The robot wall
almost home

Discoholic 🪩

Product Placement
ojovivo
YOU ARE THE REASON
Cosmic Funnies
𓃗

Jar Jar Binks Fan Club
No title available
🪼
Keni
Lint Roller? I Barely Know Her
tumblr dot com
The Bowery Presents
RMH

No title available
Xuebing Du

Game Changer & Make Some Noise
No title available

titsay
seen from United States
seen from United States

seen from United States
seen from United States
seen from Indonesia

seen from United States
seen from United States

seen from Brazil

seen from United States

seen from United States
seen from United States

seen from United States

seen from United States

seen from United States
seen from United States
seen from Türkiye

seen from United States
seen from United States
seen from United States

seen from Pakistan
@nerdbrandlab
The robot wall
Geri Huibregtse and Hillary Heinz pictured in U of M's College of Design Emerging magazine.
Former VP of software development Kris Szafranski quoted in “The Talent Mandate,” by Andrew Benett, Global President of Havas Worldwide, which is among the largest advertising, digital and communication companies in the world. p.42-43: Founded by three programmers in 2003, The Nerdery Interactive Labs is a cutting-edge IT company in Minneapolis. It needs a high percentage of top tech talent, and so it has built a culture around being “the best place for programmers to work.” In this vibrant workplace, perks abound: In addition to being a dog-friendly zone, the company maintains a perpetual chess tournament and boasts a 250-seat rock-band venue, 15 employee clubs, arcade games, Photoshop contests, comic books in the lobby, and Star Trek memorabilia in the conference room. But don’t mistake perks or decor for the really substantial part of what makes The Nerdery a great place to work: its ability to instill a family-like ethos – supportive, friendly, and cohesive. “Perks are not culture,” says Kris Szafranski, director of organizational change. What really matters is how the company treats people: “You have individual attention here. Someone is looking out for you and working to make you better. A lot of places write code; the difference is in how we treat each other.” He stresses that “perks, we can survive without. The culture, we cannot.” That strong, family-like culture is helping The Nerdery win the talent war for programmers and developers: The company has grown from 38 employees in 2006 (the year Szafranski came on board) to 440 as of mid-2013. And revenues between 2006 and 2012 soared from $2.5 million to $37.1 million. p.48 “We look for people who are not going to be stopped; they love the work that much.” —Kris Szafranski, director of organizational change, The Nerdery p.64 In the world of business, it is dismaying how often even the most fundamental information is not shared. According to a broad 2011 survey of U.S. employees, only half of bosses involve their employees actively in decision making, and when decisions are made, only 43 percent bother to explain the thinking that lies behind those decisions. Instead of healthy transparency, this reveals a widespread culture of murky opaqueness. Workers are deliberately being left in the dark. Not so at the most inspiring, talent-forward places. “We put heavy emphasis on daily check-ins or standups with the team,” so everybody has copious information about what is up, says The Nerdery’s Kris Szafranski. “Every two to four weeks, everyone gets individual attention. We let managers know that this expectation exists. We put a significant amount of time into ‘face time’ … but it has been well worth it.” At his previous jobs, Szafranski did not have this kind of face time unless he actively sought it out. “It was hands-off, and managers did not seek out dialogue. I did not get it then why open communication is so vital—but now I think it is important, and I have kept it as a key part of this organization. It gives employees insight into what goes on outside of their day-to-day. It demystifies the management layer; otherwise, you cannot see above the layer of your manager. You can ask questions and voice ideas. It becomes a more fulfilling place to be, and we see that in people’s output. Plus, employees tend to collaborate more.” As information flows freely, every level is empowered. “We encourage all employees to voice ideas and solve problems,” Szafranski says. “We have several departments and roles that only exist because people saw a need and got the support to fill it. Those areas are now keys to our success.” p.122 Whether the mixing happens on-site or outside the office, it doesn’t always have to be about work. The Nerdery tries hard to get solitary coders to interact and create new solutions together. As Kris Szafranski tells it, the company recognized that pockets of nerds often congregated on their own time to pursue shared interests, and so they decided to get behind that as a company: “We have become more visually supportive of this and now have more than twenty Nerdery clubs—everything from game development to loose-leaf tea to wellness (or WellNerds).” p.143 And of course not all millennials are agile and adaptive in their thinking, as I have been urging all workers to be. In fact, according to Kris Szafranski at The Nerdery, they may actually be less adaptive than people who are older and more seasoned: “I would say that some of the younger employees are more resistant to change. Mid-career workers have gotten used to changing jobs and having ups and downs. But the young don’t know what they don’t know.” They think things will always be the same as they are now. p.163 At The Nerdery, ample face-time around the office allows managers to watch for changes in employees, according to Kris Szafranski: “What is their passion shifting to? Managers watch for this, continuing to get to know the person.” The key to retaining good people, he says, is making sure you give them work that fits their personal abilities and goals as these change over time. “If we’re not thinking like that, we’re just relying on them to churn out code.”
http://www.amazon.com/The-Talent-Mandate-Companies-People/dp/0230340873
Deadline Drip coffee swag item
Social media buzz from Nerdery CEO Mike Derheim speaking at Tedx in Fargo, ND.
https://www.facebook.com/photo.php?fbid=612144322149987&set=a.173999315964492.37746.172562519441505&type=1
https://twitter.com/TEDxFargo/status/365916873080045568
https://twitter.com/TEDxFargo/status/365917751417651200
https://twitter.com/TEDxFargo/status/365919420717072386
https://twitter.com/caterbele/status/365920117621661696
https://twitter.com/dogIDsCEO/status/365917468604104704
https://twitter.com/gilly_md/status/365919376257462272
https://twitter.com/ihaveabug/status/365917450761535489
https://twitter.com/ihaveabug/status/365918730779238401
https://twitter.com/jackinessity/status/365922493267062784
https://twitter.com/jodyfrench/status/365917804471390208
https://twitter.com/jodyfrench/status/365918838530904067
https://twitter.com/LaurenBlanshan/status/365917056324997122
https://twitter.com/LaurenBlanshan/status/365917056324997122
https://twitter.com/LaurenBlanshan/status/365917966279245824
https://twitter.com/melissagoodwin/status/365917004101713921
https://twitter.com/melissagoodwin/status/365917004101713921
https://twitter.com/mjbestge/status/365919938092859395
https://twitter.com/MoriahNelson/status/365918940502818816
https://twitter.com/paipperspach/status/365919532864385024
https://twitter.com/palegreenstar/status/365918740975583232
https://twitter.com/sarahk6/status/365917572950007809
https://twitter.com/staffination/status/365917578549411841
https://twitter.com/the_nerdery/status/365959746769010688
https://twitter.com/victorsaad/status/365921203124322304
https://twitter.com/wfhspackers/status/365920169572315137
Example of post-webinar gated landing page. Users fill out short form to access webinar content.
Example webinar follow-up email
UX gated webinar campaign. Links to http://input.nerdery.com/designing-for-interactive-production/
MailChimp follow-up email: "Link to your UX webinar recording"
Social Media Broadcaster examples
Facebook promoted post for "OMG, We Need a Mobile App": a design science webinar
Mike Derheim quoted on Biz Journal story on management style
Say Snowpocolypse on three!
100 Nerds modal screens.