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who are you?
i'm just a guy who likes spore [2008]
why do this?
i just really like spore and making creatures in spore. it helps me practice my creature creation abilities.
can you make my oc in spore?
as of right now i do not take requests. i generally find characters and creatures i want to make by them appearing on my dashboard. refer to the Request Beast.
what is in your icon?
captain thunderhide, my main spore space stage captain.
what is peeling?
peeling is when i remove all detail parts from a creature and show the bare sculpt underneath - anything that is not eyes, mouth, hands, feet, or limbs will be removed. it is a tradition around these parts
what are "original spores"?
original spores are spore creations that aren't based on existing media - ocs, copyrighted characters, or otherwise. usually, they're just making things to make them in spore, or are based on simple prompts such as "a plate of spaghetti" or "a penis".
do you use mods?
i exclusively play this game with mods.
can i download the creatures you make?
here's a public link of all free-to-use spores i have made. i will be updating it periodically.
i will not always be able to say what mods i use to make something, so it's a gamble if you don't have all of the ones i use.
how do i mod spore/do advanced creature creation like you?
darkedgetv's FAQ is a very good resource to begin. i started there, and it's where i recommend you to start if you're interested in spore modding. it also contains many other mods i have not listed under the cut.
as much as i disagree with the process of using a discord server to contain vital information and resources, the davoonline spore modding community discord is also a good source of resources and mods that even i do not use.
have you heard of [in-development indie sporelike]?
yes. i have heard of all of them.
i hold no interest in any of the currently in development indie "sporelikes". i believe they are trying to reinvent the wheel and overall they do not interest me.
are there any other blogs like yours?
there's a few and ever growing! i refer to this as the ecosystem or the making-you ecosystem.
i have a masterpost of all known individuals in this ecosystem here.
what editor mods do you use?
a lot, so they'll be under the cut.
not mods, but highly recommended for enhanced playing experience
4GB patch - Tutorial - patches spore [and other 32bit programs] to be able to use 4gb of RAM. recommended if playing a highly modded copy, and makes the game more stable.
Reshade & ReSpore - post-processing injector & shader that alters the appearance of spore, giving it more detailed shading and vibrant colors. i use this for gameplay and screenshots. runs on GPU power, so excellent if you have a strong graphics card
HD graphics fix - this doesn't actually seem to work for my copy, but it alters the textures of base spore to be more high-quality.
mods that are absolute must-haves
these mods are ones that i use in almost every creation, and add a lot of QoL to the editors. if i forget a mod in a creature png i post, it will be one of these.
Dark injection - THE spore mod. it's likely a lot of other mods you'll download will mesh well with dark injection. you can turn off whatever you don't want to use through the installer.
Universal Property Enhancer - a library mod that many other mods require
The Smoother - a useful tool for building muscles and smoothing out your creatures' bodies
Enhanced Color Picker - a requirement for super detailed creations, enables hexcode color picking and color wheel selection beyond normal limits of spore
[UPE] Infinite Part Scaling - allows scaling of parts near-infinitely, beyond the limits of the original game
Project Skyncraft - adds new creature skinpaints
Unshackled - adds nodes and limbs for creating custom wings, heads, hands, etc. a little bit unstable, i mostly use this for wings.
Spore Stacker - allows stacking of any part
Subtle Rotations - reduces part rotation snapping
Advanced CE - adds building editor manipulators to the creature editor
Every Part Costs Nothing - self explanatory
Rotate Anything - lets you rotate anything, including feet and hands
Advanced Creature Paint V2 - allows for individual coloring of parts on a creature, like in the building and vehicle editors
Ambient Occlusion Disabler - removes baked-on shadows for creatures
Delta Paints - adds new skinpaints
Valla's Skinpaint Switcheroo - adds duplicates of all vanilla, C&C, and GA creature coat and detail skinpaints into their opposite category
Valla's Vanilla Style Parts - adds several parts which mimic the vanilla style
Delimbiter - increases the amount you can scale limb parts, and allows for more crazy movements of certain limb parts
test drive related mods
these mods are not required to download the creatures i post, but are recommended for the test drive.
No More Creature Editor Animations - turns off the animations that play when you add eyes, mouth, feet/hands, etc
Sevan's TF2 editor animations - adds multiple animations from tf2 into the creature test drive.
Mx3's Dance Animations - adds a multitude of dance animations into the creature test drive.
Tenebris's Creature Test Drive Animations - adds many animations from within the game to the creature test drive.
EditorBG - adds extra editor backgrounds
filmBG - adds greenscreen and pinkscreen editor backgrounds for chromakey
Ramone Kemono's MMD Drag Ball - high-effort dance mod complete with special effects and a reverse engineered camera system
part mods
these mods add parts to the editors.
DroneParts 2017 - adds many mechanical and polygonal parts useful for machine creatures, i like to use it for building clothes and markings.
New Drone Parts - a sequel to droneparts 2017, compatible with the old version. install both at the same time if you want to be able to use creatures from the old droneparts mod.
Himeric Engine - adds horror-themed parts to the creature editor.
Spore Resurrection Next Steps - adds a few parts to the creature editor and several new textures to the building and vehicle editors.
Dinosaur Parts - adds parts based on dinosaurs and other animals. mostly heads.
Strange And Beautiful - a now-discontinued, reuploaded mod that adds unusual and unique parts to the creature editor
Bionicle parts - adds a few bionicle pieces to the creature editor
Little Box Of Horrors - adds many parts with an overall horror theme. some are animated.
Pandora's Toolbox [1.0] - adds a multitude of basic shapes and polygons to build with
Replicant - adds non-textured animating parts and non-animating parts in a separate tab. good for if you want to use hands, limbs, etc without them animating or adding stats
Armoured And Dangerous - adds a few high detail mechanical looking parts.
Wordsmith 2.1 - adds letters to the creature, building, and vehicle editors
Kaiju parts - adds several parts based on popular kaiju
Organic Help - adds many membrane pieces to the creature editor, for creating wing webbing among other things
Project: Mad Mannequins - adds many human body based parts. and a horse for some reason
A Mouth For All Seasons - adds alternate versions of all vanilla mouths [and all unused cell mouths] with alternate diets
Valla's Captain Badges - adds all space badge models into the captain outfitter and creature editor
Rock On! - adds rock props from spore into the building and creature editors
Anime Parts - adds a couple anime human heads and anime hairs
Disclaimer: "EA is gonna be owned by the Saudi Arabia government, who has a track record of modern slavery, genocide and human rights violation. Do not purchase Spore from places that return revenue to it. Obtain Spore through other ways.
As usual, this is an unedited real-time in-game Spore footage, include screen filter, title card and subtitles."
Hewwwoooo! Sorry I disappeared for a while! I was working on different material shaders that can be used in Spore! And here you can see them in action! This is the Parallax Occlusion Mapping (POM) used for the bottom windows, and the translucence volumetric light beams!
The dance today is performed by my 2 favorite OCs, Satari and Pyrotarim! I did some changes to Satari to fix his hair and make his mouth and face moveable, while Pyrotarim got a complete remake as his model was quite outdated lol. Cendrillon does have a lot of weird jumps and unfortunately sometimes desync with the camera. Took me quite a bit to get this video lol.
Overall this turned out a lot better than I expected and I'm really happy with the results so tell me what you think in the comments!
------------------------------------------------------------------------------ New creation preview every week in channel header art. Remember to Like and Subcribe for more advanced Spore creations!
If y'all would like to learn more about how I make jiggly parts and control the animation of my creations, you should check out the tutorials on my About page: https://www.youtube.com/c/ramonekemono/about
If you're a longtime Spore enjoyer like myself, I'm sure you've seen these videos or others like them, where invisible limbs (either with vanilla glitches or from the Dark Injection mod) are utilized to make creatures that float above the ground, giving them the illusion that they're flying (or swimming).
But the most well-known, "tried and true" method has always felt a bit...
... janky.
This is achieved by attaching a single invisible limb to the front of the creature, which causes it to walk by hopping on that invisible leg. The single-legged walk cycle gives the appearance that the creature is flapping itself up and down, either flying with its wings or swimming by propelling its tail. The length and angle of the leg changes the stride, and in turn changes the speed of the "flight".
However, I'm not satisfied with my dragon being so floppy. It might work fine for some creatures, but the exaggerated animation is simply too exaggerated for my tastes.
So I've done some experimenting. The method I came up with a couple years ago isn't too different, but it has three feet instead of one.
This smoother motion is definitely an improvement, and it's what I use for most of my floaty creatures. Yet, I still wasn't satisfied with this dragon's flight. The tail still feels a bit too floppy, and it looks like it's leading with its chest rather than flying with its wings, as if it's being dragged along by something.
This design proved to be a winner! The wings look more like they're providing powered flight, and the floppiness level of the rear is more appropriate. The legs are a bit cumbersome, but since they're invisible limbs, they won't render when the creature is encountered in-game.
But as I was composing this post, I thought to myself...
can I make the wings truly flap?
The answer is yes, it can be done!
With another pair of invisible legs attached at the elbow joint of the wings, each with three feet, this dragon has truly taken flight! It certainly isn't perfect, but considering the capabilities and limits of Spore, I'd say it's pretty damn good.
The limb that creates the wing, the one which these new invisible legs are attached to, isn't just cosmetic--it's a fully functional wing limb from the Unshackled mod (check out my review of the mod here!). The wing limb provides the creature with the glide ability, complete with animation.
Miraculously, even with these invisible legs attached, the wing limb animates exactly as it should. I really did not expect that.
So there you have it: a dragon in Spore that is fully capable of flight, both in animation and ability.
Happy Valentines Day! This time we have Ai Dee performed by Miku and Luka! Tho they look a bit, different?
In this video, we have a new camera protocol, using the 3rd creature in Test Drive mod as the cameraman. This allows for the camera to travel completely free of the dances, and can go as far as needed! And as usual, this is all unedited Spore footage!
i really do genuinely think people underestimate the power of spore for helping you figure out the shapes of a little guy. if you're pretty skilled at spore and have a good concept of anatomy and 3D space, you can make a pretty serviceable reference for volumes and perspective. i've been using it to help me draw robots lately, and i've used it in the past to make a perspective reference model for an art piece. people absolutely do not give spore enough credit for how powerful its character creator can be
i made LOBA's BUDDY RC units in mini[dog sized], medium[horse-sized], and large[truck-sized] in spore [2008]. kind of a follow up to my previous post; aka, what you're really here for.