WE'RE IN OKINAWA, DUDE! LET'S HAVE FUN WITH YOUR SISTER!
Ryogo (Voiced by Jay)
PUT YOUR BEARD IN MY MOUTH
RMH
cherry valley forever

izzy's playlists!
Three Goblin Art
Jules of Nature

❣ Chile in a Photography ❣
🪼
Xuebing Du
occasionally subtle

Product Placement
Not today Justin

oozey mess
Keni

No title available
Show & Tell
Game of Thrones Daily

if i look back, i am lost
One Nice Bug Per Day
TVSTRANGERTHINGS

seen from United States
seen from United States
seen from Chile

seen from Malaysia

seen from Italy
seen from Türkiye

seen from Bangladesh
seen from Honduras
seen from Chile

seen from Indonesia
seen from Saudi Arabia
seen from Germany

seen from Syria
seen from Philippines
seen from T1

seen from Spain

seen from Sint Maarten
seen from Taiwan
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seen from Lithuania
@playerones
WE'RE IN OKINAWA, DUDE! LET'S HAVE FUN WITH YOUR SISTER!
Ryogo (Voiced by Jay)
Jay and Jimmy are back with Kazuma Kiryu, to beat up all of Tokyo again.
Jay and Cameron save the world of bugs! This is an adorable Paper Mario inspired RPG, full of charm, humour, and bugs!
Jimmy, Jay, and Brendan join together to save the world(?) in a weird, Eastern European nightmare! This game was a blast!
Bug Fables is on a Week Long Steam Sale for 10% off! Vi, Kabbu and Leif go on countless hours of questing for the Everlasting Sapling! https://store.steampowered.com/app/1082710/Bug_Fables_The_Everlasting_Sapling/
INTO THE BREACH // First 20 Minutes of No-Commentary Gameplay
Enjoy the videos and music you love, upload original content, and share it all with friends, family, and the world on YouTube.
Jay and Jimmy become spies in this bizarre, abstract nightmare.
DICK KICKEM is gunna hit them with his FEAR FIST.
Jimmy
Jay made some dumb meme material
What a year. We do Tumblr I guess https://www.tumblr.com/blog/playerones
We had a lot of fun on the channel last here, here are our favorites! Let’s hope we have even more fun next year!
Episode I version 2.0.x and macOS support!
Happy New Year everyone!
I hope it’s is a good one for all of you. Here’s to another year of community, friendship, and gamedev. :)
So… it seems like a good way to start off the year is with a big ol’ update for ProtoDungeon: Episode I! Not only have I made a TON of changes thanks to developments from Episode II, but now available for the first time is…
(drumroll please)
PROTODUNGEON ON MAC!!!
But even if you’re not a macOS kind of human, don’t fear. As mentioned, this update contains quite a lot of updates for both PC and macOS versions thanks to Episode II. Here’s the full changelog:
From Episode II:
Lighting (reorganized the the torches in the level, as the new lighting draws emphasis to specific places; some places did not need to be emphasized, while I was able to take advantage of the lighting to draw attention to other locations).
Menu system (including a new Episode I title card).
Updated logo.
Saving/loading (all things considered, this dropped in surprisingly well; I did have to add a few extra cases to fix, such as falling through a pit to the level below).
Graphics settings.
Audio settings.
Updated to the Wandersong audio engine (also updated all audio container names to use constants instead of writing out the strings every time… there were way more of these than I expected).
Key remapping (new default keys as well to match the updated defaults from Episode II).
Ability to jump off all cliffs (had to rearrange some stuff to prevent softlocks and other issues).
Other improvements:
Repaired swap mechanic–this had broken after changing some of the underlying code for another mostly-unrelated system.
Updated the tiles for the pits that lead to floors below–these should be more distinguishable from the normal hazard death pits now.
Updated the swap spell item descriptions to be lore-based for consistency.
Simplified the lv1 swap spell puzzle, as it was trying to teach too much all at once and MANY players found this confusing (this was one area that the new lighting came in handy too).
Updated the lv2 swap spell puzzle, as it never actually taught the player how to USE the lv2 spell–this was the trickiest change, but adding a new room underneath both gives space for a lvl2 teaching puzzle and makes the punishment for falling a lot less brutal.
Fixed a collider in the outside room transition.
Updated the object activation/deactivation manager to account for falling to the floor below.
Updated the player “fall to target” state so modifying the target coordinates elsewhere won’t interfere with this state (“targetX” and “targetY” are variable names used for a handful of different states).
Tweaked the top of the teleporter collider so you can’t accidentally miss it.
Play ProtoDungeon: Episode I here! It’s free!
Big Mistakes
Jay: We should trust this company that raised an evil hell tower in Tokyo Bay!
Jimmy: Well, evil companies that make big mistakes need money too.
Justice is served [OC]
Scientifically created in a tube, to make your life miserable!
Jay
The game is out!
Steam: https://store.steampowered.com/app/1082710/Bug_Fables_The_Everlasting_Sapling/ Itch: https://dangen-entertainment.itch.io/bug-fables Humble: https://www.humblebundle.com/store/bug-fables-the-everlasting-sapling
…It’s finally here, huh. Vi, Kabbu and Leif are about to set out on the journey of a life time!
Thanks, everyone, for sticking with us back when our videos didn’t even have music, the sprites were made in MS Paint and we hadn’t been funded yet.
Have fun!
As a reminder, Jay and Collin played this, and it was a blast! This is such a wonderful game!
Is the game out or will it be out on Switch?
Hey everyone, we’ll have more info about the console ports (Switch/PS4) early next year!
A Thrilling Game
Jay: "AH! This is thrilling! Reminds me of hunting beasts in the orient!"
Jimmy: "Yes. Big, fleshy meat beasts."