DD3992_Honours Project Plan
Project Overview/Definition:
The honours project is a module which culminates everything I have learned so far, to complete it. I will be producing a series of high quality concept art pieces which visualise the novel Dune, the epic novel by Frank Herbert. Dune is set in the distant future amidst a feudal interstellar society in which noble houses, in control of individual planets. The main story is about Paul Atreides; whose noble family accepts the stewardship of the Desert Planet Arrakis.
The reason for creating concept art for my honours project is that’s the area I’m interested in the most when it comes to games design. I’m interested in creating artwork based of rough ideas and developing them further by exploring different styles and techniques to achieve a finished piece of artwork that can be used in a game or to develop it.
Choosing Dune to theme the concept art around seems like the best way for me to develop myself because the novel explores vast areas of interactions of politics, religion, ecology, technology, and human emotion and will allow me to research into many areas to develop as an artist. The diversity of the characters and the combination of harsh environments will create challenges to face when it comes to developing an industry standard workflow through Thumbnails, Speed paints and final rendered illustrations.
The intended aims for my honours project final piece will be a fully developed set of art pieces which I will design based on a wide selection of concept art which I have put together over the course of the module. The whole project will be achieved following these aims:
Develop a professional standard Workflow, when creating concept art through the process of development and feedback to build up techniques. The workflow will be developed to fit with a professional industry standard.
Develop a broader perspective of conceptualizing art, from and single idea and developing it through multiple Medias. As well and presenting the finding and development in a professional and an accessible format.
Establish an extensive library of multiple styles and techniques, which can be applied into multiple areas when designing and creating concept art. The process of gather multiple styles and techniques will be achievable through the process and practice and development.
Character Design, Environment Design and Prop Design, by Developing a broader perspective of the Research, Design and development that goes into creating Characters, Environments and props to be used a games design format.
Concept Artist Workflow: The way I am going to achieve a professional concept artist workflow is by Researching into professional Artists working in the industry. As well looking into their workflows and comparing, also developing mine to improve areas to help with quality and increasing my painting speed from sketches to final finished illustrations. A lot of artist’s workflow goes from Sketches, Thumbnails, and Speed Paints to Final Illustrations. I want to look deeper in-between the stages from each of the processes to help develop more precise design chooses and help narrow down the whole process.
Acquire a better understanding of conceptualizing through the media of Art: Research will be used to broaden my perspective in areas of designs and developing my artwork and style will aid in showing the process through the media of art. Looking into the choices that artist use when designing characters or props for game will aid in process and help develop the stages I go through to get to a more presentable format for feedback.
Art Styles and Techniques: Developing my style and techniques will be based around putting all my time into Research and painting to develop in multiple areas of art. Researching into artists like Marc Brunet and Adam Adamowicz for their styles in sketching and painting techniques will help develop in my weaker areas in painting concept art.
Character Design, Environment Design and Prop Design: To achieve this will be based around a lot of research into styles and how an environment flows. The props within the environment have a massive impact on how the person’s perspective is on what that area is used for. A lot of research will be looking into designs from architectural structures and harsh environments. Character design, will be a case of developing them through the environment and getting feedback to further develop them design and style wise. Prop design also ties in with the environment and the area changes the way props looks and the function there used for.
Project Outcome - Final Concept Art Pieces:
3 Highly Rendered Environment Scenes: Each rendered scene will differ from each other by the harshness of environment and structures in it. The environments will be created using thumbnails and speed paints to further develop them and gather feedback along the way. The environments will be based on the planet Arrakis which is a harsh desert planet in dune and opens vast areas of design elements to explore.
2 Male and 2 Female Character Illustrations (Highly Detailed): The highly detailed characters will be developed and finalized through the design process for the environment there created for. Each character will be designed from the ground up and tied in with the environment. The characters are going to be themed around the smugglers in the novel June. The design will be based around surviving the harsh desert environment and the struggle they have faced along the way will reflect the character’s finals designs.
4 Detailed Weapon Design Sheets for Male/Female: The weapons will be designed for the type of character and their style of combat and build. The weapons will as well be shown in the environments on the characters to show how the weapons would have been used in day to day life in the eyes of the characters.
2 Detailed Vehicle Design Sheets for Male/Female: The vehicles will be designed for the environments there in and the harsh conditions. Each vehicle will have a different feature to them including one being lightweight and Agile and the other being Big and durable to add more variety to the design process.
The final concept designs will be themed and researched around the planet Arrakis which is a harsh desert planet in dune. It’s the only planet where the spice is found so a lot of the design choices and development will be based around the environment and harsh conditions the smugglers will face. Through the process of sketches, thumbnails and speed paints I will develop the characters through the research around the environment and the hostile challenges they will face. One of the main enemies is the Fremen "native" inhabitants of Arrakis they have the best hand to hand combat in the universe so some designs challenges will have to be considered through the development of the weapons and Armour the smugglers wear.
A4 - Hardback Book (60-70 Page Art Book): The whole Art Book is going to be around 60-70 pages long that will consist of Research, Sketches, Thumbnails, Speed Paints and Final Illustrations to show off the development stages I have gone through to get to the finals designs. The whole idea of the book is show my whole work flow in the media of concept art and design process. All the work will be presented to a professional standard will annotation describing all the artwork.
Blog: The blog post will contain all the research work and development from all the early art work to the finished pieces showing the process throughout the project.