Hello warriors of the wasteland! Before I say anything, Road Defender is alive and well! The purpose of this article is to let everyone know what's going on and some insight we got from other expe...
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@part12studios
Hello warriors of the wasteland! Before I say anything, Road Defender is alive and well! The purpose of this article is to let everyone know what's going on and some insight we got from other expe...
These are some feature highlights demonstrated in our prototype. This footage is intended to help offer some working examples of how the full game will be.
Ouya gamers, try Controller Quest! https://www.ouya.tv/game/Controller-Quest/ Created to test the health of your gamepads. It's free!
Wanted to share some images and a video of the demo in action. Still plenty of polish ahead but i'm happy with the progress. https://www.youtube.com/watch?v=8MDzIzWdWEA
A little late for screenshot saturday but heck we'll make screenshot sunday.. heh. We have a new plugin called Vectrosity we're going to be using to address the vector graphic stuff we'll be relying on more and more as we eventually get to the point of using dust/fog.
I'm really excited with how that's going to look. It's a big part of what will (as if the game didn't have enough other unique things about it) set it apart in style and feel. Allen's been doing a lot with AI and we've come up with some good shortcuts for the demo, since we are building this demo as a prototype and not the full game yet. We have some other surprises as well planned this week. Hopefully if all goes well with our exploration we'll have some really nice eye candy for ya.
Drag and move functionality coming together nicely. the green box will be replaced by this vector representation of the vehicle.
http://roaddefender.com we've made good progress with the convoy arrangement for the demo. should have textured vehicles next week as well!
We're excited to be at FIG this year sharing things about Road Defender. Come check it out! If not, follow us here or check us out at http://roaddefender.com
This is a little busier example Allen came up with. Still much to demonstrate beyond this, but it's starting to show how things can get more complex
This is with a destroyable friendly bus. later there is some more HUD stuff, though the perspective could use a little work.
Jeep enemy is in there now. we're still experimenting wil distance and altitude. In this version you can pan left and right when you move to the edge of your...
Working on getting better camera perspectives. Next build should be more elevated.
Jeep enemy is in there now. we're still experimenting wil distance and altitude. In this version you can pan left and right when you move to the edge of your...
Latest demo for #roaddefender with basic turret operation and mouse controlled head panning.. still refining things
In-game music for "Road Defender" currently in development. You can check out at http://roaddefender.com to learn more!
Sound Designer/Composer
Here is a track from our upcoming game "Road Defender"
The Post Apocalyptic Convoy Survival Game
Road Defender home page. Please share with your tumblr friends! :)
gear ready for film shoot tomorrow for kickstarter video footage for http://roaddefender.com