It’s time to show you the draft that the NBA doesn’t want you to see.
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@mashuproductions
It’s time to show you the draft that the NBA doesn’t want you to see.
Literally like no one will care about this at this point, but if you’re leaving Tumblr because of the stupid nsfw ban thing, I’ve got a Twitter account over at https://twitter.com/scenicsystems2. I’ve had an art block for a while now so don’t expect anything amazing, but otherwise I’m a lot more active on there, so hey
“State”, digital 3D art
“Stalker”, digital 3D art
I watched Andrei Tarkovsky’s “Stalker” for the first time recently and liked it so much that I wanted to try recreating a scene from it. Turned out pretty decently.
“Mulholland”, digital/3d art
“Future Places”, digital/3d art
“Hall”, digital art
Even more concept art for that game idea I’ve had recently.
“Forest”, digital art
More concept art for that game idea I’ve had recently.
“Highway”, digital art
Concept art for a game idea I’ve had recently.
So I bit the bullet and trying making a full blown 3D model of an entire car (as opposed to a super simplistic painted-over prop like the ones in my Car Boys art). This was easily one of the most challenging but rewarding things I’ve done in 3D modeling so far, and beyond a few annoying topology issues, I’m pretty happy with the results.
Here’s a wireframe of the car as well (a whole 28k tris!):
Just had to do one last super quick fanart of Car Boys. It’s been a fun ride.
“Lyra”, digital art
“Portrait”, digital art
“The Makers”, digital art
holy shit all of your renders are beautiful
Thank you! This seriously means so much to me <3
An artistic recreation (re-interpretation? i dunno) of Dark Souls’ Ash Lake, one of my all time favorite areas in a video game.
Redid one of my old renders after about a year as a way to see how far (or if, lol) I’ve progressed. First one is from 2016, second one is the new one.
I’ve been experimenting lately with how to approach photorealism; I used to just sorta blindly throw color into a scene without thought, but now I’m trying to strike a balance between cool and warm colors to match something you’d see in real life. I think I’m getting better at it, but hey who knows.