How to shade with Texture Tutorial by griffsnuff

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How to shade with Texture Tutorial by griffsnuff
Eyes Tutorials Top Image Row 2: Left, Right Row 3: Left, Right Row 4 Row 5, 6 & 7
Abdominals
Preorders for my new GL book are open!!
All preorders come with a free print and bookmark! Please note that they will be shipped Apr 30 - May 1 ♪
Pages: 62 Format: Softcover, A5 Language: English Contents: Mayu is an impatient teenager. Aside from her favorite TV show, she can barely wait for anything to happen. Not even for her own girlfriend, for that matter!
Importance of Anatomy
Doesn’t matter your field is, everything we create in some way links back to anatomy. Be it that the body is a frame of reference or the work itself is used to encompass the human form.
So for today I’ll run through some basic starter resources to help you venture into anatomy
1. Stan Prokopenko & Proko youtube
Proko runs a premium service on his website however he openly shares a lot of his tutorials either in full or just the basics to give you an idea. His youtube contains an endless amount of videos primarily about the human body but there’s a fiew regarding lighting and shading.
The following are visual notes from http://williamburns.blogspot.co.uk/ Visit Burns’ blog to see some of his past work. He currently works for Binary Spark Studios
2. Andrew Loomis & Eliot Goldfinger
Loomis and Goldfinger are two names you’ve no doubt heard if you’ve expressed even glancing interest in learning anatomy and that’s for good reason. Both artists have multiple books regarding the human form each of which convey their instructions and pointers in an effective manner providing even veterans with insight into understanding the human body.
You can find their books and more linked via Proko’s website here: http://www.proko.com/books/
Personally, I recommend Hampton’s Figure Drawing: Design and Invention and Loomis’ Figure drawing for all it’s worth
These books perfectly capture just about every tid bit of knowledge about anatomy you could possibly want. Whether you’re just entering the fray or wanting to go back to basics and maybe pick up on things you might not have known these books are an absolute must for any artist.
Examples of Loomis:
Examples of Hampton:
Someone asked how I do the glowy thing, soooo, here’s some how to do the glowy thing in Manga Studio. :3
For more tutorials, please check out my Patreon to help keep me funded.
February - March 2016 Doodle Dump by ryuuen
[pixiv] [part 2]
Now that’s a kickass tutorial on how to develop your hair technique!
This is good tutorial
sketch trade for ryu
the biggest smile megan ever pulled in history plus adult maki.
http://browse.deviantart.com/art/Abdomination-How-to-draw-beef-132538271 < Source
too angry, too small, and too tall
Integrated Creature Hybrids
Couple Poses Row 1, 2 (Left), 5 & 6 by Justin R. Martin Row 2 (Right) Row 3 Row 4
EDIT: Ok, so here’s this bug in SAI2, that makes the interface lag - aka, the brush settings panel may not change when switching tools, and I haven’t realised that when making screenshots… thus 3 brushes had wrong settings >_>’ (nr 5, 12 and 14 had Paper texture while they should be “No texture”, “Fuzystatic” and “Watercolor 1″ respectively)
Now everything is ok… but I wish I’d realised that before that wave of reblogs… now people will have it wrong in their reblogs ;_; (prays to gods so people will check the source post)
The drawing from this tutiorial:link
And some doodles, where I was testing those brushes:link
This is a repost of my original submission at Deviantart. link
If you use the SAI2 beta and want to try those brush settings, please download the .zip file (by going HERE to the DA submission, and then clicking the download button near the fave button), then go to folder where you keep your SAI2 beta, and replace the “Blotmap”, “Bristle” and “Brushtext” folders with those from the .zip file. Then turn on the program and the textures should load automatically.
The zip file contains a mix of textures and blotmaps from Sai 1.x.x and Sai2 beta.
It also contains a bit modified “Fuzystatic.bmp” texture. The original one has very obvious looping, so I decided to fix it a bit.
After this, you can manually replicate the brush settings from this tutorial. These brushes are something I made to test SAI2, partially via trial and error, partially by using brush settings from tutorials for older version.
Terms of Use
You can use those brush settings for any kind of work you want, they’re completly free. Crediting the me under the work is not necessary.
Please do not repost this tutorial on other websites and/or claim as yours. The drawings in the tutorial are made by me.
Can those settings be replicated in SAI 1.x.x?
Yes… and no.
First, SAI 2 beta has more brush settings than the previous version - for example you can scale brush texture, while it’s not possible in 1.x.x (unless you make smaller versions of those textures as a separate .bmp files and load them into a program manually, but this sounds incredibly tedious and is propably ineffective)
Also, If you replicate those settings you CAN (like Pressure Sensitivity, Density, Texture intensity, etc.) you’ll find out the brushes turn out to be completly different than in SAI 2(I tried ).
However, I think you can replicate the effects, but via different settings - Sai 1.x.x brushes seem coded a bit differently than Sai 2 beta, meaning they’re more sharp, textures are more visible when at comparable “Intensity” value etc. etc. Meaning that even if there are less presets to play with, those that are there offer more extreme results, aka more variety (the textures on SAI 2 look reaaally soft… it’s antyaliasing game is strong) Just play a bit, and I’m sure you’ll get the results you want.
You can download the current SAI2 beta from the developer’s website: link
You can use it, but to unlock saving feature, you have to use your license certificate from Sai ver.1 (the website explains how, the process is basically the same as with Sai 1, except you get your ID code through SAI2)
I know it may be too early to post this (since SAI2 is still in the development), but to be honest, even at this point it’s a fantastic piece of software. The only thing that keeps me from abandoning V1 completly is that V2 still lacks color filthers XD.
I use it and play around with it a lot, and these settings are the result - I personally like them, maybe they will be usefull to some of you too.
FUCK THIS I SPERFECT, IT SHOWS THE ARM PRONATING AND ALL THE MUSCLES SHIFTING ALONG WITH THE WRIST
IT EVEN HIGHLIGHTS THE ULNA BONE
HEY THIS IS THE ULTIMATE ANATOMY REF, FUCK THOSE MISLEADING TERRIBLE FUCKING “ANATOMY” TUTORIALS THAT GOEAS AROUND TUMBLR, THIS IS ALL OYU NEED, LOOK AT THE LATISIMUS STRETCHING OVER THE SERRATUS, THE PECTORAL MUSCLE MOVESUPWARDS AND OVER THE BICEP AND EXTENDS ALONG WITH THE ARM THERES EVEN THE CORACOBRACHIALIS;. AAAA OMFG I’M SO HAPPYYYYYY