He may be low poly but his leg walk cycle is smooth af. Civilian leg walk cycle for Hellfire Assault, his arms will be done separately for being rescued and walking.
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@packerb
He may be low poly but his leg walk cycle is smooth af. Civilian leg walk cycle for Hellfire Assault, his arms will be done separately for being rescued and walking.
Gave some love to Split Screen today, aiming to have Hellfire Assault completely playable with split screen. Also tiny bit of GUI work.
Working as intended?
Setting up targeting for Hellfire Assault, helps a lot to screenshot and overlay different settings to see the differences.
I’ve been working on Helicopter movement for my game Hellfire Assault and I’m really happy the way it controls.
Not exactly game related but I finished printing my first big detailed model today! Its a YT-2000 from Star Wars, its my Star Wars RPG’s groups ship. Its at Fantasy Flight X-wing scale measuring at 10.5 x 8 x 4cm.
Improved the cave wall pieces, added a cavern system mechanic that only revels connected caverns.
Ported my Cave generation system from about a year and a half ago, just got different wall pieces working as shown with placeholder art. I hope to use this in an RTS style game.
Work place