Last weekend I had the pleasure of competing in the Modern Grand Prix in Richmond. It was the largest constructed Magic tournament of all time, and it was an amazing experience. I posted a final record of 6-3, missing Day-2 by losing Game 3 of my Round 9 match. I piloted RUG Twin because of its strength in an open meta, its powerful sideboard options, and the fact that it got to play Snapcaster AND Remand, which I feel are some of the strongest cards against the majority of the metagame. This list is very similar to Patrick Dickmann's Pro Tour list, with an additional Anger of the Gods and Spellskite in the sideboard to compensate against what I perceived would be an excess of budget/aggressive strategies (but also Melira Pod) and also the power of Splinter Twin. The deck list can be found below.
RUG Twin
1 Breeding Pool
1 Forest
2 Hinterland Harbor
2 Island
4 Misty Rainforest
1 Mountain
4 Scalding Tarn
3 Steam Vents
1 Stomping Ground
2 Sulfur Falls
3 Deceiver Exarch
3 Pestermite
2 Scavenging Ooze
4 Snapcaster Mage
4 Tarmogoyf
2 Cryptic Command
1 Electrolyze
2 Flame Slash
2 Gitaxian Probe
4 Lightning Bolt
4 Remand
4 Serum Visions
4 Splinter Twin
SB: 2 Ancient Grudge
SB: 3 Anger of the Gods
SB: 1 Batterskull
SB: 1 Combust
SB: 1 Counterflux
SB: 1 Dismember
SB: 1 Dispel
SB: 1 Nature's Claim
SB: 1 Negate
SB: 1 Scavenging Ooze
SB: 2 Spellskite
I was extremely happy with the deck. I would have almost certainly Day 2'd if not for an unfortunate mistake in my very first game in my very first round against a deck which should've been a total non-issue.
Round by Round Breakdown:
1: 1-2 v. RB Discard/Unearth/Aggro/Burn
2: 2-1 v. Genesis Wave Green
3: 0-2 v. Dredgevine
4: 2-0 v. RW Norin-Sister
5: 2-0 v. Melira Pod
6: 2-0 v. UR Twin
7: 2-1 v. UR Twin
8: 2-0 v. UWR Twin
9: 1-2 v. Storm
My wins were fairly coincidental. I ran extremely hot after the first 4 rounds were over, and the 2-0s all involved at least one case of mana-screw from my opponent, with the exception of the Melira Pod game, where my opponent kept reasonable hands but all of his creatures got killed, up until the point I combo'd him out.
The most interesting match was definitely Round 7 v. UR Twin, where my opponent and I traded game 1s due to flood and screw, and then played an incredibly tense game 3, which involved my opponent landing an early Lavamancer and foolishly, I opted not to kill it. I ended up taking 10-14 points of damage from that monster, and for the life of me, I could not find the combo pieces I needed. I ended up Snapcaster-Flame Slashing the Lavamancer, which was immediately punished by him slamming a Spellskite, which further agitated the issue of not having a Splinter Twin. I had a couple of Goyfs in play, but I had fallen to 1 life, when my opponent played Vedalken Shackles, stealing a Tarmogoyf, which was absolutely terrifying. Our game play slowed to a crawl as we tried to work out combat math, and I ended up needing to throw away a Deceiver Exarch and a Pestermite to chump the Goyf, one of which had tried to untap the Shackles mid-combat to swing my Goyf back in hopes he wouldn't realize Spellskite was in play (this was an in-vain hope). On the final turn, my opponent had a billion outs, anything that could've tapped/killed my Spellskite after I made a very aggressive attack with my team, but he didn't find it, and I took the game.
Now, in round 1, my mistake was very simple. I wasn't awake, and I was surprised to sit down across from an opponent who could casually open on double Goblin Guide and then miracle a Thunderous Wrath. I was so shocked to see the miracle that I forgot I could Remand it, and promptly lost the game. I took game 2 in short fashion, but mulligan to a measly 4 in the third game, and ate 3 consecutive Blightnings to lose round 1. I was not pleased, as any opponent who cycles Viscera Dragger in Modern is not someone I enjoy losing to.
Round 3 was a classic case of not playing any Magic. I kept a 2-lander on a mull to six against Dredgevine, and never encountered a third land, while both of my Scavenging Oozes promptly died to Abrupt Decays, because there's no justice in the world when your mana-screwed. In game 2, I mulled to 4, and finally found a land in one of the hands. Yay! The stupid part was I actually quite live to win: Dredgevine provided /zero/ pressure, and even though my Scavenging Ooze once against ate an Abrupt Decay, I was able to stall with Deceiver Exarchs and Pestermite while holding 3 Splinter Twins in hand. I unfortunately drew my mountain as my third land, and was at two on my last turn with 2 live top-decks to be able to cast Splinter Twin without killing myself, neither of which appeared. It was very frustrating to open the tournament 1-2, but despite being upset because I'd lost to what I perceive to be poor decks, my play actually tightened considerably and I really "woke up."
My mistakes for the rest of the tournament tended to be in terms of the lands I fetched being slightly suboptimal and in terms of card-valuation, as with Lavamancer, and not respecting its damage output. I went from 1-2 to 6-2, and lost to Storm, which is a very rough matchup for the RUG Twin list. Without many Remands and the combo in hand, the deck is hard-pressed to race Storm, and the pressure from Tarmogoyfs is only relevant if you're already winning, as I was in game 1 when my opponent kept a greedy 1-lander with only Sleight of Hand to find another land. I took the first game when he didn't find another land, but promptly lost the next 2 when I drew into my hate, but couldn't properly back up the hate with the combo to steal the series. It was disheartening, but I don't think I could've mulliganned the hands I kept because they were guaranteed to have the hate which was needed to slow down Storm, even if they only had 0-1 combo pieces present.
All-in-all, it was a good experience, and I would've played a very similar list again, despite not getting as much mileage out of cards like Anger of the Gods as I'd hoped by dodging Affinity and a lot of Pod matchups. My other choice for the tournament was Kiki-Pod, which actually won, but the direction I was taking the deck was opposite of what the winner did, and in retrospect, I agree with his choice, which you can find below. He went all-in on the combo with a focus on Restoration Angel, cutting back on midrange cards like Kitchen Finks and Voice of Resurgence to be able to play an instant-speed game with Resto and Chord of Calling. He also took out the second Deceiver Exarch and the Phantasmal Image, gimping his ability to do some of the crazier Pod chains. Those chains, however, are extremely life-intensive to execute, and in a format where Affinity and Zoo are very real, the Pod chains can actually be real traps that incentivize you to play poorly for a shot at winning faster. Furthermore, if we examine his sideboard, you'll notice something very special: he plays many, many spells. This is the real genius of the Liu list. Instead of hedging his bets primarily on creatures, which he can only get by Chording or Podding, he just plays the strongest spells for hating the matchups he needed to win. This has a clear advantage: the hate you know your opponent will be bringing in for Pod doesn't also blank your hate for their deck! By not over-relying on the toolbox, he can play a counter-hating game, and not throw all his eggs in one easily-hateable basket. This was far different from what I intended to do, which was to maindeck a lot of the more narrow hatecards, specifically an additional Spellskite and an Ethersworn Canonist, and to max out on cards like Voice of Resurgence at 3 and Kitchen Finks at 4, while relegating sideboard slots to a more elaborate creature toolbox and also 3 Rule of Law. (If I had played Kiki-Pod, I really intended not to lose to Storm, which I suppose is ironic.)
3 Arid Mesa
1 Breeding Pool
2 Fire-Lit Thicket
1 Forest
2 Gavony Township
4 Grove of the Burnwillows
1 Hallowed Fountain
4 Misty Rainforest
1 Plains
1 Sacred Foundry
1 Steam Vents
1 Stomping Ground
1 Temple Garden
23 lands
4 Birds of Paradise
1 Deceiver Exarch
1 Eternal Witness
1 Glen Elendra Archmage
2 Kiki-Jiki, Mirror Breaker
2 Kitchen Finks
1 Linvala, Keeper of Silence
1 Murderous Redcap
3 Noble Hierarch
1 Qasali Pridemage
4 Restoration Angel
2 Scavenging Ooze
1 Spellskite
2 Voice of Resurgence
3 Wall of Roots
1 Zealous Conscripts
30 creatures
4 Birthing Pod
3 Chord of Calling
7 other spells
Sideboard
1 Ancient Grudge
1 Avalanche Riders
2 Combust
1 Ethersworn Canonist
1 Fiery Justice
1 Kataki, War's Wage
2 Negate
3 Path to Exile
1 Shatterstorm
1 Thragtusk
1 Thrun, the Last Troll
15 sideboard cards
Anyway, I hope this little report shed a little bit of light on the Modern format. I could certainly say more, because I played Legacy all day on Sunday, but really, would you read all of that? To summarize: Modern is awesome, and you should play it. Kiki-Pod AND RUG Twin are both sweet, though RUG Twin is easier to pick up and play then Kiki-Pod is.
If y'all have any questions about Modern, I'd love to hear/answer them. I've been doing a ton of Modern for the past year and a half, and feel fairly well-equipped to talk about anything and everything Modern.
Much love,
~Base