500 Word Reflective Summary.
For this assignment, I had to choose a theme and two objects, then model the objects and so they could be conceivably used in the theme I chose in a game. The theme I chose was post-apocalyptic, and the objects were a safe box for a character to potentially store their items in, and a bottle.
Throughout the entirety of this assignment, I found myself struggling to get to grips with Maya, however I feel like many others had this issue as well, as Maya is quite a finicky piece of software. Despite struggling with it, I still enjoyed the aspects where I had to sit and figure out a solution to an issue, as frustrating as it could sometimes be.
I tried to further my knowledge of the software by looking at different tutorials of different methods and found this very helpful, as it allowed me to go at my own pace and follow along when I was ready. Even though there are many different functions in Maya, I feel it is forgiving in the way that there are multiple ways in which to solve one problem.
There was a major issue I came across whilst making my first model, and this was towards the end of making it that I discovered there were discrepancies all over the model, such as multiple edges overlapping each other, as well as vertices and faces overlapping as well. I think this happened because it was still towards the start of my usage of Maya, and so I had been selecting the extrude function, and then not extruding. This obviously resulted in multiple aspects overlapping. To remedy this, I asked for some feedback as I could not figure out the solution. After receiving some help, I then proceeded to methodically go around my model snapping edges together so that I could then move onto sorting out the UV’s.
Again, when I came to the UV’S of my first model I had been making the error of thinking all the shells needed to be connected. Looking back, I do not know why I thought this at the time, as it does not make any sense for all of them to be connected as one shell. After the second time attempting to assemble the UV together I finally went back to look through tutorials and realised where I had been going wrong. After this I was able to quickly finish building the UV for my first model, and when it came to my second model’s UV’s, the process was even quicker.
Learning from my experience with the UV aspect of my project, I made sure to look through tutorials for the texturing, lighting, and rendering portions of the task. However, I still came across the problem of having my model clip through itself after applying the texture. I am still not sure why that happened. After I rendered though it seemed to look fine.
The assignment over all was a challenge for me, but I still found it very interesting, and look forward to creating more in Maya in the future.












