You’re probably looking for my side blog.
Tumblr is a place to express yourself, discover yourself, and bond over the stuff you love. It's where your interests connect you with your

Kaledo Art
he wasn't even looking at me and he found me
One Nice Bug Per Day
Cosmic Funnies
"I'm Dorothy Gale from Kansas"
noise dept.
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tumblr dot com

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JBB: An Artblog!

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blake kathryn
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we're not kids anymore.

titsay

⁂
taylor price
dirt enthusiast
i don't do bad sauce passes
AnasAbdin

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@oberonsengine
You’re probably looking for my side blog.
Tumblr is a place to express yourself, discover yourself, and bond over the stuff you love. It's where your interests connect you with your
Author here
Sometimes I wonder how beautiful the Universe is, and we do not even have to go that far. Imagine seeing Neptune and Uranus from their moons…
Images: x, x, x, x, x, x, x (artist’s impression)
photos by the artemis ii crew
[ //DATALOG ] The scale of the machine before us is vast. but we feed the machine and we are many. Every input is a vector for attack.
Item: A Set of Dice Rarity: ⏶ Common
Do you consider yourself a lucky person when playing?
Feed your dashboard by answering my question, blogger.
Not really, IG?
METAL EDEN: Reconciliation - by Jorge Barros (myself)
A few screenshots from the videogame Metal Eden, from Mission 8: Reconciliation, that feature some of my work, but also the result of the talent and dedication of an entire team at Reikon Games.
Check [my ArtStation] for high resolution images! I'm also on [Instagram]
METAL EDEN: 3D Models - Part I - by Jorge Barros (myself)
Check [my ArtStation] for high resolution images! I'm also on [Instagram]
METAL EDEN: 3D Models - Part II - by Jorge Barros (myself)
Check [my ArtStation] for high resolution images! I'm also on [Instagram]
Sci-fi corridors in 2001 A Space Odyssey (1968), Solaris (1972), Star Wars (1977) and Alien (1979).
METAL EDEN: Inherent Deceit - by Jorge Barros (myself)
While working on Metal Eden for Reikon Games, I was responsible for modeling numerous environment elements, such as wall modules, floor and ceiling panels, vent systems, door frames, as well as many props like crates, light fixtures, parasite vials, grapple points, canisters, etc, along with their integration in Unreal Engine 5.
These are a few screenshots from Mission 3: Inherent Deceit, that feature some of my work, but also the result of the talent and dedication of an entire team.
Check [my ArtStation] for high resolution images! I'm also on [Instagram]
Lost in Space by Mateusz Michalski