Red Dusk II, Omiya 大宮

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Red Dusk II, Omiya 大宮
Had to repost after listening to this for an hour
I just can’t help thinking of him whenever I see her face
GX 62: Crunchyroll, You Had ONE Job (Part 2 - Electric “What Does It Do")
yusei
DAWN OF MAJESTY
Omoi Tsudoishi Ryuu / Wish-Converging Dragon
LIGHT Dragon / Tuner / Effect
LV1 0/0
You can only Special Summon “Wish-Converging Dragon(s)” once per turn. Cannot be used as Synchro Material, except for the Synchro Summon of a “Majestic” monster.
(1) This card’s name becomes “Majestic Dragon” while on the field or in the GY.
(2) When you draw this card: You can reveal it; Special Summon it from your hand, then if you control a Level 8 or higher Dragon Synchro Monster, you can Special Summon 1 Level 1 Dragon monster from your Deck.
Stardust Synchron
LIGHT Machine / Tuner / Effect
LV4 1500/1000
You can only use this card name’s 1st and 2nd effects once per turn each.
(1) If this card is in your hand or GY: You can Tribute 1 monster; you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Synchro Monsters, also Special Summon this card, but banish it when it leaves the field.
(2) If this card is Normal or Special Summoned: You can add 1 Spell/Trap that specifically lists the card “Stardust Dragon” in its text from your Deck to your hand.
Stardust Trail
LIGHT Dragon / Effect
LV4 500/2000
You can only use this card name’s 1st and 2nd effects once per turn each.
(1) If this card is in your hand or GY and a monster(s) you control is Tributed: You can Special Summon this card, but banish it when it leaves the field.
(2) If a “Warrior”, “Synchron”, or “Stardust” Synchro Monster is Synchro Summoned using this card as material: You can Special Summon 1 “Stardust Token” (Dragon/LIGHT/Level 1/ATK 0/DEF 0).
Shooting Saver Star Dragon / Shooting Majestic Star Dragon
WIND Dragon / Synchro / Effect
LV11 4000/3300
“Majestic Dragon” + 1+ non-Tuner monsters, including a Dragon Synchro Monster
Must first be Synchro Summoned.
(1) Once per turn: You can negate the effects of 1 Effect Monster your opponent controls.
(2) For each “Stardust Dragon” and each Synchro Monster that specifically lists that card in its text in your GY, this card can make 1 additional attack during each Battle Phase.
(3) Once per turn, when your opponent activates a card or effect (Quick Effect): You can banish this card (until the End Phase), and if you do, negate the activation, and if you do that, banish that card.
Kouraisuru Kiseki / Arriving Miracle
Continuous Spell
(1) When this card resolves, you can place 1 Level 1 Dragon monster from your hand or Deck on the top of your Deck.
(2) “Stardust Dragon” and Synchro Monsters that specifically list that card in their text on the field cannot be returned to the Extra Deck.
(3) If a Synchro Monster(s) is Special Summoned: You can apply 1 of these effects, also you cannot apply the same effect of “Arriving Miracle” again for the rest of this turn.
● Draw 1 card.
● Special Summon 1 Tuner from your hand.
Stardust Illuminate
Normal Spell
You can only use this card name’s 1st and 2nd effects once per turn each.
(1) Send 1 “Stardust” monster from your Deck to the GY, or, if you control “Stardust Dragon” or a Synchro Monster that specifically lists “Stardust Dragon” in its text, you can Special Summon that monster instead.
(2) You can banish this card from your GY, then target 1 “Stardust” monster you control; increase or decrease its Level by 1 until the end of this turn.
Saver Absorption / Majestic Absorption
Normal Spell
You can only activate 1 card with this card’s name per turn.
(1) Target 1 “Stardust Dragon” or 1 Synchro Monster that specifically lists that card in its text you control; activate 1 of these effects.
● Equip 1 face-up monster your opponent controls to that target.
● That target can attack directly this turn.
● Each time that target destroys an opponent’s monster by battle this turn, inflict damage to your opponent equal to the destroyed monster’s original ATK.
Saver Mirage / Majestic Mirage
Continuous Trap
(1) If a face-up “Stardust Dragon(s)” or Synchro Monster(s) that specifically lists that card in its text you control leaves the field to activate its own effect, or by its own effect: You can apply 1 of these effects, also you cannot apply the same effect of “Majestic Mirage” again for the rest of this turn.
● Special Summon 1 of those monsters.
● Banish 1 monster your opponent controls or in their GY.
● All damage you take this turn is halved.
“Let your anger reach out and touch me...”
And then, here the last 5ds team member, here come the king Jack Atlas and his powerful Red Demons Dragon! I said the last but I think I going to redraw Crow because the last drawing is not in the same format than the other and… because it’s Crow…. XD
Judai Yuki (Jaden Yuki) - Season 4 Ending
OCG: Deck Build Pack - Genesis Impactors
絶火の竜神ヴァフラム Vahram the Dragon Deity of the Absolute Flame
Evil★Twins キスキル・リィラ Evil★Twins Kisikil-Lilla
竜儀巧-メテオニス=DRA Dritumek Meteonis=DRA
The latest “Official Card Game” Booster Pack of the “Deck Build Pack” series, that makes it easy to build Decks of multiple themes, is being announced for release on September 12th, 2020
With this pack, you can obtain new cards of three different types of themes, all of different types, and get your hands on necessary and versatile reprints that you’ll need to help build the Decks in this pack.
5 Cards Per Pack
15 Packs per Box
150 Yen per Pack
DRAITRONS
DBGI-JP024 Draitron Ban-Alpha
Level 1 LIGHT Machine [Special Summon] Effect Monster
ATK 2000
DEF 0
Cannot be Normal Summoned/Set. Must be Special Summoned with a “Draitron” card’s effect. You can only use this card name’s effect once per turn.
(1) You can Tribute 1 other “Draitron” monster or 1 Ritual Monster from your hand or field; Special Summon this card from your hand or GY in Defense Position, then you can add 1 Ritual Monster from your Deck to your hand. You cannot Special Summon monsters the turn you activate this effect, except monsters that cannot be Normal Summoned/Set.
Note: This card is named after α Draconis (Thuban)
DBGI-JP025 Draitron Ras-Beta
Level 1 LIGHT Machine [Special Summon] Effect Monster
ATK 2000
DEF 0
Cannot be Normal Summoned/Set. Must be Special Summoned with a “Draitron” card’s effect. You can only use this card name’s effect once per turn.
(1) You can Tribute 1 other “Draitron” monster or 1 Ritual Monster from your hand or field; Special Summon this card from your hand or GY in Defense Position, then you can return 1 of your banished “Draitron” monsters to the GY. You cannot Special Summon monsters the turn you activate this effect, except monsters that cannot be Normal Summoned/Set.
Note: This card is named after β Draconis (Rastaban)
DBGI-JP026 Draitron El-Gamma
Light Machine / Special Summon / Effect
LV1 2000/0
Cannot be Normal Summoned/Set. Must be Special Summoned with a “Draitron” card’s effect. You can only use this card name’s effect once per turn.
(1) You can Tribute 1 other “Draitron” monster or 1 Ritual Monster from your hand or field; Special Summon this card from your hand or GY in Defense Position, then you can Special Summon 1 “Draitron” monster with 2000 ATK from your GY, except “Draitron El-Gamma”. You cannot Special Summon monsters the turn you activate this effect, except monsters that cannot be Normal Summoned/Set.
Note: This card is named after γ Draconis (Eltanin)
DBGI-JP027 Draitron Lta-Delta
Level 1 LIGHT Machine [Special Summon] Effect Monster
ATK 2000
DEF 0
Cannot be Normal Summoned/Set. Must be Special Summoned with a “Draitron” card’s effect. You can only use this card name’s effect once per turn.
(1) You can Tribute 1 other “Draitron” monster or 1 Ritual Monster from your hand or field; Special Summon this card from your hand or GY in Defense Position, then you can reveal 1 Ritual Monster or 1 Ritual Spell in your hand, and if you do, draw 1 card. You cannot Special Summon monsters the turn you activate this effect, except monsters that cannot be Normal Summoned/Set.
Note: This card is named after δ Draconis (Altais)
DBGI-JP028 Draitron Al-Zeta
Level 1 LIGHT Machine [Special Summon] Effect Monster
ATK 2000
DEF 0
Cannot be Normal Summoned/Set. Must be Special Summoned with a “Draitron” card’s effect. You can only use this card name’s effect once per turn.
(1) You can Tribute 1 other “Draitron” monster or 1 Ritual Monster from your hand or field; Special Summon this card from your hand or GY in Defense Position, then you can add 1 Ritual Spell from your Deck to your hand. You cannot Special Summon monsters the turn you activate this effect, except monsters that cannot be Normal Summoned/Set.
Note: This card is named after ζ Draconis (Aldhibah)
DBGI-JP029 Draitron Meteornis=DRA
Level 12 LIGHT Machine Ritual Effect Monster
ATK 4000
DEF 4000
You can Ritual Summon this card with “Meteonis Draitron”. You can only use this card name’s 3rd effect once per turn.
(1) Your opponent cannot target this card with monster effects.
(2) If this card was Ritual Summoned using monsters whose total Levels equal 2 or less, it can attack all opponent’s Special Summoned monsters once each.
(3) During your opponent’s turn (Quick Effect): You can banish any number of monsters from your GY whose total ATK equal 2000 or 4000, then target 1 face-up card your opponent controls for every 2000 ATK; send it to the GY.
DBGI-JP031 Draitron Fafnir
Field Spell Card
You can only activate 1 of this card’s name per turn.
(1) When this card resolves, you can add 1 “Draitron” Spell/Trap from your Deck to your hand, except “Draitron Fafnir”.
(2) The effects of Ritual Spell Cards and their activation cannot be negated.
(3) Once per turn, if a monster(s) is Normal or Special Summoned face-up while you control a “Draitron” monster: You can decrease the Levels of those face-up Summoned monsters by 1 for every 1000 ATK they have (min. 1), for the rest of this turn.
Note: This card is named after the Norse dragon Fafnir.
DBGI-JP032 Meteornis Draitron
Ritual Spell Card
This card can be used to Ritual Summon any 1 Ritual Monster. You can only use the 2nd effect of this card’s name once per turn.
(1) Tribute Machine monsters from your hand or field whose total ATK equal or exceed the ATK of the monster you Ritual Summon, and if you do, Ritual Summon that Ritual Monster from your hand or GY.
(2) If this card is in your GY: You can target 1 “Draitron” monster you control; it loses exactly 1000 ATK until the end of your opponent’s turn, and if it does, add this card to your hand.
DBGI-JP033 Draitron Nova
Normal Spell Card
You can only activate 1 of this card’s name per turn. You cannot Special Summon monsters the turn you activate this card, except monsters that cannot be Normal Summoned/Set.
(1) Special Summom 1 “Draitron” monster from your Deck, but destroy it during the End Phase.
DBGI-JP034 Draitron Eclipse
Normal Spell Card
You can only use this card name’s 1st and 2nd effects once per turn each.
(1) Target 1 “Draitron” monster in your GY; add it to your hand.
(2) During your Main Phase, except the turn this card was sent to the GY: You can banish this card from your GY, then target 1 “Draitron” monster you control; it gains 2000 ATK until the end of your opponent’s turn.
DBGI-JP035 Draitron Asterism
Quick-Play Spell Card
You can only activate 1 of this card’s name once per turn.
(1) During the Main Phase: Target 1 “Draitron” monster or 1 Ritual Monster you control, and 1 face-up monster your opponent controls; the target you control loses exactly 1000 ATK until the end of your opponent’s turn, and if it does, destroy that opponent’s monster.
DBGI-JP036 Draitron Meteor Shower
Counter Trap Card
You can only activate 1 of this card’s name per turn.
(1) When your opponent would Normal or Special Summon a monster(s) while you control a Ritual Monster: Negate the Summon, and if you do, shuffle that monster(s) into the Deck.
Magistus
When spellcasters collide and join forces
Note: This theme is based on Hermes Trismegistus
DBGI-JP001
Magistus Grimoire Crowley
Level 4 DARK Spellcaster Effect Monster
ATK 1800
DEF 1000
You can use each effect among the (1)st, (2)nd, and (3)rd with this card’s name only once per turn.
(1) You can send to the GY 1 Spellcaster monster that is in your hand or face-up on your field; Special Summon this card from your hand.
(2) You can declare 1 Attribute; for the rest of this turn, this card becomes that Attribute.
(3) You can banish this card from your GY, then target 1 “Magistus” monster you control; equip 1 “Magistus” monster that is not Level 4 from your GY to that target.
DBGI-JP003
Magistus Verre Cendrillon
Level 4 LIGHT Spellcaster Effect Monster
ATK 800
DEF 1800
You can use each effect among the (1)st and (2)nd with this card’s name only once per turn.
(1) If this card is Normal or Special Summoned: You can activate 1 of these effects;
• Add 1 “Magistus” Spell/Trap from your Deck to your hand.
• Return 1 of your banished Level 4 or lower Spellcaster monsters to the GY.
(2) You can banish this card from your GY, then target 1 “Magistus” monster you control; equip 1 “Magistus” monster that is not Level 4 from your GY to that target.
Note: The Cendrillion in her name takes from Cendrillion, the French Name of Cinderella, and also a popular well-known play based on the fairy tale of Cinderella.
DBGI-JP004
Magistus Master Endymion
Level 4 WATER Spellcaster Effect Monster
ATK 1300
DEF 1700
You can use each effect among the (1)st and (2)nd with this card’s name only once per turn.
(1) You can target 1 “Magistus” monster you control; equip 1 “Magistus” monster from your Extra Deck to that target.
(2) You can target 1 face-up Spell you control; destroy it, and if you do, draw 1 card, then return 1 card from your hand to the bottom of your Deck.
DBGI-JP005
Magistus Saint Aiwass
Level 8 WIND Fiend Fusion Effect Monster
ATK 2000
DEF 2800
Fusion Materials: 1 “Magistus” monster + 1 Spellcaster monster
You can use the (1)st effect with this card’s name only once per turn.
(1) During the Main Phase (Quick Effect): You can target 1 other face-up monster on the field; equip this card you control to that target. While this card is equipped to an opponent’s monster this way, that monster cannot activate its effects, also take control of it.
(2) A monster equipped with this card gains 1000 ATK/DEF.
Note: This card is named after Aiwass, a non-corporal intelligence that dictated the Book of the Law to Aleister Crowley on April 8th to 10, 1904.
DBGI-JP006
Magistus Dragon Vahram
Level 8 FIRE Dragon Synchro Effect Monster
ATK 2500
DEF 2900
Synchro Materials: 1 Tuner + 1+ non-Tuner monsters
You can use each effect among the (1)st and (3)rd with this card’s name only once per turn.
(1) If this Synchro Summoned card is destroyed: You can destroy all face-up cards your opponent controls.
(2) A monster equipped with this card cannot be destroyed by an opponent’s Spell/Trap effects.
(3) If a monster equipped with this card battles an opponent’s monster, at the start of the Damage Step: You can destroy that opponent’s monster.
Note: This card is named after Vahram, an alternative name of Verethragna. A Persian-Iranian divinity associated with victory.
DBGI-JP007
Magistus Goddess Ninaruru
Rank 4 EARTH Rock Xyz Effect Monster
ATK 1800
DEF 2400
Xyz Materials: 2 Level 4 Spellcaster monsters
You can use each effect among the (1)st and (3)rd with this card’s name only once per turn.
(1) You can detach 1 material from this card, then target 1 Level 4 or higher Spellcaster monster in your GY; add it to your hand.
(2) A monster equipped with this card can make 2 attacks on monsters during each Battle Phase.
(3) If this card is currently equipped to a monster: You can target 1 “Magistus” card in your Spell & Trap Zone and 1 Spell/Trap your opponent controls; destroy them.
Note: This card is named after the Sumerian Mother Goddess, Ninhursag
DBGI-JP008
Magistus Maiden Artemis
Level 1 LIGHT Spellcaster Link Effect Monster
ATK 800
Link Arrow: Top-Center
Link Material: 1 Level 4 or lower Spellcaster monster
You can Special Summon “Magistus Maiden Artemis”(s) only once per turn.
You can use each effect among the (1)st and (2)nd with this card’s name only once per turn.
(1) If another “Magistus” monster(s) is Normal or Special Summoned while this card is already in the Monster Zone: You can target 1 of those monsters; equip this card you control to that target.
(2) If this card is currently equipped to a monster: You can add 1 “Magistus” monster from your Deck to your hand.
DBGI-JP009
Tris Magistus
Continuous Spell
You can use only 1 effect among the (2)nd and (3)rd with this card’s name per turn, and only once that turn.
(1) The first time each “Magistus” monster you control would be destroyed by battle each turn while it is equipped with an Equip Card, it is not destroyed.
(2) During your Main Phase: You can Special Summon 1 Level 4 Spellcaster monster from your hand.
(3) If this face-up card is sent from the Spell & Trap Zone to the GY: You can Special Summon any number of “Magistus” monsters with different names from your hand.
Note: This card is named after Hermes Trismegistus, the proported father of alchemy.
DBGI-JP010
Theologia Magistus
Quick-Play Spell
You can activate only 1 card with this card’s name per turn.
(1) Target 1 “Magistus” monster you control; equip 1 “Magistus” monster that is not Level 4 from your Extra Deck, field, or GY to that target, OR, if 1+ “Magistus” monster(s) from each monster card type among Fusion, Synchro, Xyz, and Link are all in your GY, you can instead equip 1 non-“Magistus” Fusion, Synchro, Xyz, or Link Monster from your Extra Deck to that target.
Note: This card is named after Theologia Germanica, a major magical treatise.
DGBI-JP011
Magistus Invocation
Normal Spell
You can activate only 1 card with this card’s name per turn.
(1) Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from your hand or field, including a Spellcaster monster(s), as material. If Summoning a “Magistus” Fusion Monster this way, you can also use monsters in your Spell & Trap Zone that are equipped to “Magistus” monsters you control as Fusion Material.
DBGI-JP012
Vritra Magistus
Normal Spell
You can use each effect among the (1)st and (2)nd with this card’s name only once per turn.
(1) Target 1 Level 4 or lower “Magistus” monster in your GY; Special Summon it.
(2) If a “Magistus” card(s) in your Spell & Trap Zone(s) would be destroyed by an opponent’s card effect, you can banish this card from your GY instead.
Draitron Meteornis=QUA
LIGHT, Machine/Ritual/Effect, Lv 12, ATK/DEF 4000
You can Ritual Summon this card with “Meteornis Draitron”. You can only use each of the 2nd and 3rd effects of this card’s name once per turn.
(1) Your opponent cannot target this card with Spell/Trap effects.
(2) During your Main Phase, if this card was Ritual Summoned using monster whose total Levels equal 2 or less: You can destroy all Spells and Traps your opponent controls.
(3) If this Ritual Summoned card is destroyed: You can Special Summon any number of “Draitron” monsters from your GY whose total ATK exactly equal 4000, except “Draitron Meteornis=QUA”.
Evil★Twin
DBGI-JP013 Live☆Twin Kisikil
Level 2 LIGHT Cyberse Effect Monster
ATK 500
DEF 0
You can only use the (1) effect of this card’s name once per turn.
(1) If this card is Normal or Special Summoned and you control no other monsters: You can Special Summon 1 “Lilla” monster from your hand or Deck.
(2) Each time an opponent’s monster declares an attack, you gain 500 LP.
DBGI-JP014 Live☆Twin Lilla
Level 2 DARK Cyberse Effect Monster
ATK 500
DEF 0
You can only use the (1) effect of this card’s name once per turn.
(1) If this card is Normal or Special Summoned and you control no other monsters: You can Special Summon 1 “Kisikil” monster from your hand or Deck.
(2) Your opponent must pay 500 LP to declare an attack.
DBGI-JP015 Evil★Twin Kisikil
Link 2 LIGHT Fiend Link Effect Monster
ATK 1100
Links: Bottom, Right
Materials: 2 monsters, including a “Kisikil” monster
You can only use each effect of this card’s name once per turn.
(1) If this card is Special Summoned and you control a “Lilla” monster: You can draw 1 card.
(2) During the Main Phase, if you control no “Lilla” monsters (Quick Effect): You can Special Summon 1 “Lilla” monster from your GY, but you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Fiend monsters.
DBGI-JP016 Evil★Twin Lilla
Link 2 DARK Fiend Link Effect Monster
ATK 1100
Links: Left, Bottom
Materials: 2 monsters, including a “Lilla” monster
You can only use each effect of this card’s name once per turn.
(1) If this card is Special Summoned and you control a “Kisikil” monster: You can target 1 card on the field; destroy it.
(2) During the Main Phase, if you control no “Kisikil” monsters (Quick Effect): You can Special Summon 1 “Kisikil” monster from your GY, but you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Fiend monsters
DBGI-JP017 Evil★Twins Kisikil-Lilla
Level 8 DARK Fiend {Special Summon} Effect Monster
ATK 2200
DEF 2200
Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand or GY) by Tributing 2 Link Monsters. You can only use the (1) effect of this card’s name once per turn.
(1) If this card is Special Summoned: You can make your opponent send cards they control to the GY until they control 2.
(2) Gains 2200 ATK/DEF while there is a “Kisikil” monster and a “Lilla” monster in your GY.
DBGI-JP018 Live☆Twin Entrance
Quick-Play Spell Card
You can only activate 1 card with this card’s name per turn.
(1) Discard 1 card; Special Summon 1 “Kisikil” or “Lilla” monster from your Deck, but you cannot Special Summon monsters from the Extra Deck for the rest of this turn after this card resolves, except “Evil★Twin” monsters.
DBGI-JP019 Live☆Twin Channel
Field Spell Card
You can only use each effect of this card’s name once per turn.
(1) When a monster declares an attack: You can Tribute 1 “Kisikil” or “Lilla” monster; negate that attack.
(2) During each End Phase: You can target 1 “Kisikil” or “Lilla” monster in your GY; shuffle it into the Deck, or, if you control no monsters, you can add it to your hand instead.
DBGI-JP021 Evil★Twin Challenge
Normal Trap Card
You can only activate 1 card with this card’s name per turn.
(1) Target 1 “Kisikil” or “Lilla” monster in your GY; Special Summon it, then, immediately after this effect resolves, you can Link Summon 1 “Evil★Twin” Link Monster using monsters you control.
DBGI-JP022 Evil★Twin Easy Game
Continuous Trap Card
You can only use the (1) effect of this card’s name once per turn.
(1) You can Tribute 1 “Kisikil” or “Lilla” monster to activate 1 of these effects.
● Target 1 “Kisikil” or “Lilla” monster you control; it gains ATK equal to the Tributed monster’s original ATK, until the end of this turn.
● When a card or effect is activated that would destroy a card(s) on the field: Negate that effect.
DBGI-JP023 Evil★Twin Present
Normal Trap Card
You can only activate 1 card with this card’s name per turn.
(1) If you control a “Kisikil” monster and a “Lilla” monster: You can activate 1 of these effects.
● Target 1 “Kisikil” or “Lilla” monster you control and 1 face-up monster your opponent controls; switch control of those 2 monsters.
● Target 1 Set Spell/Trap your opponent controls; shuffle it into the Deck.
I might have a problem but I refuse to solve it
I’ve been having too much fun in Code;Vein