$LAYYYTER

❣ Chile in a Photography ❣
Keni
Cosimo Galluzzi
Claire Keane
PUT YOUR BEARD IN MY MOUTH
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Sweet Seals For You, Always
occasionally subtle
tumblr dot com
"I'm Dorothy Gale from Kansas"
we're not kids anymore.
taylor price

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Jules of Nature
ojovivo

JBB: An Artblog!
RMH

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Not today Justin

seen from T1

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seen from Malaysia
@makhana
(via Bellcycles: A New Kind of Bicycle by Labs Bell — Kickstarter)
En Plein Vol
Collection of installations by Blizzard Concepts utilizes hair-dryers in creative ways, from dancing string to guiding a paper aeroplance:
This new project combines magic and visual arts; burlesque / Unusual and light poetry. Endless loops, random paths, levitation, etc; we come face to actions over which we have no control but which by themselves, reaching the goal. And impracticable, the improbable certain parts gently pushes us towards reverie.
Link
Moon Phases
Interactive installation by Brady Bei is a physical turntable that visualizes moon phases based on the input of any date:
Moon Phases is an interactive installation created with Yifan Hu that allows the audience to input any date and it will show the moon phase for that night (from the northern hemisphere’s perspective).
The idea started from my very first processing sketch which is a 2D drawing for moon phases. From there, I started to expand and approach it from different perspective. The moon phases machine is the ultimate work through out the whole journey.
It allows the audience to experience the moon phases’ changing in a tangible and poetic way. At the same time, it is also an educational piecing to learn about not only the moon phases from the past but also for the future.
More Here
The Senster
Interactive art from 1970 - a 15ft hydraulic ‘cybernetic sculpture’ by Edward Ihnatowicz that reacted to nearby sound due to fitted sensors:
His ground-breaking sculptures explored the interaction between his robotic works and the audience, and reached their height with The Senster, a large (15 feet long), hydraulic robot commissioned by the electronics giant, Philips, in Eindhoven in 1970. The sculpture used sound and movement sensors to react to the behaviour of the visitors. It was one of the first computer controlled interactive robotic works of art.
There is a website dedicated to the project, where you can find out more here
Mechanical Principles by Ralph Steiner
Almost 90 years ago, Ralph Steiner created this beautiful film depicting mechanical principles and gearworks. As a fan of gearworks and mechanisms in general, I found this GIF series to be both educational and quite beautiful. Curious about the innerworkings of a clock? Look no further. Source: Ralph Steiner
Within the next 10 years, we will be 3D printing our own clothes.
Meet OpenKnit, the first open-source clothing printer.
As noted futurist and self-proclaimed technology oracle Ray Kurzweil said at Google’s I/O conference yesterday, the 3D printing hype, while partly a result of the boom-bust-recovery theory of capitalism, should be taken seriously—at least for the sake of fashion.
In less than ten years, you’re probably going to be able to print your own open source clothes for a few cents, he told the audience, presenting more upward trending graphs than a keynote at a hot air balloon convention.
And he’s probably going to be right, as he has been with many of his other educated guesses about what the future will hold for us, technologically speaking (three quarters precisely correct predictions, he said).
Read more….
Gracias a @materia por esta joya! (via This is the weirdest engine I have ever seen)
In the 1960s, GE set out to create Hardiman, a mechanical exoskeleton that could give its user the ability to lift up to 1,500 pounds. Unfortunately, the suit’s size, weight, stability and power-supply issues prevented it from ever leaving the laboratory. Kevin Weir at flux machine recently re- animated the wearable tech to help us imagine what Hardiman might have been.
another fun GE thing
In the 1960s, GE engineers developed the Cybernetic Anthropmorophous Machine, or Walking Truck. In 1966, the US Army awarded GE a contract for building the experimental vehicle. However, its hand and foot controls not only fatigued operators, but were impractical for prolonged use on the battlefield, so the project was discontinued. Kevin Weir at flux machine recently reanimated the Walking Truck so the mechanical beast could gallop once more.