construct a significant expansion to the house this generation. You may also add or change a single lot trait, if you wish. If Random is your miscellaneous fun this generation, the trait changed and new trait must be randomly determined.
6: Collector - Your heir, spouse, helpers and children must complete and display one of the given collections. All items must be found or grown that generation, and for plants you may not use seeds from previous generations...find your own! If you already completed part of a collection in a previous generation, you can choose that collection, but you must collect the objects you already have again with a sim from this generation. Collections and display requirements are as follows:
Frogs – Anything
Axolotls - Anything
Gardening – Must be planted and grown to maturity, may be of any quality. May not be grafted into tomato/onion/basil plants to count as all three, you must have one plant for each collectable.
MySims Trophies – Anything
Metals – Anything
Crystals – Anything
Elements – Elemental Display Rack
Insects - Anything
Postcards – Bunchapals Postcard Corkboard
Fossils – Anything
City Posters - 'Poster wall'
Microscope Prints – Anything
Space Prints – Anything
Aliens – Anything
Space Rocks – Anything
Fish – Any combination of bowls and mounting
Holiday Cracker Plushies - Anything
Feathers - Display the bird statue
Ancient Omiscan Artifacts – 'Treasure room'
Omiscan Treasures – Anything
Seashells – Anything
Buried Treasure – 'Treasure room'
Simmies - Anything
Tarot Cards - Display completed deck
7: Deadbeat Parents - The heir, spouse and helpers may not help their children this generation, apart from basic needs like food and interaction(autonomous chatting over dinner). This includes helping with homework, mentoring or encouraging children in skills, and reading books to them. For toddlers, it is permitted to provide basic care such as food and diaper changes, but try to avoid any parent-child interactions that raise a skill bar, such as flash cards, reading books, potty training, and so on. Some autonomous talking is okay - the parents are deadbeat, not abusive - but don't deliberately train the communication skill. Children may teach themselves.
8: Change of Scenery - It's moving time! At some point after the heir comes of age, you must either move to a new lot, or completely demolish the entire house and start over from scratch on your current lot. Your new lot may not share any lot traits with your old lot. If Random is your miscellaneous fun this generation, the new lot's traits must be randomly determined. Re-roll if it's generation 1.
9: Party King/Party Queen - Host every kind of party(house, dinner, wedding, birthday) with a gold medal in each. If you have more than four party types(through expansions, DLC or mods), roll to randomly determine the four party types that you will be attempting for this goal, re-rolling any duplicates.
10: Idle Careers - May not make an effort to advance in your heir's, helper's and spouse's careers, including school. If the career goals happen to line up with aspirational goals, that's a happy coincidence, because you may advance in aspiration freely. Autonomous actions are also acceptable. If you've rolled an unconventional career that has no tasks that sims will perform autonomously, you may only perform tasks for it if your sim has a whim to do it or if they do them autonomously.
11: Friendship is Forever – Beginning when the heir is a child, they must make one new good friend every week. This friendship must be maintained through subsequent weeks, and may only be ended by the death of the friend.
12: Midlife Crisis - This generation, one of the heir, spouses(including second chances) or helpers will experience a randomly-generated midlife crisis event. Roll 1 - X to determine who has a crisis. Once the selected sim reaches adulthood(and not sooner!), roll three times to determine three aspects to the midlife crisis from the chart below, re-rolling if you receive a duplicate. Each aspect has a deadline for when it must be completed. The goal is complete when all aspects have been completed:2) Randomize a trait(complete within 24 hours) - Randomly determine which of your sim's traits will change, then use a cheat to remove that trait, replacing it with another that has been randomly determined.
3) Re-roll Career(complete within 24 hours) - Re-roll your sim's career. This means a career type AND what it is.
4) Make a major purchase(complete within 48 hours) - Buy something shiny and expensive(relative to how much wealth you have) for your house.
5) Have a romantic crisis(start within 48 hours) - Your sim's love life is thrown into turmoil. Perhaps they meet a new lover, cheat on their spouse, or simply have a falling out with a long-time partner. This must begin within 48 hours, but doesn't have to resolve ever.
6) Change style to recapture youth(RIGHT NOW) - Your sim must change their style(mirror and dresser, CAS cheats if necessary) to recapture their youth. Perhaps even get a tattoo. They can change back after a period of a few days, if they want.
7) Gain a new skill(complete within 1 week) - Your sim must gain at least 3 skill levels in a skill they haven't used much previously. This counts from the level they're currently at, so if a sim has level 2 charisma, they must attain level 5.
8) Have a child(complete within 1 week) - Your sim must get pregnant and or have a biological child or adopt a child. Either way, it will be raised with the rest of the generation's children. Add one child to the number of children you will have this generation.
9) Randomize Aspiration(complete within 24 hours) - Randomly pick a new aspiration for your sim, throwing out any that are incompatible with your other rolls. If you also have to re-roll your sim's career, you can re-roll depending on aspiration compatibility.
13: Memorial - The heir, along with any spouses or helpers, must be memorialized this generation, by a sim with maxed skill in the relevant crafting skill(painting, photography or writing). Memorials may consist of: a painted portrait, a photograph, a biography, or a book of life. Each memorial can be crafted by a different sim if you want, and they don't have to all be the same type, though they should all be displayed together.
14: Themed Display - This generation, the heir, spouses and helpers should create a themed display somewhere in their house or yard. The display must contain at least 10 items, plant and craft level excellent or higher, from at least two different collections or craft disciplines, and must contain at least one craft and one collected item. For example, a display with 3 plants, 5 photographs and 2 space rocks would be okay, but a display with 4 photographs and 6 paintings would not be, because there is no collected item. The theme is left up to you, examples include: space(telescope prints and photographs of the alien home world), botany(plants, photographs of plants, and microscope prints of plants), flowers(plants and paintings of plants in the wild) and animals(frogs, insects and photographs of insects in the wild), etc.
15: Haunted House - From the time the heir comes of age to the time the heir dies, three sims must die an unnatural death on your home lot. Unnatural death is defined as any death except by old age, and the sims may be members of your household(such as unneeded spouses, spares that are about to move out, or even the heir themselves) or guests. Furthermore, the graves must stay on your home lot, and the ghosts be allowed to roam the house freely. The graves may be removed after this generation's heir dies.
16: (GT) Best Club Ever - Your heir must start their own club from scratch this generation. To complete this goal, the following criteria must be met concurrently:
* The club must have 8 members. Sims may not join the club unless they are already friends with the club leader, so get to recruiting!
* The club must have a hangout built specially for them, either on your home lot or on a community lot. The hangout should contain enough seating for the entire club and any necessary items to complete club activities. If you build on a community lot from the map view, take note of how much money you "spent" on the hangout and subtract it from your family's funds.
* The club should have all ranks of one of the emotional vibes purchased, depending on the club's focus. Happy counts.
* The club door perk must be unlocked(since you have a hangout)
* In addition, three other club spirit perks(hats, jackets, wall decorations, etc) must be unlocked and used.
17: (CL) Domestic Dilemma - When this generation comes of age(or at the start of the game) you must either add a new "negative" trait or replace an existing trait(determine which of the three randomly) with a "negative" trait of your choice(unless you've rolled Random). This generation, you must find a creative way in your story to overcome said negative trait. For example, Quake Zone might be overcome by a sim maxing their writing skill and writing 5 nonfiction bestseller books about earthquake safety, or perhaps by a sim maxing their handiness skill and equipping every appliance/plumbing object in the house with the unbreakable upgrade. Be creative! When the negative trait has been overcome, you may replace it with a trait of your choice if you wish(again, unless you've rolled Random).
Negative traits include:
Cursed
Filthy
Gremlins
Grody
Haunted
Mean Vibe
On a Dark Ley Line
Quake Zone
Volcanic Activity
Spooky
Vampire Nexus
If you made it this far, thanks for your time! I hope you give the challenge a try! It can be chaos at some points, but it can cause you to play the game in a way you haven't before! That's why I loved this challenge when I first discovered it and I hope you do too!
Let me know if you do the challenge by using the tag #TS4RLC so I can see what you do! I hope to restart this challenge myself and post my progress!
Feel free to message me or send a ask if you have and questions, concerns, or additions you'd want me to add! Happy simming everyone! ♡
@ts4challengehub
9 individual spooky tattoos + 2 "skullbob" tattoos (one thigh, one upper arm) with 5 variations.
The set includes a version of the full body set (3 swatches: one without the skullbob, one with the thigh skullbob, and one with the arm skullbob - so you can add the skullbob separately with the variation you want!) and each tattoo separately so you can pick n' choose as you please <3
I love love loved making this set so much & hope to see fellow simmers use these on their sims! (plz tag me if they make it into a post!)
˚₊‧⁺ Download Here ˚₊‧⁺ (SFS)
Thank you to all the cc creators (I am obsessed with) whose stuff I used in this post + thumbnails!