Red Dusk II, Omiya 大厎
hello vonnie
No title available
Sade Olutola
almost home

Love Begins

titsay

oozey mess

shark vs the universe
No title available
Jules of Nature
will byers stan first human second

PR's Tumblrdome

#extradirty

No title available
Xuebing Du
art blog(derogatory)
đŞź
Three Goblin Art
trying on a metaphor

romaâ
seen from TĂźrkiye
seen from TĂźrkiye

seen from United States
seen from Norway
seen from United States

seen from Japan
seen from United States
seen from TĂźrkiye

seen from Germany

seen from Malaysia
seen from France
seen from Mongolia

seen from Germany

seen from United States

seen from United States

seen from United Kingdom
seen from TĂźrkiye
seen from United States
seen from Saudi Arabia
seen from Indonesia
@parisdxp
Red Dusk II, Omiya 大厎
Had to repost after listening to this for an hour
I just canât help thinking of him whenever I see her face
GX 62: Crunchyroll, You Had ONE Job (Part 2 - Electric âWhat Does It Do")
yusei
DAWN OF MAJESTY
Omoi Tsudoishi Ryuu / Wish-Converging Dragon
LIGHT Dragon / Tuner / Effect
LV1 0/0
You can only Special Summon âWish-Converging Dragon(s)â once per turn. Cannot be used as Synchro Material, except for the Synchro Summon of a âMajesticâ monster.
(1) This cardâs name becomes âMajestic Dragonâ while on the field or in the GY.
(2) When you draw this card: You can reveal it; Special Summon it from your hand, then if you control a Level 8 or higher Dragon Synchro Monster, you can Special Summon 1 Level 1 Dragon monster from your Deck.
Stardust Synchron
LIGHT Machine / Tuner / Effect
LV4 1500/1000
You can only use this card nameâs 1st and 2nd effects once per turn each.
(1) If this card is in your hand or GY: You can Tribute 1 monster; you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Synchro Monsters, also Special Summon this card, but banish it when it leaves the field.
(2) If this card is Normal or Special Summoned: You can add 1 Spell/Trap that specifically lists the card âStardust Dragonâ in its text from your Deck to your hand.
Stardust Trail
LIGHT Dragon / Effect
LV4 500/2000
You can only use this card nameâs 1st and 2nd effects once per turn each.
(1) If this card is in your hand or GY and a monster(s) you control is Tributed: You can Special Summon this card, but banish it when it leaves the field.
(2) If a âWarriorâ, âSynchronâ, or âStardustâ Synchro Monster is Synchro Summoned using this card as material: You can Special Summon 1 âStardust Tokenâ (Dragon/LIGHT/Level 1/ATK 0/DEF 0).
Shooting Saver Star Dragon / Shooting Majestic Star Dragon
WIND Dragon / Synchro / Effect
LV11 4000/3300
âMajestic Dragonâ + 1+ non-Tuner monsters, including a Dragon Synchro Monster
Must first be Synchro Summoned.
(1) Once per turn: You can negate the effects of 1 Effect Monster your opponent controls.
(2) For each âStardust Dragonâ and each Synchro Monster that specifically lists that card in its text in your GY, this card can make 1 additional attack during each Battle Phase.
(3) Once per turn, when your opponent activates a card or effect (Quick Effect): You can banish this card (until the End Phase), and if you do, negate the activation, and if you do that, banish that card.
Kouraisuru Kiseki / Arriving Miracle
Continuous Spell
(1) When this card resolves, you can place 1 Level 1 Dragon monster from your hand or Deck on the top of your Deck.
(2) âStardust Dragonâ and Synchro Monsters that specifically list that card in their text on the field cannot be returned to the Extra Deck.
(3) If a Synchro Monster(s) is Special Summoned: You can apply 1 of these effects, also you cannot apply the same effect of âArriving Miracleâ again for the rest of this turn.
â Draw 1 card.
â Special Summon 1 Tuner from your hand.
Stardust Illuminate
Normal Spell
You can only use this card nameâs 1st and 2nd effects once per turn each.
(1) Send 1 âStardustâ monster from your Deck to the GY, or, if you control âStardust Dragonâ or a Synchro Monster that specifically lists âStardust Dragonâ in its text, you can Special Summon that monster instead.
(2) You can banish this card from your GY, then target 1 âStardustâ monster you control; increase or decrease its Level by 1 until the end of this turn.
Saver Absorption / Majestic Absorption
Normal Spell
You can only activate 1 card with this cardâs name per turn.
(1) Target 1 âStardust Dragonâ or 1 Synchro Monster that specifically lists that card in its text you control; activate 1 of these effects.
â Equip 1 face-up monster your opponent controls to that target.
â That target can attack directly this turn.
â Each time that target destroys an opponentâs monster by battle this turn, inflict damage to your opponent equal to the destroyed monsterâs original ATK.
Saver Mirage / Majestic Mirage
Continuous Trap
(1) If a face-up âStardust Dragon(s)â or Synchro Monster(s) that specifically lists that card in its text you control leaves the field to activate its own effect, or by its own effect: You can apply 1 of these effects, also you cannot apply the same effect of âMajestic Mirageâ again for the rest of this turn.
â Special Summon 1 of those monsters.
â Banish 1 monster your opponent controls or in their GY.
â All damage you take this turn is halved.
âLet your anger reach out and touch me...â
And then, here the last 5ds team member, here come the king Jack Atlas and his powerful Red Demons Dragon! I said the last but I think I going to redraw Crow because the last drawing is not in the same format than the other and⌠because itâs CrowâŚ. XD
Judai Yuki (Jaden Yuki) - Season 4 Ending
OCG: Deck Build Pack - Genesis Impactors
çľśçŤăŽçŤçĽă´ăĄăăŠă Vahram the Dragon Deity of the Absolute Flame
Evilâ Twins ăăšăăŤăťăŞăŁăŠ Evilâ Twins Kisikil-Lilla
çŤĺ塧ďźăĄăăŞăăšďźDRA Dritumek Meteonis=DRA
The latest âOfficial Card Gameâ Booster Pack of the âDeck Build Packâ series, that makes it easy to build Decks of multiple themes, is being announced for release on September 12th, 2020
With this pack, you can obtain new cards of three different types of themes, all of different types, and get your hands on necessary and versatile reprints that youâll need to help build the Decks in this pack.
5 Cards Per Pack
15 Packs per Box
150 Yen per Pack
DRAITRONS
DBGI-JP024 Draitron Ban-Alpha
Level 1 LIGHT Machine [Special Summon] Effect Monster
ATK 2000
DEF 0
Cannot be Normal Summoned/Set. Must be Special Summoned with a âDraitronâ cardâs effect. You can only use this card nameâs effect once per turn.
(1) You can Tribute 1 other âDraitronâ monster or 1 Ritual Monster from your hand or field; Special Summon this card from your hand or GY in Defense Position, then you can add 1 Ritual Monster from your Deck to your hand. You cannot Special Summon monsters the turn you activate this effect, except monsters that cannot be Normal Summoned/Set.
Note: This card is named after Îą Draconis (Thuban)
DBGI-JP025 Draitron Ras-Beta
Level 1 LIGHT Machine [Special Summon] Effect Monster
ATK 2000
DEF 0
Cannot be Normal Summoned/Set. Must be Special Summoned with a âDraitronâ cardâs effect. You can only use this card nameâs effect once per turn.
(1) You can Tribute 1 other âDraitronâ monster or 1 Ritual Monster from your hand or field; Special Summon this card from your hand or GY in Defense Position, then you can return 1 of your banished âDraitronâ monsters to the GY. You cannot Special Summon monsters the turn you activate this effect, except monsters that cannot be Normal Summoned/Set.
Note: This card is named after β Draconis (Rastaban)
DBGI-JP026 Draitron El-Gamma
Light Machine / Special Summon / Effect
LV1 2000/0
Cannot be Normal Summoned/Set. Must be Special Summoned with a âDraitronâ cardâs effect. You can only use this card nameâs effect once per turn.
(1) You can Tribute 1 other âDraitronâ monster or 1 Ritual Monster from your hand or field; Special Summon this card from your hand or GY in Defense Position, then you can Special Summon 1 âDraitronâ monster with 2000 ATK from your GY, except âDraitron El-Gammaâ. You cannot Special Summon monsters the turn you activate this effect, except monsters that cannot be Normal Summoned/Set.
Note: This card is named after Îł Draconis (Eltanin)
DBGI-JP027 Draitron Lta-Delta
Level 1 LIGHT Machine [Special Summon] Effect Monster
ATK 2000
DEF 0
Cannot be Normal Summoned/Set. Must be Special Summoned with a âDraitronâ cardâs effect. You can only use this card nameâs effect once per turn.
(1) You can Tribute 1 other âDraitronâ monster or 1 Ritual Monster from your hand or field; Special Summon this card from your hand or GY in Defense Position, then you can reveal 1 Ritual Monster or 1 Ritual Spell in your hand, and if you do, draw 1 card. You cannot Special Summon monsters the turn you activate this effect, except monsters that cannot be Normal Summoned/Set.
Note: This card is named after δ Draconis (Altais)
DBGI-JP028 Draitron Al-Zeta
Level 1 LIGHT Machine [Special Summon] Effect Monster
ATK 2000
DEF 0
Cannot be Normal Summoned/Set. Must be Special Summoned with a âDraitronâ cardâs effect. You can only use this card nameâs effect once per turn.
(1) You can Tribute 1 other âDraitronâ monster or 1 Ritual Monster from your hand or field; Special Summon this card from your hand or GY in Defense Position, then you can add 1 Ritual Spell from your Deck to your hand. You cannot Special Summon monsters the turn you activate this effect, except monsters that cannot be Normal Summoned/Set.
Note: This card is named after Îś Draconis (Aldhibah)
DBGI-JP029 Draitron Meteornis=DRA
Level 12 LIGHT Machine Ritual Effect Monster
ATK 4000
DEF 4000
You can Ritual Summon this card with âMeteonis Draitronâ. You can only use this card nameâs 3rd effect once per turn.
(1) Your opponent cannot target this card with monster effects.
(2) If this card was Ritual Summoned using monsters whose total Levels equal 2 or less, it can attack all opponentâs Special Summoned monsters once each.
(3) During your opponentâs turn (Quick Effect): You can banish any number of monsters from your GY whose total ATK equal 2000 or 4000, then target 1 face-up card your opponent controls for every 2000 ATK; send it to the GY.
DBGI-JP031 Draitron Fafnir
Field Spell Card
You can only activate 1 of this cardâs name per turn.
(1) When this card resolves, you can add 1 âDraitronâ Spell/Trap from your Deck to your hand, except âDraitron Fafnirâ.
(2) The effects of Ritual Spell Cards and their activation cannot be negated.
(3) Once per turn, if a monster(s) is Normal or Special Summoned face-up while you control a âDraitronâ monster: You can decrease the Levels of those face-up Summoned monsters by 1 for every 1000 ATK they have (min. 1), for the rest of this turn.
Note: This card is named after the Norse dragon Fafnir.
DBGI-JP032 Meteornis Draitron
Ritual Spell Card
This card can be used to Ritual Summon any 1 Ritual Monster. You can only use the 2nd effect of this cardâs name once per turn.
(1) Tribute Machine monsters from your hand or field whose total ATK equal or exceed the ATK of the monster you Ritual Summon, and if you do, Ritual Summon that Ritual Monster from your hand or GY.
(2) If this card is in your GY: You can target 1 âDraitronâ monster you control; it loses exactly 1000 ATK until the end of your opponentâs turn, and if it does, add this card to your hand.
DBGI-JP033 Draitron Nova
Normal Spell Card
You can only activate 1 of this cardâs name per turn. You cannot Special Summon monsters the turn you activate this card, except monsters that cannot be Normal Summoned/Set.
(1) Special Summom 1 âDraitronâ monster from your Deck, but destroy it during the End Phase.
DBGI-JP034 Draitron Eclipse
Normal Spell Card
You can only use this card nameâs 1st and 2nd effects once per turn each.
(1) Target 1 âDraitronâ monster in your GY; add it to your hand.
(2) During your Main Phase, except the turn this card was sent to the GY: You can banish this card from your GY, then target 1 âDraitronâ monster you control; it gains 2000 ATK until the end of your opponentâs turn.
DBGI-JP035 Draitron Asterism
Quick-Play Spell Card
You can only activate 1 of this cardâs name once per turn.
(1) During the Main Phase: Target 1 âDraitronâ monster or 1 Ritual Monster you control, and 1 face-up monster your opponent controls; the target you control loses exactly 1000 ATK until the end of your opponentâs turn, and if it does, destroy that opponentâs monster.
DBGI-JP036 Draitron Meteor Shower
Counter Trap Card
You can only activate 1 of this cardâs name per turn.
(1) When your opponent would Normal or Special Summon a monster(s) while you control a Ritual Monster: Negate the Summon, and if you do, shuffle that monster(s) into the Deck.
Magistus
When spellcasters collide and join forces
Note: This theme is based on Hermes Trismegistus
DBGI-JP001
Magistus Grimoire Crowley
Level 4 DARK Spellcaster Effect Monster
ATK 1800
DEF 1000
You can use each effect among the (1)st, (2)nd, and (3)rd with this cardâs name only once per turn.
(1) You can send to the GY 1 Spellcaster monster that is in your hand or face-up on your field; Special Summon this card from your hand.
(2) You can declare 1 Attribute; for the rest of this turn, this card becomes that Attribute.
(3) You can banish this card from your GY, then target 1 âMagistusâ monster you control; equip 1 âMagistusâ monster that is not Level 4 from your GY to that target.
DBGI-JP003
Magistus Verre Cendrillon
Level 4 LIGHT Spellcaster Effect Monster
ATK 800
DEF 1800
You can use each effect among the (1)st and (2)nd with this cardâs name only once per turn.
(1) If this card is Normal or Special Summoned: You can activate 1 of these effects;
⢠Add 1 âMagistusâ Spell/Trap from your Deck to your hand.
⢠Return 1 of your banished Level 4 or lower Spellcaster monsters to the GY.
(2) You can banish this card from your GY, then target 1 âMagistusâ monster you control; equip 1 âMagistusâ monster that is not Level 4 from your GY to that target.
Note: The Cendrillion in her name takes from Cendrillion, the French Name of Cinderella, and also a popular well-known play based on the fairy tale of Cinderella.
DBGI-JP004
Magistus Master Endymion
Level 4 WATER Spellcaster Effect Monster
ATK 1300
DEF 1700
You can use each effect among the (1)st and (2)nd with this cardâs name only once per turn.
(1) You can target 1 âMagistusâ monster you control; equip 1 âMagistusâ monster from your Extra Deck to that target.
(2) You can target 1 face-up Spell you control; destroy it, and if you do, draw 1 card, then return 1 card from your hand to the bottom of your Deck.
DBGI-JP005
Magistus Saint Aiwass
Level 8 WIND Fiend Fusion Effect Monster
ATK 2000
DEF 2800
Fusion Materials: 1 âMagistusâ monster + 1 Spellcaster monster
You can use the (1)st effect with this cardâs name only once per turn.
(1) During the Main Phase (Quick Effect): You can target 1 other face-up monster on the field; equip this card you control to that target. While this card is equipped to an opponentâs monster this way, that monster cannot activate its effects, also take control of it.
(2) A monster equipped with this card gains 1000 ATK/DEF.
Note: This card is named after Aiwass, a non-corporal intelligence that dictated the Book of the Law to Aleister Crowley on April 8th to 10, 1904.
DBGI-JP006
Magistus Dragon Vahram
Level 8 FIRE Dragon Synchro Effect Monster
ATK 2500
DEF 2900
Synchro Materials: 1 Tuner + 1+ non-Tuner monsters
You can use each effect among the (1)st and (3)rd with this cardâs name only once per turn.
(1) If this Synchro Summoned card is destroyed: You can destroy all face-up cards your opponent controls.
(2) A monster equipped with this card cannot be destroyed by an opponentâs Spell/Trap effects.
(3) If a monster equipped with this card battles an opponentâs monster, at the start of the Damage Step: You can destroy that opponentâs monster.
Note: This card is named after Vahram, an alternative name of Verethragna. A Persian-Iranian divinity associated with victory.
DBGI-JP007
Magistus Goddess Ninaruru
Rank 4 EARTH Rock Xyz Effect Monster
ATK 1800
DEF 2400
Xyz Materials: 2 Level 4 Spellcaster monsters
You can use each effect among the (1)st and (3)rd with this cardâs name only once per turn.
(1) You can detach 1 material from this card, then target 1 Level 4 or higher Spellcaster monster in your GY; add it to your hand.
(2) A monster equipped with this card can make 2 attacks on monsters during each Battle Phase.
(3) If this card is currently equipped to a monster: You can target 1 âMagistusâ card in your Spell & Trap Zone and 1 Spell/Trap your opponent controls; destroy them.
Note: This card is named after the Sumerian Mother Goddess, Ninhursag
DBGI-JP008
Magistus Maiden Artemis
Level 1 LIGHT Spellcaster Link Effect Monster
ATK 800
Link Arrow: Top-Center
Link Material: 1 Level 4 or lower Spellcaster monster
You can Special Summon âMagistus Maiden Artemisâ(s) only once per turn.
You can use each effect among the (1)st and (2)nd with this cardâs name only once per turn.
(1) If another âMagistusâ monster(s) is Normal or Special Summoned while this card is already in the Monster Zone: You can target 1 of those monsters; equip this card you control to that target.
(2) If this card is currently equipped to a monster: You can add 1 âMagistusâ monster from your Deck to your hand.
DBGI-JP009
Tris Magistus
Continuous Spell
You can use only 1 effect among the (2)nd and (3)rd with this cardâs name per turn, and only once that turn.
(1) The first time each âMagistusâ monster you control would be destroyed by battle each turn while it is equipped with an Equip Card, it is not destroyed.
(2) During your Main Phase: You can Special Summon 1 Level 4 Spellcaster monster from your hand.
(3) If this face-up card is sent from the Spell & Trap Zone to the GY: You can Special Summon any number of âMagistusâ monsters with different names from your hand.
Note: This card is named after Hermes Trismegistus, the proported father of alchemy.
DBGI-JP010
Theologia Magistus
Quick-Play Spell
You can activate only 1 card with this cardâs name per turn.
(1) Target 1 âMagistusâ monster you control; equip 1 âMagistusâ monster that is not Level 4 from your Extra Deck, field, or GY to that target, OR, if 1+ âMagistusâ monster(s) from each monster card type among Fusion, Synchro, Xyz, and Link are all in your GY, you can instead equip 1 non-âMagistusâ Fusion, Synchro, Xyz, or Link Monster from your Extra Deck to that target.
Note: This card is named after Theologia Germanica, a major magical treatise.
DGBI-JP011
Magistus Invocation
Normal Spell
You can activate only 1 card with this cardâs name per turn.
(1) Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from your hand or field, including a Spellcaster monster(s), as material. If Summoning a âMagistusâ Fusion Monster this way, you can also use monsters in your Spell & Trap Zone that are equipped to âMagistusâ monsters you control as Fusion Material.
DBGI-JP012
Vritra Magistus
Normal Spell
You can use each effect among the (1)st and (2)nd with this cardâs name only once per turn.
(1) Target 1 Level 4 or lower âMagistusâ monster in your GY; Special Summon it.
(2) If a âMagistusâ card(s) in your Spell & Trap Zone(s) would be destroyed by an opponentâs card effect, you can banish this card from your GY instead.
Draitron Meteornis=QUA
LIGHT, Machine/Ritual/Effect, Lv 12, ATK/DEF 4000
You can Ritual Summon this card with âMeteornis Draitronâ. You can only use each of the 2nd and 3rd effects of this cardâs name once per turn.
(1) Your opponent cannot target this card with Spell/Trap effects.
(2) During your Main Phase, if this card was Ritual Summoned using monster whose total Levels equal 2 or less: You can destroy all Spells and Traps your opponent controls.
(3) If this Ritual Summoned card is destroyed: You can Special Summon any number of âDraitronâ monsters from your GY whose total ATK exactly equal 4000, except âDraitron Meteornis=QUAâ.
Evilâ Twin
DBGI-JP013 LiveâTwin Kisikil
Level 2 LIGHT Cyberse Effect Monster
ATK 500
DEF 0
You can only use the (1) effect of this cardâs name once per turn.
(1) If this card is Normal or Special Summoned and you control no other monsters: You can Special Summon 1 âLillaâ monster from your hand or Deck.
(2) Each time an opponentâs monster declares an attack, you gain 500 LP.
DBGI-JP014 LiveâTwin Lilla
Level 2 DARK Cyberse Effect Monster
ATK 500
DEF 0
You can only use the (1) effect of this cardâs name once per turn.
(1) If this card is Normal or Special Summoned and you control no other monsters: You can Special Summon 1 âKisikilâ monster from your hand or Deck.
(2) Your opponent must pay 500 LP to declare an attack.
DBGI-JP015 Evilâ Twin Kisikil
Link 2 LIGHT Fiend Link Effect Monster
ATK 1100
Links: Bottom, Right
Materials: 2 monsters, including a âKisikilâ monster
You can only use each effect of this cardâs name once per turn.
(1) If this card is Special Summoned and you control a âLillaâ monster: You can draw 1 card.
(2) During the Main Phase, if you control no âLillaâ monsters (Quick Effect): You can Special Summon 1 âLillaâ monster from your GY, but you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Fiend monsters.
DBGI-JP016 Evilâ Twin Lilla
Link 2 DARK Fiend Link Effect Monster
ATK 1100
Links: Left, Bottom
Materials: 2 monsters, including a âLillaâ monster
You can only use each effect of this cardâs name once per turn.
(1) If this card is Special Summoned and you control a âKisikilâ monster: You can target 1 card on the field; destroy it.
(2) During the Main Phase, if you control no âKisikilâ monsters (Quick Effect): You can Special Summon 1 âKisikilâ monster from your GY, but you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Fiend monsters
DBGI-JP017 Evilâ Twins Kisikil-Lilla
Level 8 DARK Fiend {Special Summon} Effect Monster
ATK 2200
DEF 2200
Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand or GY) by Tributing 2 Link Monsters. You can only use the (1) effect of this cardâs name once per turn.
(1) If this card is Special Summoned: You can make your opponent send cards they control to the GY until they control 2.
(2) Gains 2200 ATK/DEF while there is a âKisikilâ monster and a âLillaâ monster in your GY.
DBGI-JP018 LiveâTwin Entrance
Quick-Play Spell Card
You can only activate 1 card with this cardâs name per turn.
(1) Discard 1 card; Special Summon 1 âKisikilâ or âLillaâ monster from your Deck, but you cannot Special Summon monsters from the Extra Deck for the rest of this turn after this card resolves, except âEvilâ Twinâ monsters.
DBGI-JP019 LiveâTwin Channel
Field Spell Card
You can only use each effect of this cardâs name once per turn.
(1) When a monster declares an attack: You can Tribute 1 âKisikilâ or âLillaâ monster; negate that attack.
(2) During each End Phase: You can target 1 âKisikilâ or âLillaâ monster in your GY; shuffle it into the Deck, or, if you control no monsters, you can add it to your hand instead.
DBGI-JP021 Evilâ Twin Challenge
Normal Trap Card
You can only activate 1 card with this cardâs name per turn.
(1) Target 1 âKisikilâ or âLillaâ monster in your GY; Special Summon it, then, immediately after this effect resolves, you can Link Summon 1 âEvilâ Twinâ Link Monster using monsters you control.
DBGI-JP022 Evilâ Twin Easy Game
Continuous Trap Card
You can only use the (1) effect of this cardâs name once per turn.
(1) You can Tribute 1 âKisikilâ or âLillaâ monster to activate 1 of these effects.
â Target 1 âKisikilâ or âLillaâ monster you control; it gains ATK equal to the Tributed monsterâs original ATK, until the end of this turn.
â When a card or effect is activated that would destroy a card(s) on the field: Negate that effect.
DBGI-JP023 Evilâ Twin Present
Normal Trap Card
You can only activate 1 card with this cardâs name per turn.
(1) If you control a âKisikilâ monster and a âLillaâ monster: You can activate 1 of these effects.
â Target 1 âKisikilâ or âLillaâ monster you control and 1 face-up monster your opponent controls; switch control of those 2 monsters.
â Target 1 Set Spell/Trap your opponent controls; shuffle it into the Deck.
I might have a problem but I refuse to solve it
Iâve been having too much fun in Code;Vein