Response #2: Urban Players
Mike Lydon and Anthony Garcia, "The Next American City and the Rise of Tactical Urbanism"
Margaret Crawford, "Temporary Urbanisms"
Florian Haydn and Robert Temal, "Glossary" and "The Temporary in the City."
Lian Lefaivre and Doll, "Ground-up City, the Place of Play"
Florian Haydn's text offers a summary of most of the ideas explored in this week's readings. His glossary also exposes crucial differences in terminology used to describe a lot of the projects we have seen and will continue to be introduced to. In his piece, "The Temporary in the City," he articulates the validity of temporary interventions in the urban fabric. These ephemeral, or temporary, urban actions have a life beyond their built existence by projecting a new meaning onto a place that hadn't been seen before. They also prime future networks of action by giving the city inhabitants a glimpse of what is possible with ground-up DIY tactics. He calls this self-perpetuating phenomenon "enduring traces." It may also be important to note that the reactionary and specific nature of temporary urban interventions have a stronger identity, relation, and history than top-down projects that have been critiqued by Jane Jacobs in last weeks reading. One project that comes to mind is the 1893 Chicago Columbia Exposition which she accuses as "Not responsive to life. Just to historical architecture's false realities." Considering these two points, I would draw the conclusion that architecture that responds to current conditions rather than romantically cites has a deeper resonance through identity / history, and thus has a larger impact.
The San Francisco Public Library has a second life as a skatepark.
Powell Street Bart Station contains a famous rail within its subculture.
The idea of reaction is also brought up in Lian Lefaivre's piece "Ground-up City, the Place of Play" as it relates to the adoption of play into the artistic (and architectural) impulse throughout history. LeFaivre traces the idea of play in the public realm to before the Situationist derive to the Dadaists and Surrealists. Such movements were reactions to the horrors of WWI and the extremely conservative mentality that it instilled in most of europe. Schiller's romantic definition of play, in this case, is extremely pertinent. Play is to "tame the savageness of life."
Lefaivre also notes that play, as a design concept, has mostly been adopted by artists. This underscores its legacy in Dada and Surrealism but also accuses the architectural profession of perhaps being too serious or too intertwined with the economic / profit driven aspect of building and design. There are some architectural projects, however, that seem to take on the idea of play. Most, at least within this text, are from the late sixties and remain unrealized. Such projects are Cedric Price's Fun Palace or Constants New Babylon. It is interesting to note that these projects are often classified with the hyper rational utopian mega structures of the same time. The problem may be that these projects were too large to be ground-up urbanism and too complex in their for the top-down means (political and economic) to get built. I do draw a connection, however, to Price's Fun Palace to Tschumi's Le Fresnoy school campus (below) as the physical manifestation of open-ness and playful programmatic blending.
Le Fresnoy, Tschumi Architects. 1997
The Fun Palace, Cedric Price. 1962
The exploration of playgrounds in Amsterdam tied both Lefaivre and Haydn's points together as they started as a community interventions on unused spaces (tactical urbanism) and through many mutations, resilience, trial and error, changed the city policy and gained city support and were architecturally designed. This is an example of the large impact tactical urbanism can have on politics and more formal design practices.
The idea of play is especially pertinent to the prototyping festival. One could even make the point that it is the main focus of the entire event. Market street will be transformed into a playground, but how many of these projects will be reactionary? I am interested in playful designs that are emergent from Market Street itself and not placed in the same way that so many cookie-cutter playgrounds are across the world. As designers, I believe it is important to have a specific, reactionary stance toward an interventions direct context or situation within a larger city. This way designs are not just heady entertainment, they may have an impact on city policy and life beyond their installation.